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Beta Car Jump Arena BETA 4 Version 1702

Jump! Flip! Speeding! Crashing cars!

  1. MysteryManGER
    Car Jump Arena Beta 4, Version 1702

    Welcome to the next Beta of my map "Car Jump Arena"!

    If you are having some problems with this map...use the discussion thread instead of rating bad! 99% of the problems could be solved by clearing your games cache! So much stuff in the background has changed since "Beta 3"...so you have to delete your cache for the map to work properly! If you still have any problems...use the discussion thread! I will help you!

    Install instructions:

    1) Download the file
    2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file.
    3) Go to your "Documents/BeamNG.drive/levels" folder and delete the whole "car_jump_arena" directory.
    4) Go to your "Documents/BeamNG.drive/cache.0.8.x.x/levels" folder and delete the whole "car_jump_arena" directory.
    5) Start the game and HAVE FUN!

    Whats new?:

    Bugfixes:

    - fixed a bug with the collision model of the podium. Thanks Blijo for reporting!
    - fixed some (not all) problems regarding the object-smoothing.

    Content improvement:

    - Added pillars to the "floating" pitlane
    - Minor optical improvements to the pitlane and other objects.
    - Added a new spawning point at the top of the bridge.

    New content:

    - Freestyle-Stadium: Inside the mountains and reachable through the tunnel you'll find a huge stadium with different jumps, loops and similar stuff.

    - Stadium Car Park: In front of the stadium you'll find a two floored car park with a direct connection to the grandstands for the visitors.

    - Connecting tunnel: A new tunnel connecting the exit of the High-Striker with the Glass-Sphere-Platform. Including some stairs to wreck your car with style!

    - Vegetation: Finally I've started creating the vegetation around the ramp! It isn't final and some spots may look ugly because of the 2048x2048 map resolution. This will be improved a lot in future releases.

    Known Bugs:

    - none

    Screenshots:



    Videos:


    Preview by bjplaysgames


    Preview by Neilogical


    Preview by Dodge Them All


    Preview by Levy3Poop


    Preview by LPN05



    Credits:

    - BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
    - SplitDelay & my girlfriend Nicole: Garage designs
    - MysteryManGER: everything else (meshes, textures)
    - Beta-Testing (in alphabetical order): Blijo, BowlerHatJack, Dario555, Drivver, LucasBlueEyes

    Please...

    - ...do not remove meshes and/or textures for using it for your own projects without permission!

    - ...don't upload this mod again!

    Feel free to make screenshots and videos for YouTube!

    Contact:

    - Discussion thread and bug reporting
    - My YouTube-Channel (please subscribe)
    - E-Mail

    HAVE FUN!
    Car Jump Arena Beta 3, Version 1612

    Welcome to the third Beta of my map "Car Jump Arena"

    First of all...delete your cache! (I MEAN IT!) So much stuff in the background has changed since "Beta 2"...so you have to delete your cache for the map to work properly!

    Install instructions:

    1) Download the file
    2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file.
    3) Delete your cache! (REALLY!)
    4) Start the game and HAVE FUN!

    Whats new?:

    Bugfixes:

    - Finally fixed the "No Material" error at the houses roof if you are playing with "Low Texture"-settings!

    - fixed some (not all) problems regarding the object-smooting.

    Content improvement:

    - Minor optical improvements at the ramp and other models.

    New content:

    - Pitlane: It's not finished! Heavy work in progress! The first ten garages are designed by me, my girlfriend Nicole and SplitDelay (thanks for that!).

    - High Striker: A new mini game! Accelerate all the way down...concentrate...no mistakes...hit the ramp at the right angle...and try to jump as high as you can!
    - Glass Sphere: Have fun! Round and round it goes!

    - Tunnel to the top: Lots of you asked for a possibility to go back up to the ramp once you've jumped. Here it is! A tunnel connecting the pitlane exit with the top of the ramp!

    Known Bugs:

    - None

    Screenshots:



    Videos:


    Preview by davidinark


    Preview by Ninjakiwi 69


    Video by WheelBump


    2016 Car Olympics by Chernobyl Emp (Part 1)


    2016 Car Olympics by Chernobyl Emp (Part 2)


    Preview by Gid Skid


    Video by KyroMax
    Thanks a lot guys!

    Credits:

    - BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
    - SplitDelay & my girlfriend Nicole: Garage designs
    - MysteryManGER: everything else (meshes, textures)

    Please...

    - ...do not remove meshes and/or textures for using it for your own projects without permission!

    - ...don't upload this mod again!

    Feel free to make screenshots and videos for YouTube!

    Contact:

    - Discussion thread and bug reporting
    - My YouTube-Channel (please subscribe)
    - E-Mail

    HAVE FUN!
    Car Jump Arena Beta 2, Version 1611

    Welcome to the second Beta of my map "Car Jump Arena"!

    First of all...if you are having problems with the framerate, try to turn off/reducing the "Dynamic Reflections"! It should help a lot! With my GeForce GTX980Ti I have +20 FPS with disabled "Dynamic Reflections"!

    Install instructions:

    1) Download the file
    2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder and overwrite the existing file.
    3) Start the game and HAVE FUN!

    If you are having problems getting the new version working, try to delete your cache!

    Whats new?:

    Framerate & Bugfix Update 1611 R2
    (2016/11/23):

    - For this version I used a different (and much better) way to export the meshes. Detail and collision meshes are includet in one single DAE-file, instead of using different DAEs for every detail and collision mesh. The framerate should be much better now!

    - Fixed a bug, caused your car get stuck when you touch the stairs railing.

    Bugfixes:

    - Fixed a bug caused your car getting stucked if you hit the end of the gravel pit with flat tires.

    - Working collision for the grandstand models. You can drive through the entrance without getting stuck.

    - Fixed the "no material" error at the houses roof if you are playing with "Low Mesh"-setting.

    - Working skidmarks.

    - Stairs feels like real stairs now.

    Content improvement:

    - Minor optical improvements at the ramp and other models.

    - Added collision meshes to the ramp and the arena instead of using "visible mesh collision".

    - Improved nearly all collision and LOD meshes for better FPS.

    - Added "Occlusion Volumes". That means, that the map is hidden behind some certain objects, like the grandstands, tunnels, mountains...etc. That improves the FPS a lot!

    - Added a construction site to the viewing platform. So you can jump over the railing.

    - You can't jump of the map through the tunnel.

    New content:

    - Rollover-Contest: At the bottom you'll find this little mini game. 90 metres of acceleration after the lights went green. Hit the ramp...and try to flip your car as much as you can. The official jury will give points for distance, amount of rolls, style...and landing on four wheels.

    - Tower-Diving: Another mini game you'll find at the bottom to your left. A tower 70 metres above the ground...and a large pool!

    - A bridge connecting the two platforms.

    - A parking lot beside the ramp with connection to the viewing platform.

    - A registration station...where you can subscribe for the "First Official Car Olympics 2016/2017"

    - Closed tunnel system with caves and stuff to explore.

    - Added traffic signs and roadmarks.

    - Added a few ambient sounds.

    - Added different spawning points.

    Known bugs:

    - none

    Screenshots:



    Videos:


    Preview by Gid Skid


    Preview by Levy3Poop




    Previews by davidinark

    Thanks for your videos and for beta-testing!

    Credits:

    - BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
    - MysteryManGER: everything else (meshes, textures)

    Please...

    - ...do not remove meshes and/or textures for using it for your own projects without permission!

    - ...don't upload this mod again!

    Feel free to make screenshots and videos for YouTube!

    Contact:

    - Discussion thread and bug reporting
    - My YouTube-Channel (please subscribe)
    - E-Mail

    HAVE FUN!
    Car Jump Arena Beta 1, Version 1609

    Welcome to the First Beta of my map "Car Jump Arena"!

    Install instructions:

    1) Download the file
    2) Put "car_jump_arena.zip" into your "Documents/BeamNG.drive/mods" folder
    3) Start the game and HAVE FUN!

    Please notice that this map is very detailed! A good PC is recommended. When the map is finished, i'll probably release a LOW-RES version.

    Known bugs:

    - The grandstand-collision mesh isn't finished. You can drive through some parts...and your car get stuck if you try to drive through the entrance.

    - Avoid crashing into the STOP-signs. It is glitchy because of the small pole.

    Screenshots:



    Credits:

    - BeamNG official team: ground-textures and the vegetation (trees, grass, bushes)
    - MysteryManGER: everything else (meshes, textures)

    Please...

    - ...do not remove meshes and/or textures for using it for your own projects without permission!
    - ...don't upload this mod again!

    Feel free to make screenshots and videos for YouTube!

    Contact:

    - Discussion thread and bug reporting
    - My YouTube-Channel (please subscribe)
    - E-Mail

    HAVE FUN!

Recent Reviews

  1. DRANVOOV
    DRANVOOV
    5/5,
    Version: BETA 4 Version 1702
    Awwwww 2017 hits hard, in 2014 still really good
  2. FabexYT
    FabexYT
    5/5,
    Version: BETA 4 Version 1702
    Very good map. Can you read mail from my friend? Mail is: nofajnyemail@gmail.com becouse we have very important question to you.
  3. ModerNoob
    ModerNoob
    5/5,
    Version: BETA 4 Version 1702
    Nostalgia.
  4. MECHO774
    MECHO774
    5/5,
    Version: BETA 4 Version 1702
    This is good map. Can I use screenshots from mod website in my YouTube videos thumbnail?
    1. MysteryManGER
      Author's Response
      Thank you. Of course you can :-)
  5. PIGON
    PIGON
    5/5,
    Version: BETA 4 Version 1702
    the best map, a bunch of things to do, everything works perfectly fine! the most fun i had in a while!
  6. ballsintheairfrier
    ballsintheairfrier
    5/5,
    Version: BETA 4 Version 1702
    fun map
  7. onceandforall
    onceandforall
    5/5,
    Version: BETA 4 Version 1702
    2.5 million downloads. INSANE!
  8. trevrep
    trevrep
    5/5,
    Version: BETA 4 Version 1702
    This is one of the three maps that appeared in the first BeamNG video I watched! It means a lot to me. Thank you for letting me meet BeamNG, and also thank CrashBoomPunk!
  9. grandturismo231323
    grandturismo231323
    5/5,
    Version: BETA 4 Version 1702
    Great mod!
  10. FearLess_PsyCho
    FearLess_PsyCho
    5/5,
    Version: BETA 4 Version 1702
    Love it!!
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