Global AR Gaming Market Size, Status, Application, Leading Player, Demand, Growth, Future Opportunity & Forecast to 2025

Albany, USA, 2018-Aug-21 — /EPR Network/ — Market Research Hub (MRH) has recently broadcasted a new study to its broad research portfolio, which is titled as “Global AR Gaming Market Size, Status and Forecast 2018-2025” provides an in-depth analysis of the AR Gaming Market with the forecast of market size and growth. The analysis includes addressable market, market by volume, and market share by business type and by segment (external and in-house).The research study examines the AR Gaming Market on the basis of a number of criteria, such as the product type, application, and its geographical presence.

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This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.

Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, todays smartphones are becoming an ideal platform for AR gaming.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavios market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the markets growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the markets growth in the future.
In 2017, the global AR Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar

Market segment by Type, the product can be split into
Mobile Devices
HMDs
Smart Glasses

Market segment by Application, split into
Innovators
Early Adopters
Early Majority

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

Browse Full Report with Table of Contenthttps://www.marketresearchhub.com/report/global-ar-gaming-market-size-status-and-forecast-2018-2025-report.html

Table of Content:

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global AR Gaming Market Size Growth Rate by Type (2013-2025)
1.4.2 Mobile Devices
1.4.3 HMDs
1.4.4 Smart Glasses
1.5 Market by Application
1.5.1 Global AR Gaming Market Share by Application (2013-2025)
1.5.2 Innovators
1.5.3 Early Adopters
1.5.4 Early Majority
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 AR Gaming Market Size
2.2 AR Gaming Growth Trends by Regions
2.2.1 AR Gaming Market Size by Regions (2013-2025)
2.2.2 AR Gaming Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 AR Gaming Market Size by Manufacturers
3.1.1 Global AR Gaming Revenue by Manufacturers (2013-2018)
3.1.2 Global AR Gaming Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.2 AR Gaming Key Players Head office and Area Served
3.3 Key Players AR Gaming Product/Solution/Service
3.4 Date of Enter into AR Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global AR Gaming Market Size by Type (2013-2018)
4.2 Global AR Gaming Market Size by Application (2013-2018)

5 United States
5.1 United States AR Gaming Market Size (2013-2018)
5.2 AR Gaming Key Players in United States
5.3 United States AR Gaming Market Size by Type
5.4 United States AR Gaming Market Size by Application

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