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PSA: ARK Biome Walls UPDATED!


Jatheish

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Hello Survivors!

Some important information:

There has been an extension made to the biome unsafe area walls around the coordinates:

20,62

playerposition: 107269 -252994 -12175

m7RlfxA.jpg

If you have a base around this location, please relocate it before 11:59PM EST Wednesday Night as this area will be receiving a biome update.

 

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So the logic behind not releasing the Biome after you guys announced it was that you felt you didn't give the community enough time, so you postponed it 3 weeks ( which is a long time in ARK  Official Servers ). Then you go ahead and drop this lovely charm, not even giving users 24 hours to relocate. Where's the consistency in the release logic here? Did you guys all of a sudden decide to extend the biome in the last few hours, because this seems like you could've warned the player base out there earlier than the day of...

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1 hour ago, Reconciliation said:

So the logic behind not releasing the Biome after you guys announced it was that you felt you didn't give the community enough time, so you postponed it 3 weeks ( which is a long time in ARK  Official Servers ). Then you go ahead and drop this lovely charm, not even giving users 24 hours to relocate. Where's the consistency in the release logic here? Did you guys all of a sudden decide to extend the biome in the last few hours, because this seems like you could've warned the player base out there earlier than the day of...

They could just not do it, don't be like that :P 

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The warning area and delay covered a very large part of the map, in two different areas.  This is a small spot on the map in comparison.  

And I could think of multiple reasons for the need to make the change and the timing, and not all of them involve WC evily plotting to hose some player for their own personal amusement.  Remember, the Snow Biome change was originally going to extend all the way over the Hidden Lake.

However, anyone that took a risk by building right next to a warning area took the risk on their own.   The last time people did that, some lost part of their bases.

If you choose to stand one side of a fault line because the earth quake is predicted to be on the other side, who should you blame if your side shakes and you fall in?

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Did you just compare the prediction of a natural disaster's location to a video game where developers have complete control? If there are clearly marked "Warning Areas" and you build outside of those warning areas then you should be safe, regardless of how close you are to them. If your server was full of pre-built bases and you were forced to relocate to this said location due to the biome change, and now you are being given a 16 hour warning to move everything again how is that your fault? 

You say you can think of multiple reasons why they needed to make the change and timing but you fail to list any of them. I can think of some and while they have nothing to do with WC being an evil game company plotting against its players, they also don't paint a positive light on the way they have handled this situation from start to finish. 

Mind you this change does not affect me in the slightest, but it is a worrisome trend that the player base has to not only defend itself from enemy players and dinos, but also a wide array of mistakes from devs ranging from late patches to last minute changes that can affect a tribe for weeks.

 

 

 

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32 minutes ago, Obz said:

Did you just compare the prediction of a natural disaster's location to a video game where developers have complete control? If there are clearly marked "Warning Areas" and you build outside of those warning areas then you should be safe, regardless of how close you are to them. If your server was full of pre-built bases and you were forced to relocate to this said location due to the biome change, and now you are being given a 16 hour warning to move everything again how is that your fault? 

You say you can think of multiple reasons why they needed to make the change and timing but you fail to list any of them. I can think of some and while they have nothing to do with WC being an evil game company plotting against its players, they also don't paint a positive light on the way they have handled this situation from start to finish. 

Mind you this change does not affect me in the slightest, but it is a worrisome trend that the player base has to not only defend itself from enemy players and dinos, but also a wide array of mistakes from devs ranging from late patches to last minute changes that can affect a tribe for weeks.

 

 

 

I can sum this up with software-in-alpha stage technical terminology. 

Raptor happens.

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I dont get why some of you people build a whole new base instead of just building a simple house to just keep all your stuff safe..AND building your place next to the warning walls is VERY unlogical. There will be so much better spots on the map due to the biome release and ya'll are impatient and already start to build some huge new bases that you will leave anyway

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1 minute ago, SurvivalArtist said:

I dont get why some of you people build a whole new base instead of just building a simple house to just keep all your stuff safe..AND building your place next to the warning walls is VERY unlogical. There will be so much better spots on the map due to the biome release and ya'll are impatient and already start to build some huge new bases that you will leave anyway

I don't think you've had much experience with PVPVE servers.. I may not be affected by this biome change, but many people on the OS I'm on have been.  It is a large community where many of the good spaces are already taken up, the biome changes have forced many tribes affected towards already cramped spaces.  This is incredibly risky considering that when you cramp hundreds of dinos into 1 spot with all your resources you end up with very unsafe situations that allow you to get wiped very easily (Many LOS issues can occur) Regardless of this, the basis of the posts are about the information being given to the public. The biome safetly lines aren't meant as "more or less" lines, they are construction lines that were set by the people doing the construction. To assume that they will manipulate areas outside of their provided zones just shows that you already don't have faith in the info that devs are giving you. That's what this boils down to. At some level, there is an issue with communication with the dev team and the public. It doesn't matter if there is a better location on herbivore island, miles away, what matters is that there is an etiquette between vendor and buyer that seems to be getting squandered here in the alpha stages of the game.

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Unfortunately yes, had the change been realised earlier, it would have been notified immediately - but sadly that wasn't the case. I apologise for any inconvenience this may cause, as well as loss of structure or dinos but we're not keen on delaying the biome changes much longer than necessary, as long as nothing critical happens in the next 24 or so hours, we'll be getting them out as we intended as we need to be able to iterate on issues found, as well as continue to work on other parts of the game. 

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I'm really not sure how people can complain about a breach of etiquette when the one fundamental rule we were all made aware of when we started playing was "in EA, plans can change".

Well, they did.  Not really a huge surprise.

When I get done with my honey do's tonight I'll be one of those folks that needs to log in and see what I'll need to move.  Fortunately I will likely only need to worry about a perimeter wall that has a portion right on the previous border.

Jat, believe it or not, most of your player base understands that in the middle of development plans can and will change... sometimes unexpectedly and at inconvenient times.  Although, to be fair, it is human nature to want to blame someone when these events cause a person inconvenience.  Even if it is only in a video game.

 

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I know this is going to just get poop on with "early access" replies, but this is hopefully going to be read by someone in a administrative position.

Simply summed up:

2800 hours, several real life friends with whom I introduced the game, tried to be a helpful community member on an official server, four bases wiped by the devs in each of the three wipes, and this latest debacle is the genuine last straw. seriously, it's just evidence of a real lack of time management to have the biomes simply pushed down the road so as to avoid the whole E3 press release looking like a joke for lack of content (not completely effective, I might add, although I'm sure that's not necessary for me to point out, as your lack of actual press coverage from the convention speaks volumes to that end) and it seems like a huge lack of concern for players affected by this instance in particular, (unlike other times, as it's unlikely to affect a large portion of your player base), but it's a deal breaker for me and several of my friends. I may come back upon release, but it's unlikely, as I'm sure by then a AAA will have released a better product, and that's not simply a dig, that's a stone cold prediction.

Get a clue Wildcard, this project is too big for your two-bit studio, and any opportunity you may have to punt to a better managed studio will disappear as you slowly disenfranchise your player base with a diluted product.

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LOL, the "affected" area is literally a tiny corner of the previously defined "danger zone".  It is, at most, 10 or 15 foundations wide and deep forming a small wedge right at the coast.  You would have difficulty fitting a couple of Brontos into the area.

There isn't even any significant land feature included.  If I didn't have a perimeter wall running along the path of the previous marker in that spot I would literally never have noticed. 

Now, I enjoy making a mountain out of a mole hill just as much as the next guy, but this is pretty much a non-issue unless you were incredibly unlucky or (more to the point) unwise enough to build directly on the dividing line in that one incredibly small area.

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6 hours ago, SpacePanda said:

I know this is going to just get poop on with "early access" replies, but this is hopefully going to be read by someone in a administrative position.

Simply summed up:

2800 hours, several real life friends with whom I introduced the game, tried to be a helpful community member on an official server, four bases wiped by the devs in each of the three wipes, and this latest debacle is the genuine last straw. seriously, it's just evidence of a real lack of time management to have the biomes simply pushed down the road so as to avoid the whole E3 press release looking like a joke for lack of content (not completely effective, I might add, although I'm sure that's not necessary for me to point out, as your lack of actual press coverage from the convention speaks volumes to that end) and it seems like a huge lack of concern for players affected by this instance in particular, (unlike other times, as it's unlikely to affect a large portion of your player base), but it's a deal breaker for me and several of my friends. I may come back upon release, but it's unlikely, as I'm sure by then a AAA will have released a better product, and that's not simply a dig, that's a stone cold prediction.

Get a clue Wildcard, this project is too big for your two-bit studio, and any opportunity you may have to punt to a better managed studio will disappear as you slowly disenfranchise your player base with a diluted product.

Its an independent developer with limited resources, and they have done well so far :) give them a break. They have done far better than most developers who have released games in early access / game preview and have been consistently updating the game. It (the game) is getting better just give them the time to develop the game and improve it :P A new biome is a huge thing - you have to give them a bit of slack. 

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21 hours ago, HiImZech said:

promotion a youtube channel because I watch them.

 

also because...this video tells you the new boundaries: 

 

 

summary of the summary video: it's expanding into the sea.

 

yay for more icebergs :D

Previously along the coast, in most areas there was an extremely narrow "safe" area between the water and the "boundary".

I'm frankly amazed that anyone thought it was a good idea to jam their base onto that narrow strip.

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28 minutes ago, ranger1presents said:

Previously along the coast, in most areas there was an extremely narrow "safe" area between the water and the "boundary".

I'm frankly amazed that anyone thought it was a good idea to jam their base onto that narrow strip.

Wait.

 

That safe strip near that waterfall (12,43ish) that corner, was that changed to unsafe now?

I thought it was just the spot in the first post?

If so, might just alert a few tribe members to move if possible, they have a small base for like 6 months that was on the beach on the green/safe side.

At least it was >1d ago, think he still had some less important assets there. :P

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Yeah, it looks like it.  Over on the Hidden Lake side the line dipped into the water in places, but for the most part roughly followed along where the sand would meet vegetation... leaving a (usually) very narrow strip that was technically not in the danger zone.  Apparently it got a bit wider near the old border of the snow biome.

Personally I had always assumed that meant that changes could go right up to the water (I did not assume that warning line was accurate up to the inch, but rather a general guideline).  Especially since some of the pics seemed to show new ice formations/glaciers in the water.  I'm supposing they decided they should make it clear that the changes could extend out into the water a noticeable amount.

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I wonder how many bases survived?

On my single player game, I spawned inside a rock in my base and couldn't move. I got my pick out and started hacking away and freed myself. My base was pretty much untouched. I fixed one wall that was destroyed and removed a tree spawned in my base and after about 1/2 hour of clean up, was all set to use the base. This was located at a location that was just outside the old snow biome, near the water fall in the north. A location just inside or maybe just outside the original expansion, not sure which.

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SUGGESTION

As these updates affect player structures in several cases, I am coming up with a special suggestion here.

Relocating a base is  not possible, we can only destroy an existing base and get back a few resources only, and then built an entirely new base somewhere else. My suggestion is, that the game developers first to mark the affected area with those fences and black-yellow barriers that we see commonly around construction sites (but the affected players can still pass through between them), and also supply a "mover service" by placing a huge transport dinosaur (no need to feed) with transport platform and crane beside the constructions. Even the most low-ranking player can control them, and they can load each building of the entire base and store it invisibly. Then the transport to the new location begins. This dinosaur makes the way only one single time to the new area the player guides it, and then disappears. This way, it cannot be misused for any other task. This dinosaur is not attackable. Could be a walking or flying or swimming animal, most likely a flying creature in order to be able to reach anywhere. It might be painted in the construction colors black and yellow. :-D

I think, this feature would be some additional fun, and also avoids the immense resource loss of single or group-playing players when a base has to be relocated for reasons not caused by them. If you like my suggestion to the developers, please support it. We all profit from this.

 

PS: No, I am not affected by this upcoming biome change nor was I ever affected before, but maybe one day I might be. I am a single player and created a huge base for myself. And I can also imagine how bad the loss of a base for other gamers is.

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