Game AI Competition Survey (Organizers)
This survey is targeted to those of you who have been part of organizing a competition focused on AI and games in some way, for example the competitions associated with the CIG and AIIDE conferences, or game-related competitions associated with other AI conferences such as IJCAI or GECCO. Please only answer the survey if you have ever organized or been on the organizing committee for such a competition. The purpose of the Game-based AI Competition Survey is to collect information for the analysis of the issues faced by the organizers to start or organize (new) competitions. The analysis of your feedback will be used to enhance the organization of game-based AI competitions and to encourage new organizers to start/run competitions. It will also be used as part of a survey paper on such competitions with efforts of Prof. Julian Togelius, Prof. Kyung-Joong Kim and Prof. Sung-Bae Cho.
Thank you for taking part in our questionnaire. If you have any question about this survey, please contact Sehar Shahzad Farooq (sehar146@gmail.com).
Please note that only the authors (organizers of the Survey) will have access to the data and will not share it or disclose it other than in aggregated form.
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What is your current employment? (e.g. Postdoc, Faculty, Outside Academia)
How many competitions have you organized?
Which competition(s) have you organized? Please name all competitions.
It is an optional question in case you want to be anonymous.
When did you organize your first competition?
If you organize a competition, how many team members do you need to organize an AI competition?
How do you advertise/ promote the competition?
How do you find the audience?
What is your target audience?
Would you prefer to open the competition for anyone or any targeted audience?
How many participants do you think a game-based AI competition will need in order to be successful?
What supplementary material you provide for the competition? ( please think about your recent  competition organized already or planning to organize)
Sample bot (compatibility module), step by step instructions, benchmark etc.
What concerns do you take into account when choosing the programming language(s) allowed in the competition?
Do you prefer to specify any programming language or freedom of programming language?
How do you publish competition results?
Is it important that the results are published, and if so, how?
Would it be useful to you with a central repository for game-based AI competitions? If so, what resources should be available at such repository?
What difficulties did you face when organizing your competition(s)?
It includes all types of technical, organizational and marketing/awareness-related difficulties.
Did you get the expected results from your competition(s)?
If you were to start a new game-based AI competition today, which steps would you take in which order?
This question is focused on the initialization of the competition.
Do you think that the source code of the participants should be open for new  (next year) participants?
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How do you answer the queries from the participants?
Do you think that Facebook/Google group/Twitter or any social media can be used for discussions? or Individual email response to every question from the participants?
In your opinion, which factors contribute to a successful game-based AI competition?
In your opinion, which are the main problems that can prohibit a successful game-based AI competition?
What new competitions would you like to see?
Do you think that the competitions should be associated with CI/AI related conferences?
You may name the conferences
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