ABCDEFHIJKLMNOP
1
sStatus 2
When do you want to playtest?
Mapcore Username
MapCore Thread (highly recommended)
MapnameGamemodeDownload
What is the type and goal of your playtest? (casual/comp etc)
Additional Information (optional)
ConditionsConfirmationTimestamp
Discord Username + number
Portfolio (optional)
2
04/05/2021FewsebSangreDangerzonehttps://steamcommunity.com/sharedfiles/filedetails/?id=fun
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
27/04/2021 10:09:01fewseb#8213
3
09/05/2021Foolcloud
https://www.mapcore.org/topic/24687-csgo-the-making-of-de_kikacitu/
De_kikacitu10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2347930585
quality of layout or if its too complex, and to get timeings
Have fun
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
30/04/2021 22:54:15
BΩTzfoolcloud(Marifromdk)#7482
4
16/05/2021Andre Valera
https://www.mapcore.org/topic/24592-torch/
Torch5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2449712505
Testing routing updates in a competitive setting
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
01/05/2021 23:04:42
AndreValera#1226
5
11/05/20212REK
https://www.mapcore.org/topic/24836-amber/?tab=comments#comment-464088
Amber5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233
Test the map layout in competitive setting
Have a nice day :)
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
03/05/2021 01:46:052 R E K#4072
6
23/05/2021RazzleDazzleFalafel10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2454496293
Comp. quality of layout, especially retakes.
Tons of fun stuff to do on the map, if you can soloboost somewhere you’re probably supposed to be able to get there. Examples being the roof of B, the the surf, and the roof rotate on A. Have fun!
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
04/05/2021 18:24:04
RazzleDazzle#2745
7
10/05/2021Vincent_de_fraction5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2464185581
testing the map overall after a few updates
I am kinda new to csgo mapping :3(had 3 yrs in goldsrc hammer but that's diffrent)
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
05/05/2021 14:20:37
Vincent_#8317
8
18/05/2021chezpufde_kosmos5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2306012275
comp
made it smaller, timings to sites are better
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
12/05/2021 19:51:35
chezpuf#1305
9
25/05/2021Gruffalo
https://www.mapcore.org/topic/24876-csgo-de_dockyard/
Dockyard10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=1658475749
Initial test to gauge the quality of the layout, test timings properly and gather feedback.
The mapcore thread is currently awaiting moderator approval, so may not be accessible yet.
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
13/05/2021 23:16:38Gruff#7243
10
01/06/20212REK
https://www.mapcore.org/topic/24836-amber/
Amber5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233
Testing layout changes.
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
15/05/2021 16:47:442 R E K#4072
11
20/05/2021Roald
de_boulder_faceit7
5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2487932004
I want to playtest the changes I did before it gets on the hub
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
15/05/2021 18:50:41Roald#0126
12
27/05/2021yukaride_sunrise5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2329190182
quility of layout
The layout feel pretty close to being done, need final feedback before moving on.
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
17/05/2021 11:14:59yukari#3261
13
30/05/2021Epic
https://www.mapcore.org/topic/19838-wip-de_croatia/
de_croatia5 vs 5https://steamcommunity.com/sharedfiles/filedetails/?id=628541757how layout works in comp
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
17/05/2021 17:03:26Epic#1401
14
03/06/20217arkArashi5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2251170162
Comp test, made many changes and want to just do a test to see how these work
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
17/05/2021 22:22:567ark#1120
15
25/05/2021shelterIce10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2495529791
Layout focused on competitive integrity, the overall aim of the playtest is to find a way to simplify the map (as it is very complex atm) while still staying loyal to the original map's layout (since it is a remake) and still being competitively viable and ensures every round feels unique.
The map is a remake of the old 1.6 map de_cpl_fire, I've edited the layout a bit while still trying to remain true to the original map. The setting is planned to be a ski resort in Switzerland.
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
23/05/2021 15:00:40shelter.#2121
16
06/06/2021ZeLz Storm
https://www.mapcore.org/topic/24746-csgo-shibuya-defuse-5v5/
Shibuya5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2450971565
Comp - Quality of layout
Mostly looking for layout feedback and any outstanding feedback.
The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
25/05/2021 19:45:26
ZeLzStorm#2857
17
10/06/2021filipum
https://www.mapcore.org/topic/24727-csgo-de_lily-classic-5v5/
Lily5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2430950151
Looking for small improvements for the layout and cover in the whole map.
I've done some playtests and I'm feeling very good about the overall layout.
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
02/06/2021 01:12:32filipum#7340
18
20/06/20212REK
https://www.mapcore.org/topic/24836-amber/
Amber5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233
Layout test
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
02/06/2021 18:10:292 R E K#4072
19
15/06/2021cktosde_schola10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2506630095
quality of the layout
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
08/06/2021 00:18:20cktos#5119
20
15/06/2021Gruffalo
https://www.mapcore.org/topic/24876-csgo-de_dockyard/
Dockyard10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=1658475749
Testing the quality of the layout and getting updated feedback to see if the map has improved on the problems highlighted in the previous playtest: mid importance, more open space (less corridors) and more interesting engagements.
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
08/06/2021 14:12:45Gruff#7243
21
22/06/2021RaduSan Juan5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2233304302
Competitiveglhf
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
15/06/2021 21:10:20Radu#4219
22
27/06/2021TynnyriThermal5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2412877392
Which areas are fun to play, and what are the emergent metas.
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
16/06/2021 23:58:08Tynnyri#3826
23
24/06/20212REK
https://www.mapcore.org/topic/24836-amber/
Amber5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233
Quality of layout
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
21/06/2021 11:42:092 R E K#4072
24
29/06/2021RZLCS_Climb5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2512936423
competitive test, finding bugs of any kind.
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
22/06/2021 16:58:09RZL#1589
25
04/07/2021Epic
https://www.mapcore.org/topic/19838-wip-de_croatia/page/2/?tab=comments#comment-464221
de_croatia_125 vs 5https://steamcommunity.com/sharedfiles/filedetails/?id=628541757how it plays
if 6/27 opens up ill take it
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
23/06/2021 00:23:12epic#1401
26
01/07/2021Gruffalo
https://www.mapcore.org/topic/24876-csgo-de_dockyard/
Dockyard10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=1658475749
Testing quality of layout changes, with a main focus on mid and B staging areas.
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
23/06/2021 20:47:58Gruff#7243
27
01/07/2021cktosde_schola10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2506630095
quality of layout
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
24/06/2021 01:08:27cktos#5119
28
06/07/2021shelter.Paint10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2531016980
Quality of timings and chokepoints and fluidity of the map. Getting a suitable balance between theme and integrity. (Also possibly a better name for the map).
Hope you are having a good day :)
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
28/06/2021 08:07:20shelter.#2121
29
25/07/2021MrPopov
Im new to MapCore so I dont know what this is.
Sandstorm210 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2537597180
I want to get a feel for the quality of the layout and angles.
This is the first playtest so it won't be super refined.
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
21/07/2021 19:57:15
Mr. Popov#3715
30
10/08/2021RedSkittleFox
https://www.mapcore.org/topic/23290-csgo-dojo-defuse-map
de_dojo5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=1741071213
Layout Testing
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
08/08/2021 21:22:53
RedSkittleFox#7315
31
22/08/2021Tch33de_athrage5 vs 5
https://steamcommunity.com/sharedfiles/filedetails/?id=2537458654
quality of layout and how layout works in comp
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
10/08/2021 06:46:45Tch333#9208
32
24/08/2021FewsebTurbine10 vs 10
https://steamcommunity.com/sharedfiles/filedetails/?id=2274084564
Crap or not crap? Yes
The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner
I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available.
14/08/2021 08:56:00fewseb#8213
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