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Releases: blooddy/blooddy_crypto

blooddy_crypto.swc updated to version 0.5.4

25 Apr 17:56
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blooddy_crypto.swc updated to version 0.5.3

11 Apr 13:31
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blooddy_crypto.swc updated to version 0.5.2

03 Apr 01:12
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  • #49 Bug fixed SHA-2 async
  • Optimized swc & swf size

blooddy_crypto.swc updated to version 0.5.1

30 Mar 21:58
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  • Individual Worker for each class
    • Parallel execution of multiple processes
    • Reduction the target file size
  • Now the process start a Worker, only when it is needed, rather than at the time of the class initialization
  • If the process is not used for a long time, it stops a Worker
  • Added Worker support for Base64

blooddy_crypto.swc updated to version 0.5

29 Mar 19:36
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The new version can work in asynchronous mode.
Worker is used, if the version of the player is higher than 11.4.

import by.blooddy.crypto.MD5;
import by.blooddy.crypto.events.ProcessEvent;

var md5:MD5 = new MD5();
md5.hash( 'text' );
md5.addEventListener( ProcessEvent.COMPLETE, function(event:ProcessEvent):void {
    trace( event.data ); // async result
} );
md5.addEventListener( ProcessEvent.ERROR, function(event:ProcessEvent):void {
    trace( event.data ); // async error
} );

blooddy_crypto.swc updated to version 0.4

28 Mar 13:29
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The code has been completely rewritten for the compiler ASC2.0

  • Fixed several bugs that were found in the process.
  • Library automatically detects and uses native Flash Player methods JSON, PNG and JPEG
  • Now build the library does not require special means