THE GETAWAY
A Mixamo-rigged and animated Experiment
I have always wanted to add character design and animation to my bag of tricks but the process of weighting the character has been a struggle. So I decided to give Mixamo.com a shot and have my character auto-rigged and weighted.
Process

The character is based on a low poly base mesh that I heavily modified in Cinema 4D.
I generated a hi-res version that was uploaded to Mixamo.com for rigging and animation.
The character's textures were created in After Effects.

The environment I modelled in Cinema 4D is rather simple and in order to have a lot of details without additional geometry, displacement maps were generated with JSplacement ( that I just can't praise enough! ) and further refined in Photoshop.
The animation was rendered in Octane at a resolution of 2520x1080, which took my GTX 1080 between 3 and 15 minutes per frame depending on scenes.





Breakdown

Below is a little post production breakdown.
TOOLS

Cinema 4D 19
After Effects CC 2018
Octane
Mixamo.com
Photoshop CC 2017
Illustrator CC 2017
Optical Flares
JSplacement





Credits

The soundtrack was created entirely from samples downloaded from freesound.org. Almost all sound effects are public domain except heevlo 06.wav by freesound.org user tim.kahn which is used under the 
Creative Commons Attribution License.
STILLS
THE GETAWAY
Published:

THE GETAWAY

THE GETAWAY / A MIXAMO-RIGGED AND ANIMATED EXPERIMENT

Published: