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Miyamoto Wanted to Tone Down Killing in GoldenEye on N64

Miyamoto Wanted to Tone Down Killing in GoldenEye on N64 - News

by William D'Angelo , posted on 26 October 2015 / 4,427 Views

GoldenEye 007 for the Nintendo 64 was one of the platform's most well regarded releases, but apparently the game could have been a whole lot different. 

"Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge," the game's co-designer, Martin Hollis, told The Guardian.  

"For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in the Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red."

Nintendo developer Shigeru Miyamoto went so far as to fax a message to developer Rare requesting that the company tone down the violence in the game and even eliminate close-up killing.

"One point was that there was too much close-up killing – [Miyamoto] found it a bit too horrible," added Hollis. "I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."

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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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11 Comments
mizzou_guy (on 26 October 2015)

Bond going to the hospital and shaking hands with everyone he killed? Would he also be hugging all of the women he sexed up in the process?

  • +9
DemoniOtaku mizzou_guy (on 26 October 2015)

Is like Mario went to Burned Intensive Care Unit to apologize with bowser for everytime He trow it to the lava...

  • +1
COKTOE (on 26 October 2015)

Grateful that Miyamoto's influence on Goldeneye was minimal. It was great the way it was. And this: "He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."......one of the stupidest things I've ever heard.

  • +8
Mystro-Sama (on 26 October 2015)

I'm glad they're fading Miyamoto out. He made some good games back in the day but goddam does his input ruin things sometimes.

  • +6
TheGreatGamerGod Mystro-Sama (on 26 October 2015)

I've always found he's great on games he designs but he's destroyed or damaged dozens of games that aren't his over the years. Part of me wonders it's a subconscious desire to sabotage.

  • +1
archer9234 (on 26 October 2015)

I doubt Miyamoto would love if the roles were reversed. If he was making Mario and told them to tone down the kid factor and add in blood. If it doesn't violate the age rating, don't alter stuff. This is James Bond. There is killing/sex, end of story.

  • +1
Spike0503 (on 26 October 2015)

Holy shit if the quote at the end is true. I certainly hope Miyamoto was drunk or high when he said that, otherwise....damn.

  • +1
Seventizz (on 26 October 2015)

I've always found Mario games to be quite violent. Why do they have to have eyes?

  • +1
Nintation360 (on 26 October 2015)

FUCKHERRIGHTINTHEPUSSY

  • 0
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