TA Poll: GDI/Nod Suggestions
Please vote on what GDI/Nod suggestions you'd like to see in the game, this is based off the GDI/Nod suggestions posted to: https://docs.google.com/document/d/1JabM4HT4WKDnHDob22FjHx1IEK_J2gDJURZx2EFUObk/edit
Kodiak hit points should increase so that the protection shield remains intact longer. And make all units under the shield move at same speed ignoring obstacles (trees, oil spills) *
All unit research costs (for both GDI and Nod) should be reduced by 20% like they were on W100 *
Make the Firehawk upgrade standard (so they use less RT as standard) and give them a completely new upgrade *
Mammoths should have a different (better) upgrade *
Increase acceleration speed of commando and Zone Trooper and when they are accelerating double their armour *
Add the Scrin as a third faction. Then make each side a strength weakness to one another, so Nod > GDI > Scrin > Nod etc *
Juggernaughts should use 10 unit slots instead of 15 unit slots and have reduced RT costs *
How about an upgrade for Firehawks which gives them a switch to disable splash damage so that they dump all ammo on chosen lane, like verts. This seems to be the common complaint against FH’s. The switch will enable the splash damage to be turned on or off at will. Against some bases the splash damage is useful against walls/flaks at the back *
The unit upgrades are the biggest balance issue, they should be adjusted first to achieve balance instead of boosting/nerfing base unit stats, as described here: http://forum.alliances.commandandconquer.com/showthread.php?tid=40497&pid=206110#pid206110 *
Don't nerf Nod (make Nod worse). Instead buff GDI to balance the two factions (make GDI better) *
Increase all GDI units health by 10-15%, so they last longer for the same amount of RT usage *
Make Zone Troopers upgrade for defence cheaper in credits and RP so GDI actually have a chance of keeping up against Nod in Forgotten Attacks and PvP *
Make all defensive structures (walls, towers, fences) cost crystal rather than tiberium so people aren't forced to have a mass infantry defense *
Make the Cobra shield upgrade cost more RP/credits *
Attack bikes should deal more damage to structures, they are currently only useful as decoy units *
Give the defensive Pitbull a range of 3,5 so they are more useful against air attacks. If you follow the logic, Nod's rocket squad range is 1 point over Wasp, so Pitbull must have 1 point over Locus *
Increase the Juggernaut and Missile Squad ammo along with splash damage. As it stands the splash damage means that they use their ammo up took quickly *
Make it so the Paladins and Venoms upgrade allows them to carry all infantry units *
Give Firehawks the same amount of ammo as Vertigos. Currently Vertigos have more ammo and deal more damage than Firehawks. *
Reduce the efficiency of Cobras, they are overpowered *
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