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Draws all geometry and fonts with jagged (aliased) edges and images with hard edges between the pixels when enlarged rather than interpolating pixels.
In WebGL mode, noSmooth() causes all shapes to be drawn with jagged (aliased) edges. The functions don't affect images or fonts.
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Draws all geometry with jagged (aliased) edges. Note that smooth() is active by default, so it is necessary to call noSmooth() to disable smoothing of geometry, ...
Name. noSmooth(). Processing.js Behavior, Processing.js always renders in smooth mode. This is a limitation of the HTML5 Canvas element. Examples.
Feb 18, 2021 · In p5.js all images, fonts, shapes, etc. are set to smooth() by default, except for 3D models, there noSmooth() is active by default.
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p5.js a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing ... noSmooth(); rectMode(); smooth() ...
Draws all geometry with smooth (anti-aliased) edges. This will slow down the frame rate of the application, but will enhance the visual refinement. Starting ...
Aug 20, 2021 · I cannot get anything working as both the Javascript CODEX and the GPT-3 Playground, where one specifies one of 2 Codices, want to generate ...
Jul 15, 2014 · -smooth() doesn't work either. I have maximum anti-aliasing set—smooth(8)— but i see no effect over noSmooth(). -the frame rate is generally ...