Originally Posted by
Vaako
Originally Posted by
Dyn-Nothgrim
Because we have 8 or more people that like to run together. But when we and apparently no one else on the server could field a full group that pretty bad state for my play time.
reasons like "because we want to play together" is the reason why rvr pop is so bad fgs hunting solos/smallmans because they also like to run together and they dont want to smallman they want easy rps then if they still continue to run 8 without the action for it, end of story is action is dwindling even more then because those which arent afraid to run smallman/solo are tired of donating the few hours they can play
I can assure you the cycle of zergs > 8man > smallman > solo isn't killing DAoC that aspect has been the same since the advent of DAoC. Smaller fish feed the big fish etc.
Competitive PvP-centric mmos have always had a more harsh player base compared to their PvE-centric counterparts, but that isn't the reason for the decline imo.
Coming from a pure solo player my play-style/smallman is alive & well atm because the population is so low many who prefer competitive 8v8 in the US time zones don't have the numbers to fill as Dyn-Nothgrim stated.
From my personal experience the more skilled 8s will always give you pass if they know you're a solo/smallman player who won't add the 8v8s they covet. It's the trashy guilds/region pug 8s that are an issue for people like me. Even though they see me day after day solo & not adding they don't give a $#@! because all they want is the rp.
To expand on my point above from my experience "more skilled" 8s will also log off after a certain amount of time if they can't find other 8s to fight. Again it's the trashy guild/region 8s who will roam endlessly killing solo/smallmans for the rp. Those type of players don't care about a challenge they are only there to boost RR gaining RPs in whatever way possible.
The decline of DAoC over the past year has been a culmination of factors from unpopular patches, Uthgurd, & pve instances that lasted far to long which rewarded valuable templates items that can't be acquired outside of a specific 6 week window.
I'm a firm believer that if Broadsword wouldn't have "shaken things up" as they put it last year & focused more on fixing existing issues with class balance/UI/bugs etc. DAoC would still have a healthy population for all time zones & play styles. Broadsword can claim success of the new patches all they want Simon's charts & just playing on a daily basis show that DAoC is clearly on a decline never seen before. I truly hope they can turn things around, but I'm not optimistic at this point...
Wow that turned out to be a long rant I apologize.