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  1. #2271
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Hopefully the Need/Greed/Pass system is better refined, since at present implementation in MMOs all it does is guarantee those who can't even use the item will be passed over automatically, but it doesn't guarantee who needs it will actually get it, because everyone could "need" it just to get it. Just dumping it into a loot pool like FFXI or other XIV fights does the same thing honestly.
    (0)

  2. #2272
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    What is /random?
    (0)

  3. #2273
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    From your translation it sounds as if a Weapon may drop, plus a chance at a special item drop for trade. Am I reading that correctly?
    (1)


  4. #2274
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Interesting .
    (1)

  5. #2275
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by HiirNoivl View Post
    What is /random?
    In FFXI you typed /random and it would roll a dice for you in the sense:

    Player 1 randoms a 728
    Player 2 randoms a 882
    Player 3 randoms a 242
    Player 4 randoms a 10 (we all been there lol)
    Player 5 randoms a 993
    player 6 randoms a 998 (always one >.>)

    So if you set the rules that highest random/lot wins, you'll give it to player 6. It's a numerical display for dice rolling, much like casting lots. That's just in terms of Square's previous FF MMO. Some MMOs does it differently.
    (2)

  6. #2276
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HiirNoivl View Post
    What is /random?
    One of the most annoying features in XI.

    Glad they're redoing the drop system for Ifrit. Nearing 70 kills and all I got are 3 bows, 3 swords, 2 claws, 2 canes, and 1 cudgul when all I wanted was the Lance/Axe >.>
    (0)

  7. #2277
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by HiirNoivl View Post
    What is /random?
    Text command that generates a random number on screen. Often used in FFXI when a drop could be used by multiple people to determine who gets it.
    (0)

  8. #2278
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    From your translation it sounds as if a Weapon may drop, plus a chance at a special item drop for trade. Am I reading that correctly?
    That's how it reads to me. Think the key item that drops from the avatar battles in FF11, except it'll be an item that goes into loot pool. Then you take it back to an NPC and you get the item you actually want. I imagine this'll still be pretty rare so that people don't get every weapon within a week though.
    (0)

  9. #2279
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 11/22/11 Producer Letter coming up JP thursday

    Less important post from YoshiP on /cheer YoshiP thread.
    Well one good info in the end... w

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    皆さん、ご心配ありがとうございます。
    Thank you every one for worrying

    Quote Originally Posted by sakanatokaeru View Post
    休日返上でゲーム開発に携わっている熱意あるスタッフが、「やっつけ仕事」「適当に決めたとしか思えない」などの言葉を受けて、無力感に打 ちひしがれ、あるいは諦めを感じ、これ以上この仕事を続ける意義も意気も失ってしまわないか、ということです。
    I hope the hard working staff don't lose their hope to continue working because of some people saying stuff like "decided without even thinking" or "just put in to fill in" (Some saying the action list was done without even thinking hard, just something done quickly to present to the players.)
    もし意図が実装上で御伝えできなかった場合、それは我々の力足らず、もしくはミスですし、
    その場合はしっかり意図が御伝えできるよう、継続してテコ入れするのも我々の責任です。
    できるだけ「意図」をお話しするのが、吉田の役割でもあるのですが、
    どうしてもその瞬間にはまだ、言えないことも出てきてしまうのも事実です。
    (できるだけ無くすように、努力は続けますが)
    If the idea's mentioned cannot be delivered when implemented that is our miss and in that case we will continue making changes to make sure the idea can be delivered. It's my role to talk about the "idea" but at that time it's true that there are things I can't talk about. (Will keep on trying so this wont happen as much)

    言い訳したくなることもあります(人間ですもの)。
    ですが、お客様には関係のないことが多いですし、
    そこはグッと我慢するのも、プロデューサなのかなと(笑)
    There are times I want to give excuses (I'm a human too)
    but in most cases it has nothing to do with the customer and as a producer that's something I have to hold back (laugh)


    時々めげることもありますが、
    「よし、さあ、プレイヤーにしっかり伝わるように、ガシガシアップデートするぞ!」と、
    開発一同、モチベーション高く頑張れていますので、ご安心ください
    There are times when we're disheartened but all dev staff are saying "OK, lets make updates so players can feel it!" and have high motivation and working hard so please don't worry.

    P.S.
    あ、書き忘れましたが木曜日には、パッチ1.20の進捗について、
    プロデューサーレターを公開させて頂く予定です。間隔が空いてしまってゴメンナサイ。
    Oh forgot to write but on Thursday (JP time) planning to post producer letter with current progress of 1.20. Sorry there was some gap (timing)
    Good information - Current progress of Patch 1.20 on Thursdays (JP time) producer letter
    (16)

  10. #2280
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Jennestia View Post
    Hopefully the Need/Greed/Pass system is better refined, since at present implementation in MMOs all it does is guarantee those who can't even use the item will be passed over automatically, but it doesn't guarantee who needs it will actually get it, because everyone could "need" it just to get it. Just dumping it into a loot pool like FFXI or other XIV fights does the same thing honestly.
    There is no difference in FFXI's loot system, everyone can cast lot. It's the same thing.

    edit :Lol totally read that wrong sorry, but yeah i hope they can refine in a way to can priority loots maybe before the fights even begin.
    (0)
    Last edited by Chardrizard; 11-23-2011 at 02:08 AM.

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