Page 30 of 618 FirstFirst ... 20 28 29 30 31 32 40 80 130 530 ... LastLast
Results 291 to 300 of 6180
  1. #291
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Ashthra View Post
    Certainly, no one would want an area/zone shoved into the game just for the sake of it being there with no ties to the story whatsoever. That's what we have currently for about 85% of the game.
    The current areas, as desolate and barren as they are, have still been made with the setting in mind. There is nothing that feels tackled on because of the visual appeal alone. The airship/dragon structure in Mor Dhona is the icon of this sort of design.

    The problematic issue, but something that can help the scenario writers in the long run, is that XIV is a Tabula Rasa as far as the setting is concerned. While in XI lot of events of significance had already happened in the past, in XIV we play in the Age where similar events are happening right now.

    They can, as such, justify a lot of landmarks by saying "the garleans did it" or "the primals did it". But if they move too far past their original intentions just because they feel that there has to be more landmarks that stand out that may not fit in with the lore they have set up in the long run, it's going to get really shallow really quick.

    I can already notice that "the dzemael darkhold" was pretty much made up on the fly (for some part) to justify RAIDZ instead of being planned from the beginning and then designing the raid around the setting.

    To be honest, the Archons sound to be the same way. "Guess what could be EPIC random-san?!? 12 iconic bad-ass legendary heroes that came seemingly out of nowhere! Make up something to justify their addition to the lore, quick. Also, make the grand company leaders wear RELIC WEAPONS, holy crap that's kick-ass! Better change their names to EPIC WEAPONS though. Also, let's name our new pulled-out-of-a-hat crafting system MATERIA SYSTEM (FF7 materia, you get it????)"

    The list fortunately doesn't go on for that long... yet. But you hopefully get the point. This is a slippery slope and I don't feel like the job system is going to help the situation. They may be able to change the gameplay, but they can't change the established setting without ruining it if they aren't actually paying attention as to what fits and where.

    So in a nutshell, cool is cool regardless of where it spawned from, but lots of cool things stacked on without believable lore keeping it all together makes for a very shallow experience. It's like the creationist mindset, except the developers are the God that makes everything fit together naturally and in a believable way. It's even harder when your game isn't trying to be over-the-top but instead classy and somewhat realistic in a fantasy setting, and still make inspiring and "epic" environments.

    Fortunately if they can pull it off, it'll be very satisfying. More-so than in a game where you're fed mind-blowing environments and monsters from the get-go. There is never going to be as large of an impact when you get to a really cool looking ,but still somewhat classy area later on. Everything is epic = nothing is epic.

    But it does make for awesome pre-release trailers, I admit.
    (3)
    Last edited by Betelgeuzah; 07-17-2011 at 09:12 PM.

  2. #292
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/19/11 15min recast on warp.

    Thread was started Nandatte about the warp costing 0 anima and 15 minutes recast and asking if players feel 15 minutes is too long or should of been like current (old way), in the thread some asked why does it need to be 15 minutes, and it doesn't help the crafters delivering to the NPC's for local levels.

    Here's reps response.

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/16333

    Quote Originally Posted by Triairy View Post
    皆さん、こんにちは。
    Hello Everyone, (Minasan = everyone)

    デジョンのリキャストタイムについて開発チームと確認してきました。 デジョンのリキャストタイムを15分に設定した理由としては、少し遠出をしたときなど、1回の遊びを15分くらいと想定しており、街中や近場のキャンプ間 などでの使用は想定していないためです。
    Checked with the dev team regarding the recast time on warp. The reason 15 minutes was set as recast time is because this should be used when you travel far and figured 15min per cast is about right, we didn't set this for within city or near by camps.
    (1)

  3. #293
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/19/11 recast time on arise too long

    Smile started a thread regarding recast time for arise (rebirth?? in English?) being too long.

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/16321

    Quote Originally Posted by Smile View Post
    リキャスト長すぎて使いものにならない気がします。
    幻術師の調整も兼ねてアレイズを入れたのだと思いますが
    1回しか使えない蘇生スキルではみんな呪術使うのでは?
    I think the recast time is too long and isn't useful at all.
    I believe it was put in to adjust CON but if its only 1 time resurrection skill then wouldn't people use it as THM?


    それに幻術にクラスチェンジしてアレイズセットしたら
    1800秒待たないと準備が整わないとか・・・
    If you switch class to CON and set arise wouldn't you have to wait 1800 seconds...
    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。
    Hello Everyone,

    アレイズのリキャストタイムについて、松井と確認してきました。アレ イズについては、デスペナルティがかからずすぐに戦闘に復帰できるなど効果が強力です。そのため使いどころを考えて、1バトルに1回だけ使えることを想定 しているため30分のリキャストタイムを設定しています。
    Talked with Matsui regarding arise's recast time. For arise, it is very powerful where you can come back to life without any death penalty and fight right back. And for that reason 30 minute recast time was set so it can be used once in one battle.
    (3)

  4. #294
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Evaded the part about having to wait 1800 seconds >_<
    (0)

  5. #295
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Victor View Post
    Evaded the part about having to wait 1800 seconds >_<
    lol true (°口°; ) !!
    (0)

  6. #296
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Victor View Post
    Evaded the part about having to wait 1800 seconds >_<
    I posted on that JP thread in response to Triairy (Rep) to see if they can check with dev on situations like when you just logged in or when you're doing something else and your friends ask you to change to CON and to put arise on for instance raid, if it's possible to remove all the buffs upon entering instance raid but at same time reset all the recast timers. For regular outside parties, leve's don't think there is a way to resolve this but if its for instance dungeon type of content don't see why it's not possible.

    We'll see if they respond.
    (1)

  7. #297
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by ObeiKinstar View Post
    Thanks very much Reinheart!

    If possible can you tell what the JP are saying about the new repair system and dark materia? I would love to know what they think.
    Hi Obei, it's almost the same as NA side some saying it's good, some saying WHY DARK MATTER!?, some saying it had a meaning to why it used certain materials now it don't, some saying why not just have one type of dark matter and increase amount needed for higher level rather than making different version G1-G5 + if they increase level cap does that mean they are going to make G6+ - no response yet on those.

    I'm curious myself about why dark matter, it's Final Fantasy and they are good with story lines on all their games so hoping their is a good reason how this dark matter magically repairs everything.
    (1)

  8. #298
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reinheart View Post
    I posted on that JP thread in response to Triairy (Rep) to see if they can check with dev on situations like when you just logged in or when you're doing something else and your friends ask you to change to CON and to put arise on for instance raid, if it's possible to remove all the buffs upon entering instance raid but at same time reset all the recast timers. For regular outside parties, leve's don't think there is a way to resolve this but if its for instance dungeon type of content don't see why it's not possible.

    We'll see if they respond.
    Maybe it would be nice if it had an 3 min cool down upon equip or an 5 min cool down. I think anything lower than 3 mins can be abused badly.
    (0)

  9. #299
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    特に泳ぐについては、まだまだ先ですが、拡張パックレベルで水中も作りこんで、
    トライしてみたいと思っています。「泳ぎながら○○」ってアニメーションすごい数必要ですがw
    EQの水を使った仕掛け、当時超新鮮でした。
    (何度も溺れてドザ○モンになりましたが… 噴水でスキル上げしたなあ…
    それ以前にwoodelfでスタートして落下死しまくったけど…)
    水中神殿レイドとか楽しいですよね。泳ぐだけじゃなく、水中もセットで!と思ってます。
    Swimming is long long away but would like to try under water in expansion.
    {Swimming and XXXX} type of animation requires lots of animation lol.
    It was really fresh (new) how EQ used their water.
    (Drowned many times but skilled up fountain (swimming?)skill... but before that died from falling a lot starting from woodelf...)
    Thinking Underwater Shrine raide is fun, not only swimming, but set with underwater!
    As an Former EQ player, I can give some context.

    Totally understand what he means by drowning while skilling up swimming (yes you had to skill it up to get faster swimming speed, oxygen was calculated with Vitality).

    The "Falling a lot from Woodelf", is a reference to the Wood Elves starting city which is a treetop city with bridges and lifts....and several newbies falling off the platforms to their death (or monks training their safe fall skill). Having the FFXIV equivalent of Kedge Keep (EQ's Underwater dungeon Yoshida's is refering to) would be something quite interesting.
    (1)

  10. #300
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    while skilling up swimming (yes you had to skill it up to get faster swimming speed, oxygen was calculated with Vitality).
    Those are things i would like to see in the future. Field Abilities that actually permit you 'to do more' in the world if skilled or increased and not only for combat.
    (3)

Page 30 of 618 FirstFirst ... 20 28 29 30 31 32 40 80 130 530 ... LastLast