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Feb 9, 2021 · The texture and lighting on the second image make it seem smoother since it's harder to distinguish between the faces, even though it has ...
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May 21, 2018 · Bakers basically cast rays to find surfaces, a sharp edge is a hard target to hit/calculate. I beveled edges on high poly mesh.
Jun 8, 2013 · Another simple way to do this would be to select the faces that you want smooth (in this case the non-horizontal surfaces) and select Shading: ...
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Duration: 3:58
Posted: May 11, 2022
Missing: hard | Show results with:hard
Aug 9, 2021 · Hello, I have a material which turns transparent over time. The image shows the noise being used as the factor in the mix shader between the ...