49 people found this review helpful
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Recommended
0.0 hrs last two weeks / 2,698.7 hrs on record (49.7 hrs at review time)
Posted: Jul 13, 2015 @ 10:48pm
Updated: Jul 13, 2015 @ 10:56pm

This is a review based on 1.3 PowerPlay.

First of all, I love space and futuristic game. Elite: Dangerous is quite a nice space game with lots of potential. What I mean is that, currently this game is nice, beautiful and good to play at the beginning, but there are some mechanisms not completed yet or need some improvement.

+Gorgeous graphic and beautiful universe.
+Nice navigation design. Normal flight, supercruise and hyperspace.
+Immersive UI design with easy hotkeys. You can easily switching to left or right panel with single click, or just stare to open the panels if you have VR such as Oculus Rift.
+Nice Universal Cartographics. Very easy to navigate and very informative.
+Random signatures give more unsure possibilities to your flight.
+Decent background music and AI voice.
+Persistance Universe is very cool. Game time sync with real time, A.C.2014 as A.C.3300. Makes you feel like living in that universe.
+P2P + Server-Client connection mechanism creates a no lag MMO experience.
+Really nice optimization. Currently the game only need 5.5GB harddisk space. And about 800MB RAM while running.

-Few ships design. Currently only 20 flyable ships and some ships have quite similar appearence. i.g. Sidewinder, Cobra MKIII and ASP Exploerer.
-Few space station / starport design. Currently only 1 type for small station, and 3 types for large station with all the same interior design.
-PowerPlay makes no sense in some place. i.g. Zachary Hudson controls tons of Federation systems with Independent capital?
-Lots of missions but most of them are low profit. If you want to make money, illegal and smuggling is the only way to make money fast.
-No or few coop/team mission. Team play is very weak, mostly single player missions in the universe now. So does PvP.
-Poor training tutorials. They help you to understand how to fly the ship, but not telling you how to get started, even no UI instruction.
-There's no mechanism for player to own multiple ships. You can only fly one ship at a time, and all your other ships can only park at the shipyard and do nothing. (X series can remotely control your ships to trade or fly to station.)

It's really fun at the beginning. But you'll gradually find that the ships and the stations are all the same, and the multiplayer is not completed. MMO gameplay with Persistance Universe, Elite: Dangerous could do more than this. Lots of potential for Elite: Dangerous and it needs some little tweaks.

Generally speaking, Elite: Dangerous is a nice game if you like space and futuristic game. I believe it'll be even more completed with the upcoming patch in the furture.


這是對 1.3 PowerPlay 版本的簡評。

首先,我喜歡宇宙和未來設定的遊戲。Elite: Dangerous 是一款富有潛力的太空遊戲,我的意思是目前遊戲整體玩起來還算不錯,非常漂亮又有趣,但有些地方感覺尚未完成或是仍待改進。

+精美的畫質和壯麗的宇宙。
+流暢的導航設計,普通飛行、超光速飛行和超空間跳躍。
+融入感強烈的介面設計以及方便的快速鍵,你可以按一個按鈕就輕鬆切換左右面板,或是如果你有VR顯示器,例如Oculus Rift,也可以盯著適當的位置自動開啟面板。
+好用的宇宙星圖,很好操作而且資訊充足。
+隨機的太空訊號讓遊戲增加更多不確定要素。
+遊戲背景音樂和AI語音十分到位。
+永恆宇宙非常讚,遊戲時間與現實世界時間同步,西元2014年開始同步遊戲西元3300年,讓你感覺就像住在那個世界一樣。
+P2P + Server-Client 的連線設計提供一個不會lag的MMO多人連線體驗。
+非常棒的優化,目前遊戲只佔5.5GB的硬碟空間,執行的時候也只消耗大約800MB的RAM記憶體空間。

-星艦設計貧乏,目前整個遊戲只有20艘可飛行的船艦,而且很多船艦外觀看起來十分雷同,例如Sidewinder、Cobra MKIII、ASP Explorer。
-太空站設計貧乏,目前只有一種小型太空站和三種大型太空站,而且所有太空站內部設計都長一樣。
-PowerPlay有些設計不合邏輯,例如Zachary Hudson的母星系是獨立星盟(Independent),但他統治的領土幾乎都是聯邦(Federation)的星系?
-遊戲中有很多種任務,但是大部分利潤都太低,如果真的想賺錢,非法任務和走私是唯一的快速管道。
-沒有或是很少的合作/團隊任務,目前遊戲團隊合作機制非常差,幾乎都是單人任務居多,而PvP相關機制一樣貧乏。
-模糊的教學,教學只告訴你該怎麼飛太空船,卻忘了教你新手該怎麼起始遊戲,甚至連介面都沒介紹。
-目前的設計讓玩家沒必要擁有多艘太空船,你同時只能開一艘太空船,其他的船只能停在太空站內什麼也不能做。(X系列中玩家可以遠端操控其他自有的太空船進行貿易或停靠太空站。)

一開始的時候的確很有趣,但隨著遊玩你會漸漸發現船艦和太空站怎麼看起來都好像,而且多人遊戲的部分感覺也不夠完整,MMO多人連線加上永恆宇宙的設計,應該可以做出更多的變化,Elite: Dangerous還有很多潛力並需要一些調整。

整體來說,如果你喜歡宇宙和未來的設定,Elite: Dangerous是一款不錯的遊戲,我相信在未來的更新中會慢慢的讓遊戲更完整。
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6 Comments
mike29tw Jul 15, 2015 @ 10:17am 
其實我比較希望他增加遊戲性......多一點玩法跟花樣

不過同意你多數的看法,很棒的review :)
Howar31 Jul 15, 2015 @ 8:16am 
目前整個遊戲太空站只有這四種:

Coriolis (十面體) - 15S/18M/9L 共計42個機坪
Orbis (環狀) - 15S/18M/9L 共計42個機坪
Ocellus (眼球形) - 15S/18M/9L 共計42個機坪
Outpost (小型太空站) - 2S/1M/0L (民用) 4S/1M/0L (工業用) 共計3/5個機坪

前三個是大型太空站 (Starport) ,第四個是小型太空站 (Outpost)

有些太空站會有額外裝備衍生型,例如 Coriollis 外加支柱、 Ocellus 外加太陽能板模組等等,但基本原型還是只有四種

希望未來更新可以更豐富太空站種類,整個太空只有四種太空站太少啦!比 X Universe 的還要少... :cry:
mike29tw Jul 15, 2015 @ 7:10am 
其實太空站樣貌很多,光是Orbis 類型的就有分別,有些只有一圈居住環,有些有兩圈,有些則根本沒有;Outpost也會隨類型有不同的長相;太空站內部我倒是只有看過兩種,第二種比較少見,在Empire跟Alliance首都才看到過
Howar31 Jul 14, 2015 @ 12:26am 
Elite 跟 Star Citizen 是同類型遊戲,兩者是好朋友! :bite:
目前感覺 Elite 只有飛行部分,玩家無法下船,但官方說之後更新會增加登陸、FPS射擊等等部分,而 Star Citizen 也還沒做出來,所以詳細也無法比較 :speak:
/>yummypixza_ Jul 14, 2015 @ 12:13am 
Elite 跟 StarCitizen 在 gameplay 方面有什麼不一樣的地方嗎? 看畫面跟介面還搞混滿多次的 @@
[RIP]HY Jul 13, 2015 @ 11:41pm 
:No1::No1: