A | B | C | D | E | F | G | |
---|---|---|---|---|---|---|---|
1 | Shinigami | ||||||
2 | "The zanpakuto is the means of cleansing a soul; we forgive their sins committed in the afterlife and allow them to pass peacefully to Soul Society." | ||||||
3 | |||||||
4 | Class Traits | ||||||
5 | Role: | Variable based on specializations. | |||||
6 | Power Source: | Reiatsu. You rely on your soul's ability and strength to generate power for your attacks and manuevers. | |||||
7 | Key Abilities: | Strength, Wisdom, Charisma, Constitution | |||||
8 | Armor Proficiencies: | Cloth, Leather, hide (chainmail for Soldier specialization) | |||||
9 | Weapon Proficiencies: | Simple Melee, Military Melee (not for Medic specialization), Simple Ranged Weapons | |||||
10 | Implement: | Zanpakuto | |||||
11 | Bonus to Defense: | Soldier: +2 Fortitude. Medic: +2 will. Devoted: +1 to all | |||||
12 | Hit Points at 1st level: | Soldier: 16+ con score. Medic: 12+ con score. Devoted: 14+ con score | |||||
13 | Hit Points per Level: | Soldier: 8. Medic: 5. Devoted: 6 | |||||
14 | Healing Surges Per Day: | Soldier: 9+ con mod. Medic: 6+ con mod. Devoted: 7+ con mod. | |||||
15 | Trained Skills: | Soldier: Athletics. Choose 3 additional. Medic: Heal. Choose 3 additional. Devoted: Dungeoneering. Choose 4 additional. | |||||
16 | Additional Skills: | Soldier: Acrobatics, Endurance, Intimidate, Stealth, Streetwise. Medic: Arcana, Bluff, Diplomacy, History, Insight, Perception, Religion. Devoted: Acrobatics, Arcana, Bluff, Diplomacy, History, Intimidate, Nature, Stealth, Thievery | |||||
17 | Build Options: | Hardened Soldier, Triage Medic, Versatile Devoted | |||||
18 | Class Features: | Channel Reiatsu, Healing Pulse (medic only), Kido Discharge (Devoted only), Advanced Zanpakuto Release (Soldier only) | |||||
19 | |||||||
20 | Shinigami are battle ready guardians of the afterlife who protect the integrity of souls. They blast and bind enemies with strong kido and use their zanpakuto and military training to slash down their oponents. Shinigami have a wide variety of purposes and specializations. They range from being the front line soldiers in war to the back line healers tending to the wounded. Each Shinigami is uniquely powerful in their own right. | ||||||
21 | |||||||
22 | |||||||
23 | |||||||
24 | |||||||
25 | |||||||
26 | Shinigami Class Features | ||||||
27 | All Shinigami share these class features | ||||||
28 | |||||||
29 | Kido | ||||||
30 | All Shinigami are able to access their reiatsu and utilize incantations to cast kido. Some are more proficient than others, whether via training or natural aptitude | ||||||
31 | |||||||
32 | Zanpakuto | ||||||
33 | All Shinigami have zanpakuto as their weapon. As their soul ages and strengthens, they learn to unlock advanced forms and powers from their Zanpakuto, allowing them to become exponentially more powerful. Each Zampakuto is completely unique and is a part of the Shinigami's soul. Zanpakuto powers and abilities will be determined by the DM based on Shinigami personality and traits, and revealed as they are earned. | ||||||
34 | |||||||
35 | Shinigami Soul Specialization | ||||||
36 | Shinigami operate in a variety of ways. Some are front line combatants, while others serve to aid the fight via kido; some stay behind the lines to tend to the wounded. Your soul's specialization dictates in which way you are most effective, as each Shinigami is a very unique soldier. Choose one of the following options. Each specialization also has differing class benefits as listed in the Class Traits section | ||||||
37 | |||||||
38 | Soldier | You gain a bonus 1 to attack rolls, damage rolls, and AC while in combat with 2 or more enemies | |||||
39 | Medic | You gain a bonus 2 to heal skill checks if the target is unconscious. You gain a +1 bonus to all checks to communicate with your Zanpakuto. | |||||
40 | Devoted | You gain a bonus 1 to attack rolls when flanking an enemy. You gain a +2 bonus to all checks to communicate with your zanpakuto, and a +1 bonus to all offensive kido checks | |||||
41 | |||||||
42 | Channel Reiatsu | Shinigami Feature | |||||
43 | Encounter * Reiatsu | ||||||
44 | Free Action | Personal | |||||
45 | Effect | You gain a +1 bonus to your next attack roll. If the attack lands, receive a +2 bonus to damage. If the attack misses, deal [1/2w]-1 damage | |||||
46 | |||||||
47 | |||||||
48 | |||||||
49 | Healing Pulse | Shinigami Feature | Medic | ||||
50 | Encounter * Reiatsu, Healing | ||||||
51 | Standard Action | Ranged 2 | |||||
52 | Target | Bloodied Ally | |||||
53 | Effect | Heal target bloodied ally for 1/2 of your current hitpoints | |||||
54 | |||||||
55 | Kido Discharge | Shinigami Feature | Devoted | ||||
56 | Daily * Reiatsu | ||||||
57 | Standard Action | Ranged 3 | |||||
58 | Target | One Bloodied Enemy | |||||
59 | Attack | Wisdom vs Will | |||||
60 | Hit | Deal 1[w]+1/4 current self HP+wis mod damage | |||||
61 | Miss | Deal 1/4 Damage | |||||
62 | |||||||
63 | Advanced Zanpakuto Release | Shinigami Feature | Soldier | ||||
64 | Daily * Reiatsu | ||||||
65 | Standard Action | Self | |||||
66 | Effect | Empowers the release of your zanpakuto, adding advanced abilities and strength based on the soul of the shinigami (DM clarification) | |||||
67 | |||||||
68 | |||||||
69 | |||||||
70 | Reiatsu Flare | Shinigami Feature | Soldier | ||||
71 | At Will * Reiatsu | ||||||
72 | Free Action | Ranged 2 | |||||
73 | Target | 1 Enemy | |||||
74 | Effect | Marks target enemy until the end of the Shinigami's next turn If the Shinigami marks the same target on the following turn it is considered persistant. If the marked enemy makes an attack that doesn't target the Shinigami, he suffers a -2 penalty to his attack rolls. If the marked enemy shifts or attacks a target that does not include the Shinigami, the Shinigami may make a Melee Basic Attack against that enemy as an Immediate Interrupt | |||||
75 | |||||||
76 | |||||||
77 | |||||||
78 | |||||||
79 | |||||||
80 | Shinigami Powers - on additional sheets |