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StageURLDate Added
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DesignYes, You Have To Write a Game Plot Summary7/20/16
Please share this list on social media if this curated list has helped you out!
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DesignKey user experience insights gained during the creation of Dreadnought’s combat HUD7/20/16
If you'd like to say thanks, any number of the following would be awesome:
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DesignHow to Create Immersive Game Intros7/20/16Follow us on Twitter: https://twitter.com/blackshellmedia
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DesignThe 5 Golden Rules of Input7/20/16Follow Daniel on Twitter: https://twitter.com/doandaniel
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DesignWhat Makes an Indie Hit?7/20/16Follow Raghav on Twitter: https://twitter.com/xinasha
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ExecutionLicensing music, from individual tracks to adaptive scores7/20/16Follow Raquel on Twitter:https://twitter.com/xxrqxx6
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ExecutionSolo Indie Dev: What I Wish I Knew Five Months Ago7/20/16Check out our website:http://blackshellmedia.com
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ExecutionGoing from a big studio to being a single indie7/20/16Get marketing advice:http://www.danieldoan.net/consulting
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ExecutionStarting Your Own Game Development Studio7/20/16
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ExecutionBounds, Bottlenecks, and Digital Marketing7/20/16---------
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ExecutionFailbetter Games: Seven Years, Ten Lessons7/20/16Are YouTube videos more your thing?
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ExecutionSome Thoughts After 18 months as a Full-Time Indie7/20/16Check out the all-time best videos on game design theory:
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Marketing6 games that do a great job of standing out and selling themselves7/20/16http://tinyurl.com/ytgamedesign
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MarketingStruggling with obscurity as an indie7/20/16---
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MarketingMarketing games with no budget #27/20/16Prefer reading books instead?
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MarketingStand Out From The Crowd - Make it Spreadable7/20/16
Check out the best Kindle or Paperback reads on game development.
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MarketingYou need a good pitch, and here's why7/20/16http://tinyurl.com/gamedevbooks
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MarketingWhat Happens When A Very Large Youtuber Features You?7/20/16---
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MarketingGame Creator Success on Twitch: Hard Numbers7/20/16
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MarketingHow To Pitch Your Game7/20/16
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MarketingSmart ways to use social media while promoting indie games7/20/16
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MarketingGuide to Earning More Press Coverage For Your Game7/20/16
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MarketingMaking Great GIFs7/20/16
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MarketingWorst Trailer Mistakes7/20/16
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MarketingThe First 24 Hours - Kickstarter and Steam Greenlight and trying to build a community7/20/16
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MarketingMarketing in Motion: A Year of Making Gifs7/20/16
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MarketingCommunity Building7/20/16
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MarketingPromoting Your Game With Animated GIFs7/20/16
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MarketingGreenlighting a Niche Game: The Long Journey Ahead7/20/16
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ReleaseGreenlight: The Times They Are A-Changin'7/20/16
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ReleaseEarly Access angst? Why it's OK to sell unfinished games7/20/16
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ReleaseDigital Shelfspace: Four new storefronts for PC devs7/20/16
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Release7 successful Early Access games that all developers should study7/20/16
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ReleaseGreenlight Post Mortem: 5 helpful tips behind P.A.M.E.L.A.'s Success7/20/16
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ReleasePostmortem: Offworld Trading Company's Early Access campaign7/20/16
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ReleaseHow developers are building better public alphas without Steam Early Access7/20/16
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ReleaseConsiderations Before Launch7/20/16
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SustainabilityTop Steam game sales steady; the rest, trending downward7/20/16
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SustainabilityMachinarium Sales Infographic7/20/16
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SustainabilityHow Hive sold more in Year 2 than Year 1 despite the “Indiepocalypse”7/20/16
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SustainabilityWhat your game's price really means7/20/16
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SustainabilityOn Indie Game Pricing7/20/16
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SustainabilityFeat Unlocked: One Million Copies of Shovel Knight Sold!7/20/16
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Trailer ProductionSalvage Your Game's Trailer With These 12 Tricks10/24/16
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MarketingMarketing For Indies7/13/17
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