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08-07-2010, 05:55 PM
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#1
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I'll Nep Your Face
Join Date: Dec 2009
Posts: 3,176
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Tick Tock - Clockwork Control
Monsters: 6
3 Battle Fader
3 Effect Veiler
Spells: 29
3 Clock Tower Prison
3 Pot of Duality
3 Upstart Goblin
3 Magic Reflector
3 Prohibition
3 Temporary Truce
2 Nightmare's Steel Cage
2 Swords of Revealing Light
2 Magical Stone Excavation
2 Terraforming
1 Spell Reproduction
1 The Mask of Remnants
1 Dark Hole
Traps: 4
2 Solemn Warning
2 Skill Drain
1 Solemn Judgment
How the deck works:
This deck is *not* a burn deck. It is also *not* a turbo deck, although some draw power would be nice if I could find the room.
The idea is as follows: Stall until I find Clock Prison and some protection for it. Play Prison, then protect it with Magic Reflector (easy to use) and Prohibition (hard to use, but since I get to Prohibit S/T removal, it makes it a lot harder for them to destroy Prohibition). Then sit back, relax, and watch the opponent deck themselves out through drawing (because of Bait Doll's effect, I will never deck out).
EDIT:
-3 Thunder Dragon
-3 Toon Table of Contents
+2 Gold Sarcophagus
+2 Hand Destruction
+2 Royal Oppression
EDIT AGAIN:
-1 Marron
-1 Mass Driver
+1 Bait Doll
+1 Needle Ceiling <- Filler, might replace with 2nd Road or Bait Doll
R/F Please!
EDIT AGAIN:
Deck updated for the new format. No Heavy Storm makes it very happy.
EDIT AGAIN: Bait Doll replaced with The Mask of Remnants
EDIT AGAIN: Updated for the March 1 format.
EDIT AGAIN: Holy WTF Temporary Truce???
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08-07-2010, 06:02 PM
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#2
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Registered User
Join Date: Jun 2010
Location: Aruba
Age: 32
Posts: 292
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Prime Material Dragon/ Macro Cosmos.
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08-07-2010, 06:35 PM
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#4
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Pojo Veteran
Join Date: Jul 2009
Location: Jalisco, Mexico
Posts: 1,075
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¬¬
I've read the decklist like 3 times and I can't actually notice how this deck works
can someone expalin it to me?? I see some stall and recycle engine... are you pretending to win with Mass Driver or what??
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08-07-2010, 06:41 PM
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#5
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Me?
Join Date: May 2008
Posts: 674
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Quote:
Originally Posted by Aman
¬¬
I've read the decklist like 3 times and I can't actually notice how this deck works
can someone expalin it to me?? I see some stall and recycle engine... are you pretending to win with Mass Driver or what??
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thin the deck out as quickly as possible, use Outstanding Dog Marron as tribute fodder for Mass Driver. Outstanding Dog Marron gets recycled back into the deck so just repeat the process over and over again to inflict damage while using all those stall cards to prevent life-point loss.
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08-07-2010, 06:44 PM
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#6
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Registered User
Join Date: Jun 2010
Location: Aruba
Age: 32
Posts: 292
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Sadly if your opponent has Prime Material Dragon/ Macro Cosmos, you're screwed.
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08-07-2010, 07:50 PM
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#8
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Innovator
Join Date: Dec 2008
Location: England
Age: 34
Posts: 603
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Deck looks kinda slow atm. Try running Into The Void, Hand Destruction, Gold Sarcophagus and Magical Explosion. Then the deck'll have some speed and an alternate win condition. Not really sure what to take out for them though...
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08-07-2010, 08:02 PM
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#9
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I'll Nep Your Face
Join Date: Dec 2009
Posts: 3,176
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This deck is not a burn deck.
Its wins by stalling until the opponent decks out. The lock is 7 cards in hand, one of which is Marron, and Clock Tower with 4 counters and enough protection to keep it alive. Then I repeatedly throw Marron in the End Phase, add it back to my hand, and do nothing else. Meanwhile, my opponent cannot inflict battle damage, and will deck out.
Most of the deck either stalls/deck thins to get Clock Tower and Reflector, or protects Clock Tower. I'm think about running Field Barrier, but I need Prohibition to stop Brionac and Trunade from bouncing my Tower.
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08-07-2010, 08:36 PM
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#10
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Registered User
Join Date: Jun 2010
Location: Aruba
Age: 32
Posts: 292
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If your opponent has say, Hand Destruction, you'll probably lose though.
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08-07-2010, 09:09 PM
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#11
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I'll Nep Your Face
Join Date: Dec 2009
Posts: 3,176
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What? How? My hand still stays 7 cards, and I get to pick what to throw. My opponent cannot activate Hand D. unless I also have 2 cards in my deck.
Besides, as long as Marron isn't RFG'd I cannot deck out.
Additional Comment:
Quote:
Originally Posted by mak31589
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Deck isn't an FTK, so Into The Void is useless. I might add Sarco, though, since I want to get Protection for the Clock Tower as quickly as possible.
Now, the question is, what to side?
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08-07-2010, 09:24 PM
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#12
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Registered User
Join Date: Jun 2010
Location: Aruba
Age: 32
Posts: 292
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Is that true?
You need 2 cards in your deck otherwise opponent can't activate Hand Destruction?
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08-07-2010, 09:33 PM
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#14
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I'll Nep Your Face
Join Date: Dec 2009
Posts: 3,176
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I quote the Wiki (which is hopefully correct):
Quote:
"Hand Destruction" cannot be activated if either player has 1 or less cards in their hand and/or remaining in their Deck.
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Additional Comment:
Quote:
Originally Posted by You!
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OK, so to start the side:
3 D.D. Crow
2 Imperial Iron Wall
2/3 Consecrated Light
1/2 Royal Oppression
I don't like G.B.Hunter against Glads (she's too easy to run over). What do people like to use against them? I think Oppression works.
In fact, I should probably main Oppression.
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08-07-2010, 09:57 PM
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#15
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Me?
Join Date: May 2008
Posts: 674
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main oppression and possibly side Bottomless Trap Hole for some extra protection; just my preference.
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08-07-2010, 10:05 PM
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#16
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LGWhiteGlint
Join Date: Oct 2009
Location: Lancaster
Age: 33
Posts: 9,105
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Corridor of Dispair would be alot better against glads by far.
use Grave of the Super Ancient Organism along with Gravity Bind. so if you have Corridor out and Super Ancient, they cant use Gyzarus or Herk, or Prime, or any big monsters that stop your stratagy. i'd say mabe a spell repro, or a magical stone for it. but since your stalling, and your field is vunerable, it will definatly add a nice boost to your defences.
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08-07-2010, 10:08 PM
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#17
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Me?
Join Date: May 2008
Posts: 674
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Quote:
Originally Posted by Draon
Corridor of Dispair would be alot better against glads by far.
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Do you mean Corridor of Agony?
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08-07-2010, 10:14 PM
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#18
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LGWhiteGlint
Join Date: Oct 2009
Location: Lancaster
Age: 33
Posts: 9,105
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yea sorry. forgot the name. i knew it was Corridor of something
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08-08-2010, 12:38 AM
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#20
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LGWhiteGlint
Join Date: Oct 2009
Location: Lancaster
Age: 33
Posts: 9,105
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hand destruction dosent work unless you need things in grave, and dont care for the -1.
if you wouldent mind compromising a little bit of speed, then just dont use Hand Destruction, and just go right to keeping your 3x Fader and just adding in 3x Roar
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08-08-2010, 12:40 AM
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#21
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Registered User
Join Date: Mar 2010
Posts: 160
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Wouldn't Giant Trunade or some other card that can bounce s/t screw you over?
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08-08-2010, 02:50 PM
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#22
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I'll Nep Your Face
Join Date: Dec 2009
Posts: 3,176
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This is why Prohibition is there. Prohibiting S/T removal is fairly effective, since the only cards that can get rid of Prohibition are Prohibited.
Oppression takes care of Monster-based bounce.
I think I'll go -2 Hand Destruction, -1 Card Destruction, +3 Roar.
Additional Comment:
bumpity bump!
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08-08-2010, 03:12 PM
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#24
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Pojo Veteran
Join Date: May 2007
Posts: 669
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I would run 2 Bait Doll instead of Marron. Since that would recycle a little better and be more dependable.
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08-08-2010, 03:14 PM
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#25
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No.
Join Date: Jul 2010
Location: Wherever you're not.
Posts: 2,535
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Marron's part of the Deck-out strategy.
And Prohibition shutting down MST, Heavy Storm and other stuff that can destroy Clock Tower is just pro.
You sir, are extremely original.
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