ACEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBVBWBXBYBZ
1
Version1.541.531.52.0.01.51.1.01.51.1.01.51.0.01.50.1.01.49.0.01.49.0.01.48.0.01.47.1.01.47.0.01.46.1.0 (server)1.46.0.01.44.0.1.660851.44.0.1.655141.44.0.01.43.0.01.42.0.01.41.0.01.40.0.01.39.1.01.37.0.1.595731.37.0.1.590081.36.0.11.35.0.11.34.0.11.33.0.11.32.1.11.31.0.11.30.01.29.0.11.28.0.11.27.0.11.26.0.31.25.0.11.24.0.11.23.0.11.22.0.11.21.0.11.20.0.31.20.0.21.19.1.3 #21.19.1.31.18.1.21.17.21.16.0.2b1.16.0.21.15.0.21.14.1.21.131.121.11.1.21.10.0.21.9.0.21.8.0.2b1.8.0.21.7.0.2a1.6.0.21.5.0.2a1.4.0.21.3.0.21.1.0.2c1.1.0.21.0.4.2RELEASE
2
DateJune 3, 2021April 22, 2021March 11, 2021February 18, 2021January 28, 2021January 12, 2021December 10, 2020November 17, 2020October 29, 2020October 13, 2020September 24, 2020September 10, 2020August 31, 2020August 13, 2020July 30, 2020June 30, 2020June 16, 2020May 19, 2020April 29, 2020April 14, 2020April 6, 2020March 12, 2020February 12, 2020January 28, 2020January 16, 2020December 10, 2019November 5, 2019October 15, 2019September 17, 2019August 13, 2019July 2, 2019June 18, 2019May 21, 2019April 16, 2019March 19, 2019February 19, 2019January 24, 2019December 11, 2018November 13, 2018October 9, 2018September 11, 2018August 9, 2018July 24, 2018June 26, 2018May 22, 2018May 3, 2018April 11, 2018March 20, 2018February 27, 2018February 8, 2018January 30, 2018January 9, 2018December 12, 2017November 16, 2017October 17, 2017October 10, 2017September 19, 2017August 29, 2017July 27, 2017June 20, 2017May 23, 2017April 11, 2017March 21, 2017March 3, 2017February 28, 2017January 24, 2017December 13, 2016November 15, 2016October 11, 2016September 1, 2016July 26, 2016July 19, 2016June 14, 2016May 24, 2016
3
Season2827272626262525242424242323232222222121212120202019191818Role Queue Beta1716161515141413131212111110101099988877666655444443322211NoneNone
4
15- Hero pools- Armor dmg reduction from 3 to 5- Ult cost +12%
- Slow effects do not stack, only determined by slowest modifier
- Dmg boost applied when proj is fired rather than when hits target.
- Knockback distance more consistent.
- Heroes in "flight' can be knocked back and slowed.
Non-recoverable health, shields, armor consumed before recoverableArmor dmg reduction from -5 to -3Jump height consistent across hero rosterUpdated visuals for shields

Enemy HP is visible from dmg dealt from created entity (ie turret)
Combat can be heard 25% further awayGround movement consistent on slopes.
Air movement increased slightly
Ult charge immediately expended when hero's ult is activatedTotal dmg reduction cap from 70% to 50% (e.g. stacks from Nanoboost, Fortify, or Ironclad)- Ult cost +25% for all heroes
- Damage to non-players (turret or tele) no longer charges ult
- Ults discharge meter from 0.25s to 1s
- Reverted proj size reduction
- Most abilities can no longer cancel melee
- Ults can cancel melee
- 1 Hero limit in competitive play
- Self-healing now charges ultimates
- Projectile size reduced
5
20- Call Mech damage from 50 to 250- Mech Armor/HP from 200/400 to 300/300- Shotgun pattern not random- Primary move penalty from 50% to 40%
- Matrix cd from 1.5s to 1s
- Missile activation delay from 0.5s to 0.25s
- Restored functionality to maintain current aim pitch when demeching- Boosters CD from 3s to 4s- Boosters CD from 5s to 3s- Matrix cd from 2s to 1.5s- Matrix regen rate from 12.5% to 16%
- Matrix regen delay from 1s to 0.75s
- Pilot Ult cost -12%- Matrix length from 15m to 10m, adjusted visualDefense matrix cd from 1s to 2sMicromissiles explosive dmg from 6 to 4
Boosters impact dmg from 25 to 10
Hold boosters optionNew Micro Missiles ability

Defense Matrix x2 depletion rate, energy rps +2.5%

Cannons can be fired while using boosters
Defense Matrix has no min distance to block enemy shotsHP/AR from 200/400 to 400/200
Cannons dmg from 3 to 2, # of pellets from 8 to 11
Call mech ult cost -20%
Mech +100HP (200HP/400AR)
Move spd while firing +25%
Defense Matrix begins regen meter from 0.5s to 1sDefense Matrix rework
Self-Destruct ult cost -15%, explosion delay from 4s to 3s, no longer damages Dva
6
20- Halt! cooldown from 8 to 6 seconds- Fortify prevents headshot crit damage while active - Base armor from 200 to 250
- Primary proj spd from 90 to 120
Halt!
- Radius from 4 to 5
- Proj spd from 30 to 25
- Base Armor from 250 to 200

Halt
- Radius from 7 to 4 metres
- Projectile speed from 20 to 30
- Increased Halt sound effect volume- Primary dmg from 10 to 11- Primary dmg from 11 to 10
- Fortify cd from 8s to 10s
- Halt snare duration from 1s to 0.65s
- Fortify dmg reduction from 50% to 40%- Base Armor from 200 to 250
- Barrier hp from 900 to 600
- Fortify cd from 10s to 8s
- Barrier cd from 9s to 10s- Barrier cd from 8s to 9s- Barrier can be deployed while reloading- Primary move spd penalty from 50% to 30%Primary max spread -20%Ult cost -15%Supercharger cast can be interrupted when stunned or hackedPrimary proj spd +20%
Barrier size +20%, shape changed to allow more coverage below
Primary dmg -9%
Barrier cd from 12s to 8s
Head hitbox size -15%
7
13- Armor/HP from 250/300 to 200/300- Base armor from 200 to 250
- Primary dmg from 75 to 85
- Voiceline for allied rein shatter- Reduced height of head hit volume, harder to hit head from behind- Ult knockdown duration from 3s to 2.5s- Steadfast knockback res from 50% to 30%- Barrier hp from 2000 to 1600
- Barrier move spd penalty from 50% to 30%
- Steadfast knockback res from 30% to 50%
Steadfast passive
- takes 30% less knockback
Earthshatter
- hits enemies near walls
- travels up inclines & payload
- won't damage targets behind barrier
- won't hit targets that enter cone after wave
Insignia no longer protrudes shield surfaceCan rotate camera while using barrier fieldRocket Hammer swing spd +10%Earthshatter height from 3m to 2m

Server-sided hammer swings
8
15- Scrap gun damage per projectile from 6 to 6.6- Hook pulls closer (3.5m to 3m)Scrap Gun
- Projectile dmg from 7 to 6 (150 total per shot)
- Shotgun pattern not random
Scrap gun
- Ammo from 6 to 5
- Damge per pellet from 6 to 7
- Recovery from 0.7 to 0.85 seconds
- Ult knockback +20%- Scrap gun ammo from 5 to 6- Hook pull delay from 0.5s to 0.3s, cd begins immediately
- Primary and Alt fire spread adjusted and randomization reduced 50%
- Ult knockback from 8mps to 10mps, decreased horizontal recoil
Alt fire has falloff damageUlt restores ammoCan move while using Breather
-50% dmg taken while using Breather
Head hitbox size -20%
Scrap Gun: Dmg -33%, Firerate +30%, clip size from 4 to 5
Scrap gun spread -20%
Hook cd from 6 to 8
Hooked targets land distance from 2m to 3.5m
Hook reworkHook LoS check when retracting hookUlt cost +45%
9
9- Experimental Barrier cooldown from 2.5 to 2.0 seconds- Experimental Barrier redeploy cooldown from 1 to 2.5 secondsExperimental barrier
- Health from 900 to 700
- Regen rate from 120 to 80 per second

Kinetic grasp
- Cooldown from 10 to 12
Accretion
- Knockback duration fixed at 0.8s instead of scaling with distance
- Cast time reduced from 0.75s to 0.65s
- Ult cost -10%, flight speed +30%- Ult can be interrupted before targets begin falling
- Ult impact slow duration from 0.9s to 0.6s
- Accretion explosion dmg from 60 to 40
- Barrier hp from 1500 to 900
- Barrier regen from 150 to 120 hps
- Grasp csd from 13s to 10s
- Grasp dmg to shield gain from 40% to 60%

- Kinetic Grasp no longer blocks chain hook and whip shot
- Ult gravity effect duration from 1.2s to 0.9s
- Barrier regen rate from 175ps to 150ps
- Barrier has 1s cd
- Barrier no cast time
- Primary explosion dmg from 35 to 30
- Barrier toggle
- Barrier recalls when hacked
- Accretion explosion dmg from 50 to 60
10
7- Armor/HP from 100/400 to 150/350- Barrier duration from 6s to 9s, hp from 600 to 700- Primary dmg set to -20% to armorUlt restores ammoBarrier Projector displays healthBarrier Projector cd starts when barrier is placedCritical hit volume -15%
11
7- Grappling claw knockback reduced 25%Adaptive Shield
- Shield gained per target from 100 to 75
- Piledriver affected target loss of air control from 1s to 0.5s- Minefield proj spd from 10 to 12, reduced activation time from 0.25 to 0.1s- Mines move along with platform- Adaptive Shield no longer cancels roll modePiledriver has proper falloff dmg, does not deal damage twice when sliding off environments
12
14- Primary fire damage scales from 75-170 per second from 95-170- Energy drain rate increased from 1.6 to 1.8 per second- Secondary ammo cost from 20 to 25- Secondary explosion radius from 2 to 2.5m
- Secondary ammo cost from 25 to 20
Primary Beam
- Width always 0.15m
- Max dps from 190 to 170
- Primary fixed not dealing full dmg when losing/gaining targets- Primary dmg set to -20% to armor
- Alt explosion radius set to 2m regardless of energy level
- Ult deals full dmg to armor
Energy drain rate from 2ps to 1.6ps

Ult radius from 8 to 6m
Graviton Surge disables mobility abilities of all affected targets[CONSOLE]
Particle & Projected Barrier no longer protects from knockback
[PC]
Particle & Projected Barrier no longer protects from knockback
Projected Barrier sens optionParticle and Projected Barrier no longer takes damage twice from fire strike and dragonstrikeParticle and Projected Barrier power gained -20%
13
9The Viper
- Aim-down-sights damage from 80 to 75
- Aim-down-sights recovery time from 0.7 to 0.65 seconds
- Dynamite explosion dmg from 75 to 50- Shotgun pattern not random- Viper ammo from 15 to 12
- ADS dmg from 85 to 80
- Dynamite cd from 10s to 12s- Secondary scope reaches max zoom halfway through ADS, instead of conclusionPrimary
- Ammo from 12 to 15
- Shots do not queue before recovery
- Unscoped max spread from 4 to 6
- Unscoped can be fired quicker after firing scope shot
- Start reload quicker after firing scope shot
- Reload time per round from 0.3s to .25s- Dynamite deals full dmg to armor
14
8Sentry
- primary spread -10%
- shots until max spread reduction from 60 to 40

Self-Repair
- Resource drain rate -20%
- HPS from 75 to 90
- Self repair consumes no resource at full hp
- Initiates 0.25s recovery when cancelling self-repair by firing
- Recon ammo from 25 to 35
- Sentry weapon spread decreased by upto 33% while firing
Primary min dmg at max range from 30% to 50%[CONSOLE]
Ironclad dmg reduction from 35% to 20%
[PC]
Ironclad dmg reduction from 35% to 20%
Recon buff
Sentry rework
Ironclad for Sentry & Tank
Ult cost +10%
15
15- Shotgun pattern not randomSeismic Slam
- Button can be buffered by holding before available
- Enemies hit are pushed in front of Doom instead of behind
- Aerial slam has no accel time, faster destination
- Uppercut recovery time from 0.2 to 0.35s- Rocket punch max charge from 1s to 1.4s
- Shield gained per hit from 35 to 30
- Melee no longer pauses ammo reload
- Rocket punch targets go directly backwards
- Uppercut cd from 7s to 6s
- Slam cd from 7s to 6s
- Uppercut air control loss duration from 3s to 0.6s
- Slam max range from 20m to 15m, targets no longer lose air control
- Ult inner dmg rad from 1.5m to 2m, outer max dmg from 300 to 200
Primary dmg falloff starts at 15mRocket punch no longer impacts teleporter, can destroy symmetra turret without stopping movement- Ult move spd from +50% to +100%
- Shield gain from abilities 30 to 35
Rocket Punch horizontal hitbox size increasedPrimary ammo refills from 0.8s to 0.65s per bulletPrimary
- dmg from 11 to 6
- pellets from 6 to 11
- spread more consistent
Bug fixes to improve rocket punch and seismic slam consistency.Rocket Punch hitbox reduced
16
5- Ultimate Cost increased 15%Duplicate
- When the ability ends, Echo is now returned to her HP prior to activiation, 100 HP. whichever is higher
- Tri-shot ammo from 15 to 12
- Focusing Beam duration from 2.5 to 2 seconds
- Focus Beam range from 20m to 16m- Reduced height of head hit volume
17
11- Shuriken recovery from 0.75 to 0.68
- Dragonblade cost increased 15%
Shuriken
- Dmg from 30 to 28
- Secondary recovery from 0.65 to 0.75
Shuriken
- Dmg from 28 to 30
- Secondary spread from 12 to 9

Deflect
- Duration from 1.5s to 2s
- Can be cancelled manually
- Secondary recovery from 0.75s to 0.65s- Ammo from 24 to 30
Ult restores ammoDeflect hitbox reducedDragonblade no longer interrupted by stun or hackRemoved atk delay from wall climbingEdge boost removed- No triple jump
- Swift Strike no longer dmg or bypass junkrat trap, nor cancels melee
- Ult duration from 8s to 6s
18
12- Storm Arrows recovery time from 0.3 to 0.25 seconds- Storm Arrows dmg from 60 to 70- Storm arrow dmg from 70 to 60- Primary max proj spd from 125 to 110- Storm arrow ammo from 6 to 5- Ult deals full dmg to armor
- Sonic arrow detection radius from 7m to 9m
Lunge cd from 4s to 5sStorm Arrow
- Duration from 6s to 5s
- CD from 8s to 10s
- Storm Arrow dmg from 80 to 70- Bow proj spd from 85 to 10
- Sonic cd from 20s to 12s, duration from 10s to 6s, radius from 10m to 7m
- New lunge ability
- New storm arrow ability replaces Scatter
Removed atk delay from wall climbing
Bow charge spd +10%
Charged bow maintains charge after climb
Move spd penalty from 40% to 30% while aiming
Max proj spd +30%
Arrow proj size -33%
19
12- Primary impact dmg from 50 to 40 (total 130 to 120)- Mine trigger delay from 0.156s to 0.1s
- Ult control post-detonate from 1.5s to 0.9s
- Primary proj maintain more ricochet velocity
- Mine proj spd from 20 to 25
- Mine ricochet distance reduced
- Total Mayhem detonation time from 1s to 0.7s, bombs spread +50%
Primary
- Proj spd from 20 to 25
- less bounce and explode sooner
- Primary impact dmg from 40 to 50
- Ult cost +10%
Ult restores ammo- Primary proj size from 0.3 to 0.2
- RIP-Tire move spd from 13 to 12
Mine splash dmg has falloffRIP-tire ledge jump speed reducedCan hold x2 Mines
RIP-tire move spd +30%, no time limit wall climbing
Explosions no longer damage selfRIP-Tire activates more quickly
20
18- Peacekeeper reload time from 1.2 to 1.5 seconds
- Combat Roll distance reduced by 20%
- Base health from 200 to 225
- Reload time from 1.5s to 1.2s
- Combat Roll distance +20%
- Flashbang stun from 0.7s to 0.8s
- Primary recovery from 0.42 to 0.5- Flashbang stun duration from 0.85s to 0.7s- Deadeye no longer lock's player aim- Primary fire rate from 0.5s to 0.42s- Alt dmg from 55 to 50
- Ult dps from 275 to 550 after locking target for 1.5s
- Alt dmg from 45 to 55Combat roll cd from 8 to 6sPrimary min dmg at max range from 30% to 50%- Ult range from 70m to 200mFlashbang stunned targets are slowed heavilyDeadeye begins lock from 0.8s to 0.2s, dmg starts accumulating at 80 instead of 20Deadeye drains meter completely instead of remaining at 50% when cancelledPrimary fire dmg falloff -10m
Alt fire rate of fire +15%
Flashbang rcv time from 0.5s to 0.35s
Primary fire +dmg at longer distances, -dmg at extreme rangesAlt fire rcv time from 0.75 to 0.3s, dmg from 70 to 45
21
15- Cryo-Freeze healing per second from 37.5 to 50- Cryo-freeze restores 15 ammo per second
- Ice wall cd from 13s to 12s
- Cryo-freeze blocks LoS and collision the same as ice wall- Primary freeze stun duration from 1.5s to 1.3s
- Ult duration from 5s to 4.25s
- Ammo from 200 to 120
- Secondary ammo cost from 20 to 10
Ice Wall
- cd from 10s to 13s
- large heroes can fit through 1 pillar gaps
Primary
- Slowing effect from 30-90% to 20-70%
- Slow duration from 1.5 to 1s
- Primary dmg set to -20% to armor
- Primary dps from 45 to 55
- Ult deals full dmg to armor
- Ice Wall hp from 500 to 400
Alternate proj has no dmg falloffPrimary pierces enemiesPrimary slow duration from 1s to 1.5s
Alternate ammo cost from 25 to 20
Cryofreeze cleanses biotic debuffCryofrozen Mei can be targetted by alliesUlt cost +15%Blizzard proj pierces barriers, radius from 8m to 10m
22
8- Hover Jets regeneration from 35 to 43 per second- Primary recovery from 0.75 to 0.85Hover Jets
- Movement speed increased 20%
- Regen rate from 50 to 35 per second

Barrage
- Duration from 3 to 2.5 seconds
Primary
- Explosion dmg from 65 to 80
- Impact dmg from 55 to 40
- Primary min explosion dmg from 16.25 to 20- Concussive cd from 12 to 9s
- Primary atk cd from 0.9 to 0.75s, expl dmg from 80 to 65, impact dmg from 40 to 55, knockback & self knockback -20%
Ult restores ammoRocket min explosion dmg +13%, min knockback decreased to 0%
Jump jets lift +35%
23
13- Life Steal from 30% to 35%- Hellfire Shotguns damage per projectile from 5.5 to 6Hellfire Shotguns
- Spread from 8 to 6
- Damage per projectile from 7 to 5.5
- Shotgun pattern not random- Healing from 40% to 30% dmg dealt
Shadow Step
- Can be used in air
- Exit time from 1s to 0.5s
- Invisible during shadow step
- Railings and breakables no longer block teleport
- Disabled by zarya grav and junkrat trap
- Life steal from 50% to 40% of dmg dealtLife steal from 30% to 50% of dmg dealt- Primary spread adjusted and randomization reduced 50%
- Life steal from 20% to 30% of dmg dealt
Ultimate reloads shotguns
Wraith
- speed from +25% to +50%
- cancelable
Shadow step sound sfx distance -50%Removed health orbs

Added 20% lifesteal
Ammo refilled when wraith form is used
24
9Primary
- Bullet spread removed
- Vertical recoil added
- Dmg from 20 to 19
- Ammo from 25 to 30
- Helix rocket cd from 8s to 6s- Primary dmg from 19 to 20
- Sprint delay to fire from 0.5s to 0.3s
- Ult can target RIP-Tire
Primary shots needed to reach max spread from 6 to 9Primary min dmg at max range from 30% to 50%Primary dmg from 20 to 19Rifle dmg from 17 to 20, max spread from 2.2 to 2.4Rifle spread happens quicker, +spread rcv timeRifle spread rcv delayed
Ult cost +10%
25
13- Stealth movement speed bonus from 50% to 65%- Primary spread -10%Translocator
- cd from 4s to 6s
- cd begins upon deployment
- Hack duration from 6 to 5s
- EMP cast time from 0.2 to 0.35s
- Hack cd -50% when hacking health pack
- Updated hacked target visual
Reduced size of headshot box volumeStealth lasts indefinately, no longer contest obj, spd buff from 70% to 50%, detection rad from 4m to 2m

Translocator lasts indefinitely and can be destroyed (5 hp)
Hack
- 2s cd when interrupted
- No 0.1s uninterruptable window when breaking LoS
EMP not blocked by small objects
Hack adjustments
Primary spread from 3 to 2.7
Opportunist from <50% to <100%
Translocator duration 15s to 20s
Hack can interrupt ult casts: Ana, Orisa, Mei, Rein, DvaTranslocator cd from 6s to 4s
Stealth effect sound reduced to 15m
Teammates can see hacked healthpacks through walls
Hack sens optionHack cd from 12s to 8s
Hacking target from 1s to 0.8s
26
16- Base shields from 100 to 125- Secondary max dmg from 140 to 120Teleporter
- Cooldown from 12 to 10 seconds
- Secondary max dmg from 120 to 140
- Ult duration from 15 to 12s
- Ult hp from 5000 to 4000
- Turret dps from 50 to 40
- Primary beam louder impact
Primary Beam
- Width lowered from 0.3m to 0.2m
- DPS per level from 65/130/195 to 60/120/180
- Primary fixed not dealing full dmg when losing/gaining target
- Teleporter lasts forever until destroyed, can be destroyed by ability 2 input, cd starts when destroyed, max range from 25m to 30m
- Teleport interact range from 1m to 1.5m- Teleporter placement no longer blocked by railings and breakables- Primary dmg set to -20% to armor
- Primary dmg ramp +20% faster
- Sentry dmg set to -20% to armor
Primary charges 20% fasterPrimary fire range from 10 to 12mSymmetra rework (3.0)
- Changed primary/secondary
- Sentry turret changes
- Teleporter normal ability
- New Ult: Photon Barrier
[CONSOLE]
Turret DPS from 21 to 25.5
Symmetra rework (2.0)
+Photon Barrier ability
+Shield Generator ult
[CONSOLE]
Turret dmg -30%
27
10Secondary
- Recovery from 0.6s to 0.8s
- Dmg from 10.5 to 12.5 per pellet (125 total)
- Shotgun pattern not random
- Overload cd from 12s to 10sUlt cost -10%- Secondary dmg per pellet from 12.5 to 10.5- Base HP +50 armor (250 total health)
- Overload armor gain from 150 to 100
- Ult dps from 130 to 160Torbjorn rework (2.0)
- HS box volume -10%
- Primary buff
- Alternate adjust
- Turret thrown, only lv2
- New Overload ability
- New Ult
Rivet Gun ammo loaded earlier in reload animation

[CONSOLE]
Turret dmg from 10 to 12
Scrap auto-generates
Scrap collection -40%
Hammer swing spd +25%, dmg -27%
[CONSOLE]
Turret dmg -30%
28
5- Damage falloff min-max at 12-20 metres from 13-23 metres- Blink can cross obstacles easier- Primary starting dmg falloff from 10 to 13- Pulse bomb dmg from 300 to 350Pulse bomb max dmg from 400 to 300
29
14- Base health from 200 to 175- Hook bounces off surface if hook is under 2m, cancelling hook and not cost cooldown- Max ammo from 30 to 35

Scoped Fire
- Ammo cost from 3 to 5
- 50% dmg falloff from 60m to 85m
- Scoped full charge from 0.75s to 0.9s- Grappling cd from 10s to 12s- Venom mine deals full dmg to armor
- Ult reveals enemy health bars, cancelled on death
Grappling hook retains momentum when used on environment or wallsGrappling hook cd from 8s to 10sAutomatic primary has dmg falloff applied (50%)Grappling hook cd 12s to 8s
Venom mine affected targets can be seem through walls by widow
Grappling Hook sens optionVenom mine no longer damages player
Scope shot charge rate +20%
Scope in time from 0.5s to 0.33sScoped shot base dmg from 15 to 12, HS x2 to x2.5, no scope cancelling
Ult cost +10%
30
13- Biotic Rifle ammo from 14 to 12- Primary healing reduced from 75 to 70- Sleep duration from 6s to 5s- Primary deals full dmg to armor
- Ult heal reduced from 300 to 250
Ult restores target for 300hp, ranged from 30 to 40mBiotic Rifle
- Proj pass through full hp allies
- Ammo from 10 to 14
Rifle dmg from 60 to 70Rifle Dmg from 80 to 60Nanoboost sens optionBiotic Grenade effect duration from 5s to 4s, healing boost from 100% to 50%Nano boost no longer increased move spdUlt cost +20%
Biotic Grenade radius from 3m to 4m
Rifle fire rate +20%, mag size from 8 to 10
Slept target rcv time +0.5s
31
15- Exo-Boots charge time from 0.7 to 1 secondBiotic Launcher Secondary Fire
- Explosion heal from 60 to 50 HP
- Direct impact restores 20 additional HP

- Immortality Field protection down to 10% HP from 20%
- Immortality Field hp from 200 to 150
- Ult cost +15%
- Amp Matrix width from 5m to 9mPrimary
- Recovery time from 0.45s to 0.38s
- Dmg from 25 to 24

Secondary
- Recovery from 0.8s to 0.9s
- Healing from 50 to 60
- Ult cost -15%- Secondary ammo from 12 to 10

Regen Burst
- Total healing from 150 to 75
- Self-heal x2
- Exo boots charge time from 1s to 0.7s
- Regen burst cd from 15s to 13s
- Primary recovery time from 0.35s to 0.45s
- Secondary heal reduced from 60 to 50
Immortality Field
- Max duration from 8s to 5s
- CD from 20s ot 25s

- Ult cost +20%
Primary
- Recovery from 0.45 to 0.36s
- No random spread
- Dmg falloff from 20m to 25m
- Immortality field hp from 250 to 200- Ult boosts healing- Heal ammo from 10 to 12
- Ult duration from 8s to 10s
- Ult doesn't boost healing
- Immortality field moves along with platform
32
14- Base health from 150 to 175- Base health from 200 to 150

Inspire
- Total healing from 130 to 90
- HP/s from 21 to 15
- Self healing no longer halved
- Repair pack doesn't give additional armor hp

Barrier Shield
- HP from 200 to 250
- Regen from 100 to 85 hps
- CD when destroyed from 3s to 5s
Repair Pack
- Armor overheal from 75 to 50
- HPS from 60 to 55
- Inspire heal from 100 to 130, self-healing 50%
- Repair pack 3 charges, 150 to 120 healing, HoT 2s instead of instant, duration extends on apply
- Whip shop velocity from 60 to 80, retract time from 0.6s to 0.3s
- Barrier HP from 500 to 200
- Shield Bash stun from 0.9s to 0.75s
- Ult cost +10%
- Rally armor dmg reduction stacking bug fixed & LOS by shields- Rally armor decays after 30s- Bash no longer stuns through barriers, dmg from 50 to 5
- Inspire cd from 1.5s to 1s, duration from 5s to 6s, total healing from 80 to 100
- Shield hp from 600 to 500
- Shield bash & Whip/Repair boost fixed
Bash knocks down and gets knocked down by other charging targets (eg Rein, Doomfist)Bash cd from 6s to 7s

Repair pack sens option
- Rally max armor from 150 to 100
- Shield Bash cd from 5s to 6s
Shield Bash cone angle from 90 to 60Toggle barrier option
33
12- Single wall jump boost on release- Speed boost effect from 20% to 25%
- Speed boost amp from 50% to 60%
- Wallride speed boost from 40% to 30%
- Amp speed boost from 70% to 50%
- Speed boost from 30% to 20%
- Wallride speed buff from 20% to 40%
Crossfade aura radius from 10m to 12m

Ult temp shields from 500 to 750
- Wall ride less interrupt along single surface, ride around corners without leaving wall, can land on same wall
- Soundwave consumes no ammo and can use while reloading
Wallride completion speedboost +65%Wallride completion speedboost decreased from bug fix.Sonic Amp +25% dmg, proj spd from 40 to 50, alt fire considers vertical orientation

Crossfade AoE radius from 30m to 10m, heal +30%, self-healing -25%

Wallride spd +20%, speed burst when leaping
Lucio backwards wallride optionHealing Amp -10%hpsMove spd amp from 100% to 70%Lucio can infinite wallride
Ult cost +10%
34
13- Primary healing hps from 50 to 55- Valkyrie extra beams ignore barriersUlt cost -15%

Primary healing from 50hps to 60hps in valkyrie form
Primary healing from 60hps to 50hpsDmg boost does not apply to certain abilities (eg dragonstrike, self-destruct, steel trap)Valkyrie
- no longer instant res
- no longer grants bonus res
- GA spd bonus -50%
- duration from 20s to 15s
Resurrect outside of ult has a 1.75s cast time. Spd -75% while casting Ressurect.Guardian Angel - can glide past ally with jump. CD no longer resets after ressurect.

Valkyrie no longer resets or reduces cd of ressurect. +1 ressurect charge when used.
Ultimate changed to Valkyrie

New single resurrect ability
Mercy is invulnerable during resurrection
Beam can no longer target Zenyatta transcendence
GA and Beam sens option
Passive HP regen delay from 3s to 1sStaff healing from 50 to 60hps
Resurrected allies can move after 2.25s from 3s
Dmg boost no longer stacks
Resurrect ult cost +30%, no move penalty, Guardian Angel resets upon use
35
12- Biotic grasp regeneration 3x higher when channeling Coalescence
- Ultimate cost increased by 17%
- Biotic Orb cooldown from 10 to 8 secondsPrimary
- Lingering heal from 4s to 2s (total heal from 65 to 35)
- HPS from 65 to 70
- Resource use rate from 11 to 14

Secondary
- Attach angle -37%
- Resource gain rate +50%
Biotic Orb
- Dmg radius from 5m to 4m
- Proj spd from 16 to 20
- Proj duration from 10s to 7s
- Primary healing from 80hps to 65hps- Biotic Grasp self healing from 30 to 20hps- Alt dmg set to -20% to armor
- Ult dmg set to -20% to armor
- Biotic Orb deals full dmg to armor
- Primary heal over time from 3s to 4s, total heal from 50 to 65
Primary healing energy regen rate from 2ps to 2.4psBiotic grasp cannot heal teammates behind enemy barriersTransparency of abilities increasedBiotic Damage orb does not damage shields or turretsMoira can fade through enemeis

Biotic Damage orb damages shields and turrets
36
11- Orb of Harmonry projectile speed from 120 to 90

Orb of Discord
- Projectile speed from 120 to 90
- Damage amplification from 32% to 25%
Orb of destruction
- 0.6 to 0.52 seconds per orb
- Rate of fire from 8.5 to 9 per second
- Discord orb dmg amp from 25% to 30%- Orb of Destruction from 46 to 48
- Orb of Discord dmg taken debuff from 30% to 25%
Ult restores ammoAlt fire rate -15%Orb of Harmony and Discord shows target's health on UIOrb alt fire cd from 1s to 0.6s and weapon spread removedHarmony/Discord orb sens option- Orb of Discord dmg taken debuff from 50% to 30%
- Orb of Destruction dmg from 40 to 46
Shields +50 (50hp/150sh)
Primary fire dmg from 45 to 40
Alt fire dmg from 35 to 40
Orb of Discord/Harmony proj spd from 30 to 120
Transendence move spd x2, from 200 to 300hps
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100