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Old 08-07-2010, 05:55 PM   #1
bwang
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Default Tick Tock - Clockwork Control

Monsters: 6
3 Battle Fader
3 Effect Veiler

Spells: 29
3 Clock Tower Prison
3 Pot of Duality
3 Upstart Goblin
3 Magic Reflector
3 Prohibition
3 Temporary Truce
2 Nightmare's Steel Cage
2 Swords of Revealing Light
2 Magical Stone Excavation
2 Terraforming
1 Spell Reproduction
1 The Mask of Remnants
1 Dark Hole

Traps: 4
2 Solemn Warning
2 Skill Drain
1 Solemn Judgment

How the deck works:
This deck is *not* a burn deck. It is also *not* a turbo deck, although some draw power would be nice if I could find the room.
The idea is as follows: Stall until I find Clock Prison and some protection for it. Play Prison, then protect it with Magic Reflector (easy to use) and Prohibition (hard to use, but since I get to Prohibit S/T removal, it makes it a lot harder for them to destroy Prohibition). Then sit back, relax, and watch the opponent deck themselves out through drawing (because of Bait Doll's effect, I will never deck out).
EDIT:
-3 Thunder Dragon
-3 Toon Table of Contents
+2 Gold Sarcophagus
+2 Hand Destruction
+2 Royal Oppression
EDIT AGAIN:
-1 Marron
-1 Mass Driver
+1 Bait Doll
+1 Needle Ceiling <- Filler, might replace with 2nd Road or Bait Doll
R/F Please!
EDIT AGAIN:
Deck updated for the new format. No Heavy Storm makes it very happy.
EDIT AGAIN: Bait Doll replaced with The Mask of Remnants
EDIT AGAIN: Updated for the March 1 format.
EDIT AGAIN: Holy WTF Temporary Truce???
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Old 08-07-2010, 06:02 PM   #2
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Prime Material Dragon/Macro Cosmos.
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Old 08-07-2010, 06:18 PM   #3
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I'm likin the creativity, nice job. My suggestions:

-1 Clock Tower Prison
-1 Spell Reproduction
-1 Card Destruction
-1 Magic Reflector {with all of your Spell Reproduction / magical stone excavations you don't need to run 3 copies of everything since they can be recycled}
-1 Nightmare's Steelcage
-3 Prohibition {with so many different spell/trap removal options I don't think these will help much, but if they work for you, then find another 3 cards to take out}

+3 Lava Golem (Gets rid of that pesky Prime Material Dragon, can be an alternate Win Condition, also Trade-In Fodder)
+2 Blue-Eyes Toon Dragon
+3 Trade-In

I hope I was of some help.

Please r/f my deck: http://www.pojo.biz/board/showthread...1#post18801151

Edit: You could also try out the Blue-Eyes/White Stone of Legend Draw engine to help thin out the deck faster like an exodia deck. And I forgot to mention that I would tae out Level Limit and Gravity Bind for Threatening Roar, i find it more reliable since its also chainable.
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Old 08-07-2010, 06:35 PM   #4
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¬¬
I've read the decklist like 3 times and I can't actually notice how this deck works
can someone expalin it to me?? I see some stall and recycle engine... are you pretending to win with Mass Driver or what??
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Old 08-07-2010, 06:41 PM   #5
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Quote:
Originally Posted by Aman View Post
¬¬
I've read the decklist like 3 times and I can't actually notice how this deck works
can someone expalin it to me?? I see some stall and recycle engine... are you pretending to win with Mass Driver or what??
thin the deck out as quickly as possible, use Outstanding Dog Marron as tribute fodder for Mass Driver. Outstanding Dog Marron gets recycled back into the deck so just repeat the process over and over again to inflict damage while using all those stall cards to prevent life-point loss.
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Old 08-07-2010, 06:44 PM   #6
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Sadly if your opponent has Prime Material Dragon/Macro Cosmos, you're screwed.
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Old 08-07-2010, 06:52 PM   #7
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Quote:
Originally Posted by Intervention View Post
Sadly if your opponent has Prime Material Dragon/Macro Cosmos, you're screwed.
side in Imperial Iron Wall for Macro, and Lava Golem takes care of Prime Material Dragon.
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Old 08-07-2010, 07:50 PM   #8
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Deck looks kinda slow atm. Try running Into The Void, Hand Destruction, Gold Sarcophagus and Magical Explosion. Then the deck'll have some speed and an alternate win condition. Not really sure what to take out for them though...
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Old 08-07-2010, 08:02 PM   #9
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This deck is not a burn deck.
Its wins by stalling until the opponent decks out. The lock is 7 cards in hand, one of which is Marron, and Clock Tower with 4 counters and enough protection to keep it alive. Then I repeatedly throw Marron in the End Phase, add it back to my hand, and do nothing else. Meanwhile, my opponent cannot inflict battle damage, and will deck out.
Most of the deck either stalls/deck thins to get Clock Tower and Reflector, or protects Clock Tower. I'm think about running Field Barrier, but I need Prohibition to stop Brionac and Trunade from bouncing my Tower.
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Old 08-07-2010, 08:36 PM   #10
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If your opponent has say, Hand Destruction, you'll probably lose though.
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Old 08-07-2010, 09:09 PM   #11
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What? How? My hand still stays 7 cards, and I get to pick what to throw. My opponent cannot activate Hand D. unless I also have 2 cards in my deck.
Besides, as long as Marron isn't RFG'd I cannot deck out.

Additional Comment:

Quote:
Originally Posted by mak31589 View Post
Deck looks kinda slow atm. Try running Into The Void, Hand Destruction, Gold Sarcophagus and Magical Explosion. Then the deck'll have some speed and an alternate win condition. Not really sure what to take out for them though...
Deck isn't an FTK, so Into The Void is useless. I might add Sarco, though, since I want to get Protection for the Clock Tower as quickly as possible.
Now, the question is, what to side?
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Old 08-07-2010, 09:24 PM   #12
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Is that true?
You need 2 cards in your deck otherwise opponent can't activate Hand Destruction?
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Old 08-07-2010, 09:25 PM   #13
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Definitely side Imperial Iron Wall, G.B. Hunter (Glads can destroy your cards easily), also Royal Oppression can be a good side.
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Old 08-07-2010, 09:33 PM   #14
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I quote the Wiki (which is hopefully correct):
Quote:
"Hand Destruction" cannot be activated if either player has 1 or less cards in their hand and/or remaining in their Deck.
Additional Comment:

Quote:
Originally Posted by You! View Post
Definitely side Imperial Iron Wall, G.B. Hunter (Glads can destroy your cards easily), also Royal Oppression can be a good side.
OK, so to start the side:
3 D.D. Crow
2 Imperial Iron Wall
2/3 Consecrated Light
1/2 Royal Oppression
I don't like G.B.Hunter against Glads (she's too easy to run over). What do people like to use against them? I think Oppression works.
In fact, I should probably main Oppression.
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Old 08-07-2010, 09:57 PM   #15
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main oppression and possibly side Bottomless Trap Hole for some extra protection; just my preference.
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Old 08-07-2010, 10:05 PM   #16
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Corridor of Dispair would be alot better against glads by far.

use Grave of the Super Ancient Organism along with Gravity Bind. so if you have Corridor out and Super Ancient, they cant use Gyzarus or Herk, or Prime, or any big monsters that stop your stratagy. i'd say mabe a spell repro, or a magical stone for it. but since your stalling, and your field is vunerable, it will definatly add a nice boost to your defences.
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Old 08-07-2010, 10:08 PM   #17
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Quote:
Originally Posted by Draon View Post
Corridor of Dispair would be alot better against glads by far.
Do you mean Corridor of Agony?
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Old 08-07-2010, 10:14 PM   #18
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yea sorry. forgot the name. i knew it was Corridor of something
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Old 08-08-2010, 12:19 AM   #19
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Side is now:
3 D.D Crow
2 Consecrated Light
2 Corridor of Agony
2 Grave of the Super Ancient Organism
2 Imperial Iron Wall

I really want to main Oppression. It stops all Synchros and all Glads, and interferes in no way with my deck (I can always replace Fader with Threatening Roar). Any ideas on what to take out for it?
Toon Table of Contents and Thunder Dragon feel pretty useless in this deck. They thin and do nothing else (usually, Thunder Dragon can feed a draw spell and Toon Table puts counters on RML).
Perhaps:
-3 Thunder Dragon
-3 Toon Table of Contents
+2 Gold Sarcophagus
+2 Royal Oppression
+2 Hand Destruction

Additional Comment:

Above changes applied. I don't like Hand Destruction, though. Does anyone have a good replacement? It doesn't necessarily have to be a draw spell. Perhaps 2 more Terraforming?
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Old 08-08-2010, 12:38 AM   #20
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hand destruction dosent work unless you need things in grave, and dont care for the -1.

if you wouldent mind compromising a little bit of speed, then just dont use Hand Destruction, and just go right to keeping your 3x Fader and just adding in 3x Roar
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Old 08-08-2010, 12:40 AM   #21
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Wouldn't Giant Trunade or some other card that can bounce s/t screw you over?
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Old 08-08-2010, 02:50 PM   #22
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This is why Prohibition is there. Prohibiting S/T removal is fairly effective, since the only cards that can get rid of Prohibition are Prohibited.
Oppression takes care of Monster-based bounce.
I think I'll go -2 Hand Destruction, -1 Card Destruction, +3 Roar.

Additional Comment:

bumpity bump!
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Old 08-08-2010, 02:57 PM   #23
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I absolutely love the idea of this Deck.

Swords of Revealing Light/Messenger of Peace/Level Limit Area B?
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Old 08-08-2010, 03:12 PM   #24
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I would run 2 Bait Doll instead of Marron. Since that would recycle a little better and be more dependable.
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Old 08-08-2010, 03:14 PM   #25
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Marron's part of the Deck-out strategy.

And Prohibition shutting down MST, Heavy Storm and other stuff that can destroy Clock Tower is just pro.

You sir, are extremely original.
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