USMC MV-22B Osprey REPLACE (Titan @ Zandcudo)
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Mod maker: SkylineGTRFreak
Vehicle skins: DarthPungz


Special thanks to the model maker SkylineGTRFreak for making this wonderful model, untangling the correct and most efficient paths for model and meta file placement, and crafting so many other amazing technical artworks for the GTA modding community to enjoy.  Thank you SkylineGTRFReak for your sharing your talent, skill, and creativity with me and the broader GTA V community :)  I am always looking forward to your next release!

Special thanks to LeeC2202 for his fantastic "Helicopter Effects" script which is a MUST HAVE and can be downloaded here: https://www.gta5-mods.com/scripts/helicopter-effects  Thank you for your enduring support of both me and the GTA V modding community.

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The following steps will guide you to replace the auto-spawning Titan at Fort Zancudo with the USMC multi-livery MV-22B.  Also, I have removed turbulance effects.

3 steps.  Please follow them carefully.  I use a "mod" folder and highly recommend that you do as well.

1.) Place model files (titan_hi.yft, titan.yft, and titan.ytd) into your "mod" folders Patchday13ng folder.

MY PATH: D:\Steam\steamapps\common\Grand Theft Auto V\mods\update\x64\dlcpacks\patchday13ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

2.) Edit the Titan handling data within the handling.meta file in your "mod" folder's Update.rpf.  

MY PATH: D:\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf\common\data\handling.meta

Use OpenIV to navigate to the file. Copy the handling.meta file to your desktop.  Open handling.meta with Notepad.  Use the search, CTRL+F, to search for Titan; it will be the first entry.

Very carefully overwrite the handling data for the Titan, replace it with the following:

<Item type="CHandlingData">
      <handlingName>titan</handlingName>
      <fMass value="19000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="1.800000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.010000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="268.700000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="6.500000" />
      <fSuspensionCompDamp value="6.300000" />
      <fSuspensionReboundDamp value="6.400000" />
      <fSuspensionUpperLimit value="0.080000" />
      <fSuspensionLowerLimit value="-0.080000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.800000" />
      <fRollCentreHeightRear value="0.800000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.620000" />
          <fThrustFallOff value="0.000100" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000550" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.035000" />
          <fRollMult value="0.002750" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.001000" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="0.000120" />
          <fAttackLiftMult value="0.014000" />
          <fAttackDiveMult value="0.000900" />
          <fGearDownDragV value="0.070000" />
          <fGearDownLiftMult value="0.900000" />
          <fWindMult value="0.000000" />
          <fMoveRes value="0.015000" />
          <vecTurnRes x="0.200000" y="0.600000" z="0.500000" />
          <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="89.949997" />
          <fGearDoorRearOpen2 value="89.949997" />
          <fGearDoorRearMOpen value="89.949997" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="0.240000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
		</Item>
        <Item type="CFlyingHandlingData">
          <fThrust value="1.300000" />
          <fThrustFallOff value="0.035000" />
          <fThrustVectoring value="0.200000" />
          <fYawMult value="-3.000000" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="0.900000" />
          <fRollStabilise value="0.012000" />
          <fPitchMult value="0.700000" />
          <fPitchStabilise value="0.004000" />
          <fFormLiftMult value="0.600000" />
          <fAttackLiftMult value="2.500000" />
          <fAttackDiveMult value="2.500000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000450" />
          <fMoveRes value="0.050000" />
          <vecTurnRes x="2.800000" y="2.700000" z="2.800000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.000000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
    
Before you close Notepad save it...  Then make sure that you have "Edit mode" turned on in OpenIV.  
Drag the newly revised handling.meta file from your desktop into your OpenIV to overwrite the handling.meta. located at: \Grand Theft Auto V\mods\update\update.rpf\common\data\handling.meta

3.) Edit the Titan vehicle data within the vehicle.meta file in your "mod" folder's Update.rpf.  

MY PATH: D:\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5\vehicles.meta

Use OpenIV to navigate to the file. Copy the vehicle.meta file to your desktop.  Open vehicle.meta with Notepad.  Use the search, CTRL+F, to search for Titan; you will have to hit 
Find Next" twice; it will be the third Titan entry.

Very carefully overwrite the vehicle data for the Titan, replace it with the following:

<Item>
      <modelName>titan</modelName>
      <txdName>titan</txdName>
      <handlingId>TITAN</handlingId>
      <gameName>TITAN</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>TITAN</audioNameHash>
      <layout>LAYOUT_HELI_ANNIHILATOR</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_PLANE2_CAMERA</cameraName>
      <aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>PLANE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>PLANE_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.553000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="0.000000" z="0.530000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_PLANE_TITAN</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.117247" />
      <wheelScaleRear value="0.117247" />
      <dirtLevelMin value="0.350000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="0.300000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="0.300000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        100.000000
        300.000000
        500.000000
        1000.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="1.053" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_HEADLIGHTS_ON_LANDINGGEAR FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_DONT_TIMESLICE_WHEELS</flags>
      <type>VEHICLE_TYPE_PLANE</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_LAZER</dashboardType>
      <vehicleClass>VC_PLANE</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_GenTransport</driverName>
          <npcName>Pilot</npcName>
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed>
        <Item>VEH_EXT_DOOR_DSIDE_F</Item>
        <Item>VEH_EXT_DOOR_PSIDE_F</Item>
      </doorsWithCollisionWhenClosed>
      <driveableDoors>
        <Item>VEH_EXT_DOOR_DSIDE_F</Item>
        <Item>VEH_EXT_DOOR_PSIDE_F</Item>
      </driveableDoors>
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
	  <maxSteeringWheelAngle value="15.0" />
      <requiredExtras>EXTRA_1</requiredExtras>
      <rewards />
      <cinematicPartCamera>
        <Item>WINGLIGHT_LEFT_CAMERA</Item>
        <Item>WINGLIGHT_RIGHT_CAMERA</Item>
        <Item>CUBAN_TAIL_LEFT_CAMERA</Item>
        <Item>CUBAN_TAIL_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>PLANE</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
    </Item>

Before you close Notepad save it...  Then make sure that you have "Edit mode" turned on in OpenIV.  
Drag the newly revised vehicle.meta file from your desktop into your OpenIV to overwrite the vehicle.meta. located at: \Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5\vehicles.meta
