Don't Starve Together

Don't Starve Together

39,398 ratings
Geometric Placement
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335.868 KB
Dec 4, 2014 @ 11:22pm
Aug 1, 2023 @ 10:36pm
73 Change Notes ( view )

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Geometric Placement

Description
Compatible with all versions of the game (Vanilla, Reign of Giants, Shipwrecked, Don't Starve Together-- separately listed on the Single-player workshop). You can also find it on the Klei Forums[forums.kleientertainment.com]
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).

Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.

Configuration Options
On the mods screen, with this mod selected, you can change a lot of the settings with the "Configure" button.
CTRL Turns Grid:
  • On; the grid is normally off, but holding CTRL shows it
  • Off; (default) the grid is normally on, but holding CTRL hides it
Options Button
A key to open an in-game menu for the mod's options. The default button is B on the keyboard. On controllers, using left stick click while on the scoreboard will open it (you can rebind Menu Misc 3 to change it).
Toggle Button
A key to toggle between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). The default button is V on the keyboard. There is no binding for controllers.
Snap Grid Button
A key to make the grid move to have a point at the object under the cursor, or at key points of a tile (center, edge, corner; technically a 5x5 grid of points within a tile). The default button is unbound on the keyboard, no binding for controllers.
In-Game Menu
  • On (default) the options button will bring up the menu.
  • Off it will just toggle the mod on and off (like it did before the menu).
Show Build Grid
  • On (default) allows the build grid to be shown
  • Off never show the build grid
Grid Geometry
  • Square (default) is the normal grid, aligned with the game's X-Z coordinate system. Hexagonal geometries allow you to do the tightest possible plots.
Refresh Rate
  • How much of the available time to use for refreshing the grid. Higher settings will make the grid update faster, but may cause lag.
Hide Cursor Item
  • Hide All when placing things, hide the object so it doesn't cover up the grid
  • Show Number hide the object, but keep showing how many you have.
  • Show All (default) show the object like usual.
Smart Spacing
  • On when placing things, the grid spacing adapts to the item being placed; the closest free grid point should always be the closest possible distance.
  • Off (default) keep the same spacing for everything.
Fine Grid Size
How many points in each direction the grid should go when placing things that can be tightly packed. Defaults to 10.
Walls Grid Size
How many points in each direction the grid should go when placing walls. Defaults to 6.
Sandbag Grid Size
How many points in each direction the grid should go when placing sandbags. Defaults to 5.
Turf Grid Size
How many tiles in each direction the grid should go when placing turf. Defaults to 2.
Grid Colors
  • Red/Green red for "can't place", green for "can place"
  • Red/Blue same as red/green, but with blue for "can place"
  • Black/White black for "can't place", white for "can place". A bit easier to see at night
  • Outlined (default) similar to black/white, but uses black-with-white-outline and white-with-black-outline for the best visibility.
Tighter Chests
  • Yes allows you to place chests a little bit closer together, like you can with the Architectural or Assisted Geometry mods. Technically the game doesn't normally let you place them quite that close together, but the difference is small. This doesn't work reliably in DST.
  • No uses the true spacing for chests.
Controller Offset
  • On uses the normal offset, which rotates with the player.
  • Off (default) keeps the object at the player's feet, making it easier to place it right where you want to.
Popular Discussions View All (20)
155
Jan 29 @ 2:09pm
Bug Reports
rezecib
11
28
Feb 8 @ 7:58pm
中文
出不辞
2
Oct 1, 2022 @ 3:52am
The chest placing crosses dont align to the turf grid.
Flytrap
1,698 Comments
vitolde100 May 27 @ 3:51am 
Very Cool mod thenq:steamthumbsup:
332836320 May 23 @ 6:07am 
为什么我订阅完 找不到这个
plsnoa28 May 13 @ 12:14pm 
great
小黄鱼 May 12 @ 5:41pm 
强迫症福音
温柔 Apr 29 @ 8:56pm 
使用锤子敲完东西后小格子会变的不整齐变成交错的,重新登入游戏才会恢复回去,这个bug真的让人很难受。
󰀈 Fires Apr 26 @ 2:45am 
Crashed while placing Rabbit Hutch
放兔屋游戏崩了
无名孙辈 Apr 24 @ 4:59am 
我认为早餐锅就应该拌兔人的尾巴
野草 Apr 23 @ 1:14am 
非常好mod,使我的建筑整齐
Gwen Apr 15 @ 8:09am 
don't know how to open it on steam deck TvT
Juhion Apr 10 @ 5:05am 
In my game every other tile seems to be off. No central point in tile and no common point for 4 square tiles... Is it normal or did smth go wrong?