Greenwood 2.1.2 (Paint fix) Changelog 2.0 > 2.1.2: Fixed specular materials. Remade lights. Ability to change the color of the car in the car selection menu. And many other improvements. Also available are HD textures in the archive with the mod. Screenshots: Download: deleted Model from Grand Theft Auto: San Andreas. Author model Rockstar North. Skeleton from Fullsize, author gabester. ОНА СО МНОИ, УГЛЕПЛАСТИК. ТАК ОХЛАДИТЕ ТРАХАНИЕ, Я РАССМАТРИВАЮ ЕЕ ПОЛЬЗУ.
Re: Greenwood - Grand Theft Auto: San Andreas Cool, another one. I might request doing the Fortune sometime from GTA IV.
Re: Greenwood - Grand Theft Auto: San Andreas GTA IV or V meshes would be better, San Andreas models are a bit on the low side, and look quite ugly in BeamNG.
Re: Greenwood - Grand Theft Auto: San Andreas love the new avatar drowsy On a side note like the mod will give it a try when you give us a proper download
Re: Greenwood - Grand Theft Auto: San Andreas I agree with the fact that the models are on the low side, but I also bet every one of you have wanted SA cars to deform realistically
Re: Greenwood - Grand Theft Auto: San Andreas I'll take a crack at smoothing this thing. Otherwise nice job.
Re: Greenwood - Grand Theft Auto: San Andreas It might be fast, like a missile with wheels. Even though I never played a GTA game before, the car looks... a little off. (Look at the headlights, and you'll see what I mean)
Re: Greenwood - Grand Theft Auto: San Andreas I love GTA cars, but will you use GTA IV or GTA V models? SA cars are too old Sent from my iPhone using Tapatalk
Re: Greenwood - Grand Theft Auto: San Andreas I've already done Blista Compact of GTA IV, may publish it here.
Re: Greenwood - Grand Theft Auto: San Andreas OMG that would be awesome. I've always loved the Blista Compact since Sans Andreas and the GTA IV was the best - then GTA V happened and it turned into generic gutless traffic car.
Re: Greenwood - Grand Theft Auto: San Andreas Really love your Blista.... exellent convect... can be expected that Karin Futo (ae-86 levin coupe) or Bravado Feroci (Toyota Aristo) from GTA4 will be convected? Didnt know why but for me fictional vehicles like game default, or ported from gta, fits BNG more than different real life vehicles...
Re: Greenwood - Grand Theft Auto: San Andreas I really love GTA SA and as for the models, couldn't you improve them or at least round out the rough edges?
Re: Greenwood 2.1 - Grand Theft Auto: San Andreas I did notice that but i wasnt gonna say anything cause that *might* be considered a link by the mods and i didnt wanna cause a hubbub. It made me forever love Ilya Higuti <3
Re: Greenwood 2.1 - Grand Theft Auto: San Andreas WWWOOOO HOOO!....another big heavy 4 door sedan...YAY! Sure it's low poly but like has been mentioned this would be a dream in a GTA game deformation wise. I dig it but am wondering why it looks like it's 3/4 scale. I have seen the "3/4" scale effect in other vehicles and wrote it off as how T3D renders with the camera angles but this car seriously looks small for being a big ole' Caddy/Buick/Lincoln sized car. Thanks for this! Size matters.....
Re: Greenwood 2.1 - Grand Theft Auto: San Andreas Just a suggestion, but if it isn't too hard to make these you could make a complete GTA:SA overhaul where you add all (or most) cars from GTA:SA and put it into one big pack.
Re: Greenwood 2.1 - Grand Theft Auto: San Andreas Awww, there`s no DAE in the folder. I wanted to smooth and solidify it... Still, pretty awesome
Re: Greenwood 2.1 - Grand Theft Auto: San Andreas Thing is, then it would put the creator in trouble. Drowsy does this with mods that are not meant to be used in other programs. The mesh is cached, and when it is, you can delete the DAE AFAIK, and it will still work, and you won't be distributing a mesh that you are not meant to! To OP, great work! Independent Jbeam is a great thing, and I am glad you are not keeping the Jbeam labled as the fullsize! The car is great, and the only thing I can really find subpar is the model, but you can't exactly do much about that!