A | B | C | D | E | F | H | I | J | K | L | M | N | O | P | |
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1 | s | Status 2 | When do you want to playtest? | Mapcore Username | MapCore Thread (highly recommended) | Mapname | Gamemode | Download | What is the type and goal of your playtest? (casual/comp etc) | Additional Information (optional) | Conditions | Confirmation | Timestamp | Discord Username + number | Portfolio (optional) |
2 | 04/05/2021 | Fewseb | Sangre | Dangerzone | https://steamcommunity.com/sharedfiles/filedetails/?id= | fun | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 27/04/2021 10:09:01 | fewseb#8213 | |||||
3 | 09/05/2021 | Foolcloud | https://www.mapcore.org/topic/24687-csgo-the-making-of-de_kikacitu/ | De_kikacitu | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2347930585 | quality of layout or if its too complex, and to get timeings | Have fun | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 30/04/2021 22:54:15 | BΩTzfoolcloud(Marifromdk)#7482 | |||
4 | 16/05/2021 | Andre Valera | https://www.mapcore.org/topic/24592-torch/ | Torch | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2449712505 | Testing routing updates in a competitive setting | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 01/05/2021 23:04:42 | AndreValera#1226 | ||||
5 | 11/05/2021 | 2REK | https://www.mapcore.org/topic/24836-amber/?tab=comments#comment-464088 | Amber | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233 | Test the map layout in competitive setting | Have a nice day :) | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 03/05/2021 01:46:05 | 2 R E K#4072 | |||
6 | 23/05/2021 | RazzleDazzle | Falafel | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2454496293 | Comp. quality of layout, especially retakes. | Tons of fun stuff to do on the map, if you can soloboost somewhere you’re probably supposed to be able to get there. Examples being the roof of B, the the surf, and the roof rotate on A. Have fun! | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 04/05/2021 18:24:04 | RazzleDazzle#2745 | ||||
7 | 10/05/2021 | Vincent_ | de_fraction | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2464185581 | testing the map overall after a few updates | I am kinda new to csgo mapping :3(had 3 yrs in goldsrc hammer but that's diffrent) | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 05/05/2021 14:20:37 | Vincent_#8317 | ||||
8 | 18/05/2021 | chezpuf | de_kosmos | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2306012275 | comp | made it smaller, timings to sites are better | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 12/05/2021 19:51:35 | chezpuf#1305 | ||||
9 | 25/05/2021 | Gruffalo | https://www.mapcore.org/topic/24876-csgo-de_dockyard/ | Dockyard | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=1658475749 | Initial test to gauge the quality of the layout, test timings properly and gather feedback. | The mapcore thread is currently awaiting moderator approval, so may not be accessible yet. | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 13/05/2021 23:16:38 | Gruff#7243 | |||
10 | 01/06/2021 | 2REK | https://www.mapcore.org/topic/24836-amber/ | Amber | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233 | Testing layout changes. | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 15/05/2021 16:47:44 | 2 R E K#4072 | ||||
11 | 20/05/2021 | Roald | de_boulder_faceit7 | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2487932004 | I want to playtest the changes I did before it gets on the hub | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 15/05/2021 18:50:41 | Roald#0126 | |||||
12 | 27/05/2021 | yukari | de_sunrise | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2329190182 | quility of layout | The layout feel pretty close to being done, need final feedback before moving on. | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 17/05/2021 11:14:59 | yukari#3261 | ||||
13 | 30/05/2021 | Epic | https://www.mapcore.org/topic/19838-wip-de_croatia/ | de_croatia | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=628541757 | how layout works in comp | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 17/05/2021 17:03:26 | Epic#1401 | ||||
14 | 03/06/2021 | 7ark | Arashi | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2251170162 | Comp test, made many changes and want to just do a test to see how these work | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 17/05/2021 22:22:56 | 7ark#1120 | |||||
15 | 25/05/2021 | shelter | Ice | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2495529791 | Layout focused on competitive integrity, the overall aim of the playtest is to find a way to simplify the map (as it is very complex atm) while still staying loyal to the original map's layout (since it is a remake) and still being competitively viable and ensures every round feels unique. | The map is a remake of the old 1.6 map de_cpl_fire, I've edited the layout a bit while still trying to remain true to the original map. The setting is planned to be a ski resort in Switzerland. | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 23/05/2021 15:00:40 | shelter.#2121 | ||||
16 | 06/06/2021 | ZeLz Storm | https://www.mapcore.org/topic/24746-csgo-shibuya-defuse-5v5/ | Shibuya | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2450971565 | Comp - Quality of layout | Mostly looking for layout feedback and any outstanding feedback. | The map has a working overview, The map has a working .nav mesh, The filename has a proper suffix (e.g. "_v03", optional for workshop submissions), The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 25/05/2021 19:45:26 | ZeLzStorm#2857 | |||
17 | 10/06/2021 | filipum | https://www.mapcore.org/topic/24727-csgo-de_lily-classic-5v5/ | Lily | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2430950151 | Looking for small improvements for the layout and cover in the whole map. | I've done some playtests and I'm feeling very good about the overall layout. | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 02/06/2021 01:12:32 | filipum#7340 | |||
18 | 20/06/2021 | 2REK | https://www.mapcore.org/topic/24836-amber/ | Amber | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233 | Layout test | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 02/06/2021 18:10:29 | 2 R E K#4072 | ||||
19 | 15/06/2021 | cktos | de_schola | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2506630095 | quality of the layout | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 08/06/2021 00:18:20 | cktos#5119 | |||||
20 | 15/06/2021 | Gruffalo | https://www.mapcore.org/topic/24876-csgo-de_dockyard/ | Dockyard | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=1658475749 | Testing the quality of the layout and getting updated feedback to see if the map has improved on the problems highlighted in the previous playtest: mid importance, more open space (less corridors) and more interesting engagements. | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 08/06/2021 14:12:45 | Gruff#7243 | ||||
21 | 22/06/2021 | Radu | San Juan | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2233304302 | Competitive | glhf | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 15/06/2021 21:10:20 | Radu#4219 | ||||
22 | 27/06/2021 | Tynnyri | Thermal | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2412877392 | Which areas are fun to play, and what are the emergent metas. | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 16/06/2021 23:58:08 | Tynnyri#3826 | |||||
23 | 24/06/2021 | 2REK | https://www.mapcore.org/topic/24836-amber/ | Amber | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2461364233 | Quality of layout | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 21/06/2021 11:42:09 | 2 R E K#4072 | ||||
24 | 29/06/2021 | RZL | CS_Climb | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2512936423 | competitive test, finding bugs of any kind. | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 22/06/2021 16:58:09 | RZL#1589 | |||||
25 | 04/07/2021 | Epic | https://www.mapcore.org/topic/19838-wip-de_croatia/page/2/?tab=comments#comment-464221 | de_croatia_12 | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=628541757 | how it plays | if 6/27 opens up ill take it | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 23/06/2021 00:23:12 | epic#1401 | |||
26 | 01/07/2021 | Gruffalo | https://www.mapcore.org/topic/24876-csgo-de_dockyard/ | Dockyard | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=1658475749 | Testing quality of layout changes, with a main focus on mid and B staging areas. | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 23/06/2021 20:47:58 | Gruff#7243 | ||||
27 | 01/07/2021 | cktos | de_schola | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2506630095 | quality of layout | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 24/06/2021 01:08:27 | cktos#5119 | |||||
28 | 06/07/2021 | shelter. | Paint | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2531016980 | Quality of timings and chokepoints and fluidity of the map. Getting a suitable balance between theme and integrity. (Also possibly a better name for the map). | Hope you are having a good day :) | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 28/06/2021 08:07:20 | shelter.#2121 | ||||
29 | 25/07/2021 | MrPopov | Im new to MapCore so I dont know what this is. | Sandstorm2 | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2537597180 | I want to get a feel for the quality of the layout and angles. | This is the first playtest so it won't be super refined. | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 21/07/2021 19:57:15 | Mr. Popov#3715 | |||
30 | 10/08/2021 | RedSkittleFox | https://www.mapcore.org/topic/23290-csgo-dojo-defuse-map | de_dojo | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=1741071213 | Layout Testing | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 08/08/2021 21:22:53 | RedSkittleFox#7315 | ||||
31 | 22/08/2021 | Tch33 | de_athrage | 5 vs 5 | https://steamcommunity.com/sharedfiles/filedetails/?id=2537458654 | quality of layout and how layout works in comp | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 10/08/2021 06:46:45 | Tch333#9208 | |||||
32 | 24/08/2021 | Fewseb | Turbine | 10 vs 10 | https://steamcommunity.com/sharedfiles/filedetails/?id=2274084564 | Crap or not crap? | Yes | The map has a working overview, The map has a working .nav mesh, The map has 10 or more spawns on each side (min. 20 spawns total), All custom content (models, materials, sounds, overview) are properly packed into the map, The rough timings have been tested, All necessary buyzones, bombsites/ hostage rescue zones and hostages are included, The map is optimized in a tolerable manner | I understand that my map will go through Quality Control and my submission might get declined. I accept the administrator's decisions and feedback., I am aware, that the playtest is public. Everyone is able to join. All recordings and log files are publicly available. | 14/08/2021 08:56:00 | fewseb#8213 | ||||
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