A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | General Rules and Info | "HighPerformance" | "Hi Performance2" | "HP3" | Boom Beach: | "HighPerformance" | ||||||||||||||||||||
2 | General Rules and Info | Clan Tag: | #8G8G8JVU | #9LGCVYYQ | #YJVLVVOC | |||||||||||||||||||||
3 | Fan website (The Gamer): | http://highperformanceclan.weebly.com/ | ||||||||||||||||||||||||
4 | ||||||||||||||||||||||||||
5 | About: | The HighPerformance family of clans was started on July 11th, 2014 with a focus on making it a fun, but competitive war and farming clan. The clan was started by Dercks, with other founding members | ||||||||||||||||||||||||
6 | Schmitty, PVK, and The Dumptruck. After a few months, the clan took off, and the need for a a second clan came about to "weed out" new potential members. At that point HP2 was formed. | |||||||||||||||||||||||||
7 | Over a year later, to avoid growing stagnant or obsolete, the decision was made to move to a relegation style system to promote thought and creativity in regards to clan wars. The goal also | |||||||||||||||||||||||||
8 | is to have the flagship clan truly become an elite clan that will be a force to be reckoned with. | |||||||||||||||||||||||||
9 | ||||||||||||||||||||||||||
10 | Currently, 9 points is required at HP2 to earn a promotion to HP. You need to score at least 4 points once in HP to stay there, otherwise you are sent down to HP2. | |||||||||||||||||||||||||
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15 | Promotions/Titles: | Elder is only earned by making the main clan (HP). Once you have reached HP, you will always be an elder, regardless of which clan you are in at the moment. | ||||||||||||||||||||||||
16 | Co-Leader is only earned by leading one of the three clans. When someone has lead one of the three clans at any given point, they will always be noted as a Co-Leader thereafter | |||||||||||||||||||||||||
17 | War Rules: | |||||||||||||||||||||||||
18 | Preparation Day: | On preparation day, unless it has been specifically requested of you to do so, do not donate to war castles. They should be filled with high-level troops only, and the majority of the time the leader/co-leaders will take care of this. | ||||||||||||||||||||||||
19 | For your own request, please make sure to make it as specific as possible. "Troops for War", "Anything Awesome" are not good requests. Instead use "1 dragon 1 loon" or "1 witch 1 valk 5 arch" to help donators | |||||||||||||||||||||||||
20 | For TH8/TH9 - A spot must be made near the inside of the base that contains two giant bombs right next to each other. This can instantly end a hog attack. Without it, it makes your base "hoggable", which is not good | |||||||||||||||||||||||||
21 | The "pushdown" for each war will be announced beforehand. The pushdown is the distance between your # in war and the # of the person you will attack first in war. For example, if you are #8, and the pushdown is 3, you will attack the opposing clan's #11. | |||||||||||||||||||||||||
22 | ||||||||||||||||||||||||||
23 | War Day: | Your first attack must be in accordance with the pushdown. Your base is reserved for the first 14 hours. You can trade bases with someone, but please make sure to attack your assigned base, and customize your army when doing so | ||||||||||||||||||||||||
24 | Your second attack should be on an opponent that has already been attacked, but has not yet been three starred. In general, this should be on a base below your 1st attack, unless discussed with a Co-Leader | |||||||||||||||||||||||||
25 | Attacking for loot or sniping for 1 star is strictly prohibited, and will result in an automatic kick | |||||||||||||||||||||||||
26 | Attacking a base that is already 3 starred is also prohibited, and will result in a kick | |||||||||||||||||||||||||
27 | After 14 hours have lapsed, and there is 10 hours or less left in war, all bases are open to be attacked, even if the assigned attacker has yet to attack. | |||||||||||||||||||||||||
28 | ||||||||||||||||||||||||||
29 | Strategy: | ALWAYS Request clan troops - please make the request exact. "Troops for war" will likely result in you not getting the troops you desire | ||||||||||||||||||||||||
30 | Always pay attention to buildings placed in the corners of bases. Dropping an archer on these spots can often be the difference between a 2/3 | |||||||||||||||||||||||||
31 | Make sure to always lure and kill enemy clan castle troops. The exception being when using dragons, or various golem based attacks | |||||||||||||||||||||||||
32 | Below TH7 - Use smart combinations of troops depending on base design. | |||||||||||||||||||||||||
33 | Giant led war attacks are not permitted for those who are TH7 or above. We're here to win. | |||||||||||||||||||||||||
34 | TH7 - All dragons | |||||||||||||||||||||||||
35 | TH8 - Acceptable attacks are all Dragons, and all hogs (with troops to kill CC) | |||||||||||||||||||||||||
36 | TH9 - Acceptable attacks are all hogs (depending on base design), Lavaloon, GoHo (Half GoWiWi and Half Hogs) and GoWiWi (Golem, Wizard, Witch). GoWiPe and Dragons are not advisable | |||||||||||||||||||||||||
37 | Aim for 3 star attacks, or 2 stars on TH10s containing 2X Inferno towers. Anything less is considered a failure. And nobody likes failures | |||||||||||||||||||||||||
38 | ||||||||||||||||||||||||||
39 | Relegation Rules: | All new members must join HP3 first to start their HP journey. | ||||||||||||||||||||||||
40 | After each cycle, 5 members from each clan will be promoted and demoted between clans | |||||||||||||||||||||||||
41 | The promotes/demotes will depend on war points accumlated during the cycle. | |||||||||||||||||||||||||
42 | The cyle will be one week, of which 3 wars will take place | |||||||||||||||||||||||||
43 | Wars will start on Sunday at noon CST. There will be 2 additional wars during the week on Tuesday and Thurday | |||||||||||||||||||||||||
44 | Potentially, to be determined | Saturday will be "moving day", where promoted/demoted players will move between clans | ||||||||||||||||||||||||
45 | ||||||||||||||||||||||||||
46 | Points System | Below describes points earned for attacks. Note for your first attack, in order to score you will need to hit your pushdown base. Attacks on incorrect bases are worth 0 points | ||||||||||||||||||||||||
47 | For your second attack, you must use your attacks in what the clan leader considers an appropriate range. Hitting the incorrect base will likely result in a kick, so points would be irrelevant at that point. | |||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | Points | TH11 | TH10 | TH9 | TH8 | TH7 & Below | ||||||||||||||||||||
50 | 3 Star - TH11 - 2x Inferno + Eagle | 5 | 6 | |||||||||||||||||||||||
51 | 2 Star - TH11 - 2x Inferno + Eagle | 3 | 4 | |||||||||||||||||||||||
52 | 1 Star - TH11 - 2x Inferno + Eagle | 1 | 1 | |||||||||||||||||||||||
53 | 3 Star - TH10 - 2x Inferno | 4 | 5 | |||||||||||||||||||||||
54 | 2 Star - TH10 - 2X Inferno | 2 | 3 | 4 | ||||||||||||||||||||||
55 | 1 Star - TH10 - 2X Inferno | 2 | 3 | |||||||||||||||||||||||
56 | 3 Star - TH9 - Max/Near Max*** | 1 | 4 | 6 | ||||||||||||||||||||||
57 | 3 Star - TH9 - Non-Rushed | 1 | 3 | 5 | ||||||||||||||||||||||
58 | 90% 2 Star - TH9 - Non-Rushed | 1 | ||||||||||||||||||||||||
59 | 75% 2 Star - TH9 - Non-Rushed | 1 | ||||||||||||||||||||||||
60 | 3 Star - TH8 - Non-Rushed | 2 | 4 | 4 | ||||||||||||||||||||||
61 | 80% 2 Star - TH8 - Non-Rushed | 1 | 1 | |||||||||||||||||||||||
62 | 3 Star - TH7 - Non-Rushed | 2 | 3 | |||||||||||||||||||||||
63 | 3 Star - Rushed TH7 & Below | 2 | ||||||||||||||||||||||||
64 | Unused Attack** | -1 | -1 | -1 | -1 | -1 | ||||||||||||||||||||
65 | *Rushed Bases Count as the TH Level below | |||||||||||||||||||||||||
66 | **When a base is left open at your TH level or below. IE TH7s not penalized when only TH8s left, etc | |||||||||||||||||||||||||
67 | ***Max defenses, walls lvl8+, heroes rocked up | |||||||||||||||||||||||||
68 | CWL Defense Scoring System | |||||||||||||||||||||||||
69 | ||||||||||||||||||||||||||
70 | ||||||||||||||||||||||||||
71 | Points | |||||||||||||||||||||||||
72 | Not Attacked | 3 | ||||||||||||||||||||||||
73 | Blank - Higher TH Level | 6 | ||||||||||||||||||||||||
74 | Blank - Same TH Level | 5 | ||||||||||||||||||||||||
75 | Blank - Lower TH Level | 4 | ||||||||||||||||||||||||
76 | 1 Star - Higher TH Level | 5 | ||||||||||||||||||||||||
77 | 1 Star- Same TH Level | 4 | ||||||||||||||||||||||||
78 | 1 Star- Lower TH Level | 3 | ||||||||||||||||||||||||
79 | 2 Star - Higher TH Level | 4 | ||||||||||||||||||||||||
80 | 2 Star - Same TH Level | 2 | ||||||||||||||||||||||||
81 | 2 Star - Lower TH Level | 1 | ||||||||||||||||||||||||
82 | 3 Star - Higher TH Level | 0 | ||||||||||||||||||||||||
83 | 3 Star - Same TH Level | -2 | ||||||||||||||||||||||||
84 | 3 Star - Lower TH Level | -4 | ||||||||||||||||||||||||
85 | ||||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||
87 | CWL Attack Scoring | |||||||||||||||||||||||||
88 | 3 Stars - TH Above | 8 | ||||||||||||||||||||||||
89 | 3 Stars - Same TH | 6 | ||||||||||||||||||||||||
90 | 3 Stars - TH Below | 4 | ||||||||||||||||||||||||
91 | 2 Stars - TH Above | 4 | ||||||||||||||||||||||||
92 | 2 Stars - Same TH | 3 | ||||||||||||||||||||||||
93 | 2 Stars - TH Below | 2 | ||||||||||||||||||||||||
94 | 1 Star - TH Above | 2 | ||||||||||||||||||||||||
95 | 1 Star - Same TH | 0 | ||||||||||||||||||||||||
96 | 1 Star - TH Below | -1 | ||||||||||||||||||||||||
97 | Blank - TH Above | 0 | ||||||||||||||||||||||||
98 | Blank - Other | -2 | ||||||||||||||||||||||||
99 | Missed Attack | -3 | ||||||||||||||||||||||||
100 | ||||||||||||||||||||||||||
101 | ||||||||||||||||||||||||||
102 | ||||||||||||||||||||||||||
103 |