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Code 3 Callouts 1.2.1

   (72 reviews)

3 Screenshots

Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 


What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!
LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
FinKone - Same as above, plus testing and showcasing the plugin for me!
Jeff Favignano - Being an encouraging voice, plus testing the plugin and showcasing it for me!
Bay Area Buggs - Thanks for promoting this plugin in your videos!
DCP1293 - Testing and helping me break it
LtFlash - Testing and helping me break it
Straysify - Testing, plus working together to ensure our callouts can work alongside each other!
Erwi - For helping me out with some code issues!

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  • User Feedback

    Recommended Comments



    Thanks for all the kind words and reviews, guys! :thumbsup:

    Make sure to follow this thread on the forum for future development plans!!

    http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

    EDIT: Oh for god's sake...

    In my excitement to release Code 3 Callouts, I forgot to include some dispatch audio files!

    At this time, you can only customize your unit type to be either "ADAM" or "LINCOLN", which are the LAPD codes for 2-man and 1-man patrol units.

    The other unit types will be in the next release. (Its not as simple as just adding the files, there are code changes involved)

    Sorry, folks!

    Edited by Stealth22
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    Pretty neat mod. I like the division numbers used by the dispatch. Although, using each file separately causes it to sound quirky. I'd recommend checking out the pre-made callsigns located in the police scanner audio under, "01_car_code_composite.awc". Those should loop almost seamlessly.

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    I have a suggestion for the future

    not sure if you can utilise the interiors of the shops, but how about a call of a hold up at the convenience store? 

    or a shoplifting call where you decide whether the owner is right?

     

    Extremely good mod btw 

    Edited by officerAMR
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    I have a suggestion for the future

    not sure if you can utilise the interiors of the shops, but how about a call of a hold up at the convenience store? 

    or a shoplifting call where you decide whether the owner is right?

     

    Extremely good mod btw 

    A store holdup would be pretty awesome. For example, one ending could be you and your backup pulverizing the store because the bad guy starts shooting. The other ending might be him giving up peacefully and being arrested. 

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    It's loading fine for me (I can hear it say 1 ADAM 12 during RAGE Hook loading) but I don't actually get any callouts (even after spamming X). Same goes for Stray's callouts, but Callouts+ seems to be working fine. Can anyone help? 

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    It's loading fine for me (I can hear it say 1 ADAM 12 during RAGE Hook loading) but I don't actually get any callouts (even after spamming X). Same goes for Stray's callouts, but Callouts+ seems to be working fine. Can anyone help? 

    Make sure you've got the latest version of Luke's callouts. I think its anything before v0.2.5a, there is an issue where his callout plugin doesn't let any other callouts load.

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    Make sure you've got the latest version of Luke's callouts. I think its anything before v0.2.5a, there is an issue where his callout plugin doesn't let any other callouts load.

    Awesome, that fixed it. Great work with this!

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    its really good callouts  

    in the Assault callout when i put a run on the suspect the victem and the witness are trying to hit me (sometims) so i rp somesing xD 

    BUT I LOVE IT !!!! good add for lspdfr

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    Is it just me or this broken with the latest LSPDFR and ragehook? Crashing to desktop when loading story mode, doesn't happen when I remove this plugin.

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    I don't know if it's this plugin, but after about 5 minutes after loading LSPDFR or 5 minutes after finishing my first callout, LSPDFR will crash, i have CalloutsV, MoreCallouts, StrayCallouts, and SimpleCallouts, all installed too, is it possible that this callout package doesn't work with one of these? Please help.

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    To the folks having issues with crashing:  Restart your computer and the crashing should stop.  I played for two hours crash free before calling it a night after several restarts due to initial crashing.  It is not an issue with the callout pack itself and I experienced similar problems when I first started using CallOutsV.  Hope this helps!

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    To the folks having issues with crashing:  Restart your computer and the crashing should stop.  I played for two hours crash free before calling it a night after several restarts due to initial crashing.  It is not an issue with the callout pack itself and I experienced similar problems when I first started using CallOutsV.  Hope this helps!

    Thanks I'll give that a shot now.

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    [7/24/2015 3:11:13 PM.650] ====================================================================================================
    [7/24/2015 3:11:13 PM.650] Started new log on 7/24/2015 3:11:13 PM.649
    [7/24/2015 3:11:13 PM.650] ====================================================================================================
    [7/24/2015 3:11:13 PM.640] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
    [7/24/2015 3:11:13 PM.650] Log verbosity: Verbose
    [7/24/2015 3:11:13 PM.652] Initializing input system
    [7/24/2015 3:11:13 PM.656] Initializing game console
    [7/24/2015 3:11:13 PM.663] Console key has been set to F4 (key code: 115)
    [7/24/2015 3:11:13 PM.697] Console initialized
    [7/24/2015 3:11:13 PM.697] Initializing forms manager
    [7/24/2015 3:11:13 PM.699] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
    [7/24/2015 3:11:13 PM.708] ================ RAGE Plugin Hook ================
    [7/24/2015 3:11:13 PM.709] Checking game support
    [7/24/2015 3:11:13 PM.714] Product name: Grand Theft Auto V
    [7/24/2015 3:11:13 PM.714] Product version: 1.0.393.4
    [7/24/2015 3:11:13 PM.714] Is steam version: True
    [7/24/2015 3:11:13 PM.923] Initializing game support
    [7/24/2015 3:11:13 PM.923] Patching low level keyboard hook
    [7/24/2015 3:11:13 PM.923] Patched low level keyboard hook
    [7/24/2015 3:11:13 PM.923] Unhooking low level keyboard hook
    [7/24/2015 3:11:13 PM.923] Unhooked low level keyboard hook
    [7/24/2015 3:11:13 PM.923] Velocity limit removed.
    [7/24/2015 3:11:20 PM.785] Compatibility level: 0
    [7/24/2015 3:11:20 PM.785] Supported version detected
    [7/24/2015 3:11:20 PM.785] ==================================================
    [7/24/2015 3:11:20 PM.785] Patched IsDebuggerPresent
    [7/24/2015 3:11:20 PM.785] Waiting for game initialization
    [7/24/2015 3:11:21 PM.568] Initializing hook
    [7/24/2015 3:11:21 PM.568] Completing interoperability
    [7/24/2015 3:11:21 PM.568] Initialization code 1.
    [7/24/2015 3:11:21 PM.568] Initialization code 2.
    [7/24/2015 3:11:21 PM.568] Initialization code 3.
    [7/24/2015 3:11:21 PM.568] Initialization code 4.
    [7/24/2015 3:11:21 PM.568] Initialization code 5.
    [7/24/2015 3:11:21 PM.568] Initialization code 6.
    [7/24/2015 3:11:21 PM.568] Initialization code 7.
    [7/24/2015 3:11:21 PM.568] Completing interoperability, phase 1
    [7/24/2015 3:11:21 PM.568] Completing interoperability, phase 2
    [7/24/2015 3:11:21 PM.568] Completing interoperability, phase 3
    [7/24/2015 3:11:21 PM.568] Completing interoperability, phase 4
    [7/24/2015 3:11:21 PM.568] Completing interoperability, phase 5
    [7/24/2015 3:11:21 PM.568] Completing interoperability, phase 6
    [7/24/2015 3:11:21 PM.568] Completing interoperability, phase 7
    [7/24/2015 3:11:21 PM.570] Initializing DirectX
    [7/24/2015 3:11:21 PM.572] Initializing Direct3D
    [7/24/2015 3:11:21 PM.572] Loading C:\Windows\system32\d3d11.dll
    [7/24/2015 3:11:21 PM.573] Loaded at 0x7FEF8A20000
    [7/24/2015 3:11:21 PM.573] D3D11CreateDeviceAndSwapChain at 0x7FEF8A400F8
    [7/24/2015 3:11:21 PM.573] Creating Direct3D 11 device and swap chain
    [7/24/2015 3:11:21 PM.616] Attempting feature level 10_1
    [7/24/2015 3:11:21 PM.625] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
    [7/24/2015 3:11:21 PM.632] Swap Chain created: 0x7A5E7A50
    [7/24/2015 3:11:21 PM.632] Swap Chain VTable: 0x7A5E7A50
    [7/24/2015 3:11:21 PM.632] Swap Chain VTable_2: 0x7FEF8C05AE0
    [7/24/2015 3:11:21 PM.632] 0x48564104BE554DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
    [7/24/2015 3:11:21 PM.632] D3D11Present: 0x7FEF8C2B2F8
    [7/24/2015 3:11:21 PM.632] D3D11ResizeBuffers: 0x7FEF8C2F97C
    [7/24/2015 3:11:21 PM.632] D3D11ResizeTarget: 0x7FEF8C307D8
    [7/24/2015 3:11:21 PM.632] D3D11SetFullscreenState: 0x7FEF8C30B64
    [7/24/2015 3:11:21 PM.632] Getting device
    [7/24/2015 3:11:21 PM.632] Retrieved device
    [7/24/2015 3:11:21 PM.632] Creating wrapper
    [7/24/2015 3:11:21 PM.635] Direct3D initialized
    [7/24/2015 3:11:21 PM.635] Initialized DirectX
    [7/24/2015 3:11:21 PM.636] Direct3D watcher thread spawned
    [7/24/2015 3:11:21 PM.716] Wrapper created
    [7/24/2015 3:11:21 PM.721] Effect created
    [7/24/2015 3:11:21 PM.721] Creating buffer
    [7/24/2015 3:11:21 PM.721] Created buffer
    [7/24/2015 3:11:21 PM.721] Creating blend state
    [7/24/2015 3:11:21 PM.721] Created blend state
    [7/24/2015 3:11:21 PM.721] Done with creation
    [7/24/2015 3:11:21 PM.755] Initializing texture system.
    [7/24/2015 3:11:21 PM.755] Initializing texture system; phase 1
    [7/24/2015 3:11:21 PM.755] Initializing texture system; phase 2
    [7/24/2015 3:11:21 PM.762] Initializing texture system; phase 3
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    [7/24/2015 3:11:21 PM.775] Initializing texture system; phase 6
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    [7/24/2015 3:11:21 PM.785] Initializing texture system; phase 11
    [7/24/2015 3:11:21 PM.785] Initializing texture system; phase 12
    [7/24/2015 3:11:21 PM.787] Initializing texture system; phase 13
    [7/24/2015 3:11:21 PM.787] Initializing texture system; phase 14
    [7/24/2015 3:11:26 PM.636] Direct3D watcher thread ended
    [7/24/2015 3:12:00 PM.762] Initializing console variable "ConsoleKey".
    [7/24/2015 3:12:00 PM.762] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
    [7/24/2015 3:12:00 PM.765] Read value: F4
    [7/24/2015 3:12:00 PM.765] Setting value of console variable "ConsoleKey" to stored value.
    [7/24/2015 3:12:00 PM.765] Console key has been set to F4 (key code: 115)
    [7/24/2015 3:12:00 PM.765] Initializing console variable "PluginTimeoutThreshold".
    [7/24/2015 3:12:00 PM.765] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
    [7/24/2015 3:12:00 PM.770] Read value: 10000
    [7/24/2015 3:12:00 PM.770] Setting value of console variable "PluginTimeoutThreshold" to stored value.
    [7/24/2015 3:12:00 PM.770] Initializing console variable "AlwaysShowConsoleOutput".
    [7/24/2015 3:12:00 PM.770] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
    [7/24/2015 3:12:00 PM.770] Read value: False
    [7/24/2015 3:12:00 PM.770] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
    [7/24/2015 3:12:00 PM.770] Initializing console variable "IsDeveloperModeEnabled".
    [7/24/2015 3:12:00 PM.770] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
    [7/24/2015 3:12:00 PM.771] Read value: True
    [7/24/2015 3:12:00 PM.771] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
    [7/24/2015 3:12:00 PM.775] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
    [7/24/2015 3:12:00 PM.775] Initializing console variable "TimeScale".
    [7/24/2015 3:12:00 PM.775] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [7/24/2015 3:12:00 PM.776] Read value: 0
    [7/24/2015 3:12:00 PM.776] Setting value of console variable "TimeScale" to stored value.
    [7/24/2015 3:12:00 PM.776] Initializing console variable "WarnOnPluginLoad".
    [7/24/2015 3:12:00 PM.776] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
    [7/24/2015 3:12:00 PM.776] Read value: True
    [7/24/2015 3:12:00 PM.777] Setting value of console variable "WarnOnPluginLoad" to stored value.
    [7/24/2015 3:12:01 PM.027] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
    [7/24/2015 3:12:01 PM.036] 
    [7/24/2015 3:12:01 PM.036] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
    [7/24/2015 3:12:01 PM.037] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
    [7/24/2015 3:12:01 PM.854] <UNLOADED PLUGIN>: Initializing input system
    [7/24/2015 3:12:01 PM.857] <UNLOADED PLUGIN>: Initializing game console
    [7/24/2015 3:12:01 PM.858] <UNLOADED PLUGIN>: Initializing forms manager
    [7/24/2015 3:12:01 PM.875] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
    [7/24/2015 3:12:02 PM.181] ---------------------------------------------------------------------
    [7/24/2015 3:12:02 PM.181] LSPD FIRST RESPONSE
    [7/24/2015 3:12:02 PM.181] Version 0.2a
    [7/24/2015 3:12:02 PM.181] A G17 Media Modification
    [7/24/2015 3:12:02 PM.181] - Developed by LMS & Sam
    [7/24/2015 3:12:02 PM.181] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
    [7/24/2015 3:12:02 PM.181] © Copyright 2015, G17 Media, www.lspdfr.com
    [7/24/2015 3:12:02 PM.181] ---------------------------------------------------------------------
    [7/24/2015 3:12:02 PM.181] LSPD First Response: Running LSPD First Response 0.2a
    [7/24/2015 3:12:02 PM.181] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
    [7/24/2015 3:12:02 PM.383] Cached police
    [7/24/2015 3:12:02 PM.384] Cached police2
    [7/24/2015 3:12:02 PM.384] Cached policet
    [7/24/2015 3:12:02 PM.384] Cached sheriff2
    [7/24/2015 3:12:02 PM.384] Cached sheriff
    [7/24/2015 3:12:02 PM.384] Cached police4
    [7/24/2015 3:12:02 PM.384] Cached policeb
    [7/24/2015 3:12:02 PM.384] Cached policeb
    [7/24/2015 3:12:02 PM.384] Cached policeb
    [7/24/2015 3:12:02 PM.384] Cached fbi2
    [7/24/2015 3:12:02 PM.384] Cached policeold1
    [7/24/2015 3:12:02 PM.384] Cached policeold2
    [7/24/2015 3:12:02 PM.384] Cached policeold2
    [7/24/2015 3:12:02 PM.384] Cached buzzard
    [7/24/2015 3:12:02 PM.384] Cached polmav
    [7/24/2015 3:12:02 PM.384] Cached frogger2
    [7/24/2015 3:12:02 PM.384] Cached ambulance
    [7/24/2015 3:12:02 PM.384] Cached firetruk
    [7/24/2015 3:12:02 PM.452] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
    [7/24/2015 3:12:02 PM.455] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [7/24/2015 3:12:02 PM.459] LSPD First Response: Code 3 Callouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
    [7/24/2015 3:12:02 PM.464] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
    [7/24/2015 3:12:02 PM.464] LSPD First Response: Creating plugin: CalloutsV.Main
    [7/24/2015 3:12:02 PM.487] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
    [7/24/2015 3:12:02 PM.546] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
    [7/24/2015 3:12:02 PM.547] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5.1a
    [7/24/2015 3:12:02 PM.547] LSPD First Response: [CalloutsV] Detecting player name from config file as: MrFr33
    [7/24/2015 3:12:02 PM.547] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
    [7/24/2015 3:12:02 PM.561] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
    [7/24/2015 3:12:02 PM.564] StraysCallouts initialized
    [7/24/2015 3:12:02 PM.564] LSPD First Response: We have 1 callouts registered
    [7/24/2015 3:12:02 PM.564] LSPD First Response: CalloutManager initialized

    I am allso CTD upon initial load of Story Mode. I hear "Code ADAM.." ect while it's loading, then immediate CTD.

    I have tried to run, just your Callout with none other. And allso alongside of LukeD's Callouts. Restarted my PC numerous times, reinstalled LSPDFR 0.2a ( with latest RHP ) but to no avail.

    I am not sure what I may be doing wrong? if there is something minor I am missing, please let me know. Allso, that is all that pops up in the Rage log. Seems all good to me.. I know this will be epic once I can get it to work.

    I usally have everything working, straight off the bat. Not this time. :sad:

     

    Edited by MrFr33
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    great mod m8 i rate 99/9 m8

    suggestions:

    security needs assistance (4 scenarios) subject wont leave, harassment, assault on security, disorderly conduct

    bouncer needs help (4 scenarios) person wont leave, trouble being caused, assault, under aged drinking 

    armored truck job (3 scenarios) escort armored truck, armored truck robbery, armored truck broken down and needs assistance (possible chance there becomes a robbery when arriving on scene or after. 

    indecent exposure

    robbery

    gun store being robbed

    convenient store robbery in progress

    bank being robbed

    officer in distress

    assisting a house raid for drugs, weapons, human trafficking

    arson

    home invasion

    holdups

    search and rescue

     

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    Great mod I had crashes at first when I installed it, it seems to be because I had more call outs v installed I had left the NAUDIO.DLL file from that still in my main directory and with the latest version you don't need this so I deleted everything from all the call out mods except strays call out and installed them 1 by 1 all are working fine and now were as before I only got morecalloutv call outs I get them all now so this maybe an issue for some people that are having crashes the only problem I have now is arresting people dosent seem to be working that great but I don't no if that's an LSPDFR problem.

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    For those of you experiencing crashing issues, we need to have a lot more information to even begin to diagnose what the problem is.

    There is really nothing in this plugin that would inherently cause the game to crash. I have not seen any crashes in my testing, and nothing has been reported by anyone who beta tested the plugin for me either.

    As a first step, ensure that you're running the most up to date version of GTA V and RPH. Secondly, you'll need to upload your RagePluginHook.log file to pastebin.com, and post the pastebin link here. Otherwise, there is no way to tell what's wrong.

    Thanks!

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    Up to now with 1hr playing it seems to be the NAUDIO.DLL file from morecalloutsV that was causing my crashes as stated the new version dosent need this so make sure you delete this

    edit calloutv

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