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  1. #4151
    Player
    Airget's Avatar
    Join Date
    Mar 2011
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    2,605
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 90
    Quote Originally Posted by RoosterAgathos View Post
    way to jump on the tebowing bandwaggon
    Ya unless Tebowing was done before XI was released that's the standard /heal animation for humes in XI lol.
    (0)

  2. #4152
    Quote Originally Posted by Airget View Post
    Ya unless Tebowing was done before XI was released that's the standard /heal animation for humes in XI lol.
    Yeah so we'll see how Elezen, Roe and Miqotes are lol.
    (0)

  3. #4153
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Response - Ifrit Extreme Strategy ?? translation

    Quote Originally Posted by Sylkis View Post
    Looking at some videos and through that guide, all the skill names seem to be same as normal Ifrit.
    The exploding AoE debuff put on a player is called Sear, the DoT effect from the charge attack is called Deep Burn.

    Here are the names anyway though:
    熱風 Sear
    光輝の炎柱 Radiant Plume
    クリムゾンサイクロン Crimson Cyclone
    エラプション Eruption
    インシネレート Incinerate
    バルカンバースト Vulcan Burst
    爪(通常物理攻撃) (Ifrit's) Claw (Normal Attack)
    地獄の火炎 Hellfire

    For this part 怒りの炎後 , you can just say after Ifrit glows red but the exact line is "Ifrit is engulfed in raging flames!" .
    Thank you

    Quote Originally Posted by Leo_Hart View Post
    NP, here is JP strat, hope somebody can translate :

    《WS情報》
    WS Information

    1回目火炎後、怒りの炎に包まれたあとは
    左右の角折り状況によって各WSの発動パターンが追加または変化
    After the 1st flame, Ifrit glows read
    Depending on the incap situation of the left/right horns the WS pattern gets added or changed.

    柱出現中はエラプションとバルカンバーストのみ
    When the nails are out only uses Eruption and Vulcan Burst.

    ・光輝の炎柱
    Radiant Plume
     ①マップ中央に円状サラミ4つ展開 - 1) From the center of the map 4 radiant plumes in circle shape
     ②外周にそって半円のサラミを複数展開 - 2) From the outside edge several radiant plumes in circle shape
     ③イフリートの足元周辺と中央当たり以外全域にサラミ展開 - 3) Radiant plumes around everywhere except Ifrit's feet and center area
     ④イフリートの足元周辺以外全域にサラミ展開 - 4) Radiant plumes everywhere except by Ifrit's feet.
     ⑤マップ全域にサラミ展開 - 5) Radiant plume on entire map

     上記パターンのいずれかで発動
    Above patter will happen with either condition.
     HP85%以上→①② - HP Above 85% > 1 or 2
     怒りの炎後(角両方折れ)→①②③ - After Ifrit glows (both horns broken) > 1,2,3
     怒りの炎後(角1本折れ)→①②③④ - After Ifrit glows (only 1 horn broken) > 1,2,3,4
     怒りの炎後(角折り無し)→①②③④⑤ - After Ifrit glow (no horn broken) > 1,2,3,4,5

     回避方法は
     盾はイフを外周沿いに配置、他はイフ後ろまたは内側に立ち
     外周から少し内側で全員が戦闘できるようにすることで
     全域以外のパターンであれば移動なしもしくは少し移動することで回避可能
     サイクロン後など不意に中央展開がくると被弾しやすいので常に立ち位置注意
    To avoid
    Tank to place Ifrit on the outside edge and others stand behind or inside
    By making it possible to fight this way you only need to move a little to dodge or don't even need to move at all. After cyclone you have to make sure your standing position or could end up dying when the plume comes in center area.

     サラミとサラミの境界に立つと複数ヒットするので注意
     回避できないと思ったらサラミ中央で一発被弾で耐える
    When standing right between two radiant plumes you get multiple hits so be carefule.
    If you think you can't dodge stand in center of one radiant plume and try to stay alive with that one damage.

    ・クリムゾンサイクロン
     飛び上がってマップ端へ着地し、逆端へ突進、落ちてくる場所は8方位のいずれかまたは複数
    Crimson Cyclone
    Jumps up and lands on edge of the map and charges towards the other end of the map. There are 8 landing positions and or multiple.

     ①東西南北いずれかから1匹出現逆端へ突進 - 1) pops and charges towards other end of the map
     ②東西南北いずれかから時計回りに3匹出現、時計回りに順番に逆端へ突進 - 2) 3 pops in clock wise order in either east/west/south/north corner and charges in clockwise order
     ③東西南北いずれかから時計回りに4匹出現、時計回りに順番に逆端へ突進 - 3) 4 pops in clock wise order in either east/west/south/north corner and charges in clockwise order
     ④東西南北いずれかから時計回りに4匹出現、同時に逆端へ突進(回避不可) - 4) 4 pops in clock wise order in they all charge towards other end at same time (can't avoid)

     上記パターンのいずれかで発動
    Above pattern happens with following condition
     HP85%以上→① - HP85% and above > 1
     怒りの炎後(角両方折れ)→② After Ifrit glow (both horns broken) > 2
     怒りの炎後(角1本折れ)→③ After Ifrit glow (1 horn broken) > 3
     怒りの炎後(角折り無し)→④ After Ifrit glow (no horns broken) > 4

     真イフ時より当たり判定がかなり幅広い(イフとイフの隙間は完全NG)
     WS発動位置によって落ちてくる方角が概ね決まる(?)
    The range is much larger than Ifrit (Hard) and standing between Ifrit and Ifrit is no good.
    Depending on WS start position the landing position is decided (?)

     被弾すると「熱傷」追加効果 75ダメージ/3s 180s
    If you get hit you will get DoT damage for 75 damage / 3 seconds for 180 seconds

     さらにサイクロン後ヘイトリセット、誰かをランダムでターゲット
     必ずインシネレートを放つ
    Also after the Cyclone it resets hate and randomly targets someone, and uses Incinerate

     回避方法は
     イフが飛んだら時計回りに走り出し順番に来るイフの突進に合わせて外周を走る
     ただし完全に対角線上に1匹目のイフが落ちてきた場合は回避困難なため
     一度半時計周りに引き返し、一回被弾後時計回りに走ったほうが無難
     (ムリに時計回りに走ると連続被弾するため)
    To avoid
    Once Ifrit jumps run clockwise and look at the Ifrit's order and run along with it.
    However if Ifrit is directly accross from you it's hard to avoid so it's better to run anti clockwise first to dodge (Running clockwise in this situation you will get hit by multiple)

    ・エラプション
    Eruption
     ①5人ターゲットで順番に地割れ発生 - Targets 5 people and effect starts in order
     ②同時2人ターゲットで追尾3連地割れ発生 - Targets 2 at same time 3 additional eruptions follow
     ③6人ターゲットで順番に地割れ発生 - Targets 6 and effect starts in order
     ④同時3人ターゲットで追尾3連地割れ発生(爆発がちょっと早い?) - Targets 3 at same time and 3 additional eruptions follow (eruption seems faster?)

     上記パターンのいずれかで発動
    Above pattern happens with following condition
     HP85%以上→①② - HP85% and above > 1, 2
     怒りの炎後(角両方折れ)→①② - After Ifrit glow (both horn broken) > 1, 2
     怒りの炎後(角1本折れ)→①②③ - After Ifrit glow (1 horn broken) > 1, 2, 3
     怒りの炎後(角折り無し)→①②③④ - After Ifrit glow (no horns broken) > 1, 2, 3, 4
     (たぶんこうだと思うけど自信無し) - (I think it's this but not sure)

     回避方法は
     真イフと同様に基本あとだし行動で地割れが起こったら走って避ける
     イフは外周誘導で
      他 イフ 盾
        他
     のように盾以外を2方向配置して中央と外周に分かれて逃げる
     最初のエラプがひとつ=順番エラプションなので
     一度自分にターゲットが来たらイフの位置へ戻って良い
     来てない場合はすぐ戻らないようにする
    To avoid this
    Just like Ifrit hard more run away once you see the cracks if the setup is like
    other ifrit tank
    other
    Then aside from the tank have 2 placements and run center or outside
    If the first eruption is only one then it's eruption in order so if that target came to you already you can go back to ifrit's position, if it didn't shouldn't go back right away.

    ・インシネレート
    Incinerate
     TP使用のWSではなくクリムゾンサイクロン直後に
     すぐもしくは爪を一回挟んで発動
     被弾すると被弾者とその周囲に「熱風」200~250ダメージ/3sec 30秒継続
    It uses right after crimson cyclone and isn't TP based WS or uses after the claw.
    When you take the damage that person and people around will get sear damage for 200-250 damage / 3 seconds which last 30 seconds.

     回避方法は
     ターゲットされてる人がインシネレートをしてくるまで外周を走り続け振り切って避ける
     それ以外の人は中央待機(リセットされても敵視緑なためケアルや内丹などでヘイトを上げない)
     その後盾がタゲを取る
     真イフと違いイフの胴体に埋まるように立つとイフ側が位置調整するため
     すり抜け回避はやや難しい
    To avoid this
    The person being targeted keep running the outside till Incinerate starts and dodge it, for others run in center and wait (even if it resets the enmity is green so don't cure and such to gain enmity) after the tank takes the target. Unlike Ifrit Hard mode standing on top of Ifrit, Ifrit will adjust position so it's hard to dodge by running through.

     もし食らったらリジェネもらって離れておくとか、一回死ぬとか
    If you take damage get regen and stay away or die once.

    ・バルカンバースト
    Vulcan burst
     真イフ同様周囲500ダメくらいノックバック - Just like Ifrit hard mode takes about 500 damage + knock back.
     真イフと違いTP使用のWSではなく通常攻撃のひとつとしてたまに使用 - unlike Ifrit hard it's not TP bases but uses as regular attack once in a while.
     直後にWSが来ることが多いため注意 - Right after it uses WS a lot so be carefule.

    ・爪(通常物理攻撃)
    Claw (regular physical damage)
     前方範囲 - Front cone shaped aoe
     真イフと違い埋まるように立つとイフ側が位置調整するため
     位置調整時にイフが回転して盾以外のメンバーへ爪被害がでることがあるので注意 - Unlike Ifrit Hard mode when you stand on top of Ifrit it adjust position so sometimes when it does the adjustment and Ifrit turns around it could hit other members with the claw damage so be careful


    《モード遷移と行動パターン》
    Mode and movement pattern

    1.HP85%以上 - HP85% and above
     通常:爪、バルカンバースト - Regular - Claw, Vulcan Burst
     WS:クリムゾンサイクロン、エラプション、光輝の炎柱 - WS: Crimson Cyclone, Eruption, Radiant Plume

    2.一回目の柱4本出現中(HP85%↓) - After the first 4 claws (Under HP85%)
     85%わったら中央に柱4本出現、制限時間50秒 - Once it breaks under 85% 4 nails pops in center time limit is 50 seconds.
     柱出現後22秒後くらいあたりから5人へ順番にエラプション - once the claw pops after around 22 seconds there will be eruption targeting 5 people in order
     地獄の火炎1回目 - First Hell Fire

    3.HP60%以上 - Above HP 60%
     1回目火炎直後に怒りの炎に包まれてモードチェンジ(体が光る) - Mode changes by Ifrit glowing red
     各WSのパターン変化または追加 - Individual WS pattern change or get added.

    4.二回目柱出現中(HP60%↓) - 2nd nails pop (Under 60% HP)
     60%わったら外周に柱8本出現、制限時間65秒 - Once you break 60% 8 nails pop on the outside area - time limit is 65 seconds
     柱出現後22秒前後くらいあたりから7人へ順番にエラプション - After 22 seconds from nails pop there will be eruption targeting 7 people in order
     地獄の火炎2回目 - 2nd Hell Fire

    5.HP35%以上 - Above 35% HP
     3と同様の行動パターン - same pattern as #3.

    6.三回目柱出現中(HP35%↓) - 3rd nails pop (under 35% HP)
     35%わったら柱13本出現、制限時間75秒 - Once you break under 35% HP 13 nails pop - time limit is 75 seconds
     柱出現後22秒前後くらいあたりから7人へ順番にエラプション(1週目エラプ) - After around 22 seconds there will be eruption targeting 7 people in order (1st eruption)
     柱出現後42秒前後くらいあたりから7人へ順番にエラプション(2週目エラプ) - After around 42 seconds there will be another eruption targeting 7 people in order (2nd eruption)
     地獄の火炎3回目 - 3rd Hell Fire

    7.HP35%未満 - Under HP35%
     3と同様の行動パターン - Same as pattern #3

     ※柱出現後イフのHPを一定以上削ると強制的に火炎発動
    *When the nails are up and you deal certain amount of damage to Ifrit it will use Hell Fire automatically
    Source:

    Quote Originally Posted by Leo_Hart View Post
    ** Please give Hal Walker (Ridill) credit by pressing like on the blog post **

    Sorry I'll try to clean it up later, but that should be it for now

    Good luck
    (15)
    Last edited by Reinheart; 07-12-2012 at 05:20 AM.

  4. #4154
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/12/12 1.23 MNK SS with Skirmish weapon

    JP side has old thread talking about how Puglist weapons graphics sucks, since garuda weapons it's starting to get better so thread is talking about future designs like glove type or just commenting on the new gears and stuff right now.

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    Quote Originally Posted by Coven View Post
    特殊教練の格闘武器ですがデザイン的には非常にカッコイイのですね。
    手にもつタイプでもカタール的なデザインなら結構アリだなと思いました。
    グッジョブだと思います
    The puglist weapon design from Skirmish is really cool. Even for the types where you hold if it's like Katar I think it's alright. I think this is good job.
    パッチ1.23で実装が予定されている特殊戦教練の報酬武器についてのコメントありがとうございます。
    モンクで装備した姿を撮影してみましたので是非ご覧ください
    Thank you for the comment regarding the reward weapon from Skirmish planned to be released in 1.23. Here's an image of Monk equipping it so check it out
    いやぁ、かっこいい・・・
    This looks cool ...

    トピックスでご紹介しているとおり、特殊戦教練は4~8人PTで挑戦できますので
    気軽に挑戦してみてくださいね。
    As shown in the topics Skirmish can be challenged with 4-8 player parties so please try it out casually
    (10)

  5. #4155
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/12/12 1.23 /pray emote update.

    I saw the same question asked in the NA side also - regarding if /pray will be like /sit where you stay in that position or if it's just like other emotes.

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    Quote Originally Posted by Koharu View Post
    これは、FF11のヒーリングみたいなものかな?
    任意で祈ったり(座ったり?)立ったりできるのでしょうか気になります。
    Is this like FF11's healing? You can it option to be in pray (sit?) and stand up, bit curious.
    Quote Originally Posted by Litta View Post
    「/sit」と同じ扱いなんですかね。
    祈ったモーションからすぐに戻るのではなく、その祈りの状態キープなんでしょうかね。
    Is it like the /sit motion?
    Is it where it stays in pray motion and not where you pray and go back right away


    FF11でもずっとこの状態の人が多かったから、
    「/sit」と同様なら街中祈りだらけにもなりそうですがw
    In FF11 there were lots of people in that stance so if it's same as /sit we may see lots of people praying in town w
    パッチ1.23で実装予定のエモート「祈る(/pray)」は「座る(/sit)」と同じ扱いではなく、
    他のエモートのように一時的なもので「祈る」エモートが終われば、自動的に立ち上がります。
    /pray emote planned for 1.23 isn't same as /sit and like other emotes it's temporary so once the emote is complete you will automatically stand up.


    このスレッドであげられている他のエモートについても実装できるかどうか検討していきますので、
    引き続きフィードバックがあればお待ちしております!
    We will look into other emotes also to see if it's possible to implement so if you have any other feedbacks please let us know, thanks!
    (7)

  6. #4156
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
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    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/12/12 Update - targeting - Auto Target next mob?

    More comment on the targeting thread

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    Quote Originally Posted by Irou View Post
    敵を倒すと何もターゲットしていない状態になってしまいます。
    自動で次の敵をターゲットしてさくさく戦い続けたいです。
    FF11では出来ていましたが、何故かFF14ではオートターゲット機能がありません。
    新生で実装希望。これが無いと遊ぶ気になれません。
    After defeating a mob the target get's removed to a point where you're not targeting anything, would like to automatically target the next enemy to fight smoothly.
    In FFXI this was possible but for some reason in FF14 this auto target feature doesn't exist. Would like to have this implemented in 2.0, without it don't feel like playing.
    ご説明ありがとうございます。
    この点について現時点で具体的に確定しているものはありませんが、
    ご要望にあるようなオートターゲット機能については、実装するかどうかを含めて今後検討していきます。
    Thanks for explaining, for this one we don't have something that confirmed yet but we will be looking into seeing to release or not for auto target feature like the one you requested.

    今後また何かありましたらフィードバックをお願いいたします。
    If there is anything else please leave a feedback, thank you.
    (10)

  7. #4157
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Thank you, Subliman! *gives cookie*
    (2)

  8. #4158
    That's the one thing I figured they would have taken from XI..it was such a ...nice and simple feature. Sure it can screw you over if you mistime yourself and blow up the wrong mob which proceeds to decorate it's lair with your and your alliances entrails, but it worked.
    (1)

  9. #4159
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
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    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Elexia View Post
    That's the one thing I figured they would have taken from XI..it was such a ...nice and simple feature. Sure it can screw you over if you mistime yourself and blow up the wrong mob which proceeds to decorate it's lair with your and your alliances entrails, but it worked.
    You would think they would take the good things from XI more often, as there was quite a lot of good things, but it appears they are too busy taking things from wow (jk, or am I? lol) I really liked that feature of auto target in XI.

    The weapon pic looks nice also, looking good in action Thank you Reinhart for the translation!
    (2)

  10. #4160
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/13/12 Update - 2.0 - Targeting system

    Another update on targeting thread by Mocchi

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    新生で仕組みが変わるのならば、ターゲットを視覚的に見えるようにしてはどうでしょうか。
    FF12のターゲットラインなんかがわかりやすいですね。
    誰が誰をターゲットしているのかがわかれば、別の敵をタゲったり
    白魔法(エスナやレイズ等)の被りを防げたりできるかもしれません。
    In 2.0 if the targeting system is going to change how about being able to see the target physically, easy one is something like FF12's target line.
    If you can see who's targeting what you can target other mobs, or like can avoid situations like two people casting esuna/raise on same person.
    ターゲットを可視化して欲しいという件、新生版ではキャラクターをターゲットした際、そのキャラクターが実行しようとしているアクションとその対象が表示されるようになります。
    Regarding being able to see the target in 2.0 when you target a character you it will display that characters current action and their target will be displayed.


    TABキーに”敵を順番にターゲット”を割り当てていますが、時々というか頻繁にタゲがあらぬ方向へ飛んで行くので、”近くの敵から順番にターゲット”するようにしてほしいです。
    I have the TAB key set so it targets the enemy in order but sometimes or I should say more frequently the target goes somewhere else so would like it to be able to target in order from the closest one.
    新生版ではターゲットシステムが一新されるため、現状とはターゲットの仕組みが異なりますが、デフォルトのキー配置では何もターゲットしていない状態でTabキーを押すと一番近くにいる敵をターゲットするようになる予定です。
    In 2.0 since the target system is going to be changed the system will be different from current and it's being planned with default key setup when you're not targeting anything and press the TAB key it will target the closest enemy.



    新生では、敵を右クリックでオートアタック開始だそうですが、こういう変更も非常にありがたいです。できることならば現状でもそうしてほしいです。あと、新生UIで気になった点で、ショートカットスロットの1番に、赤いアイコンがありますが、これはトグル形式でオートアタックが開始・停止できるようなものでしょうか?そうだとすればこういう点も嬉しいですね。
    In 2.0 it's said that by right clicking a mob you can start auto attack and I really like this. Wish you can do this with current. Also with 2.0 UI I was a red icon in the short cut slot 1, is this a toggle to turn on/off the auto attack? If that's it then I'm happy about that as well.
    現行版では、アクティブモード=オートアタックとなっていますが、新生版では、アクティブモード中にオートアタックをトグルでON/OFFできるようになります。
    With current version active mode = auto attack but in 2.0 while you're in active mode you can toggle that ON/OFF
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