Human-Computer Interaction: Design Issues, Solutions, and ApplicationsAndrew Sears, Julie A. Jacko CRC Press, 2 mar 2009 - 382 páginas Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Design Issues, Solutions, and Applications focuses on HCI from a pri |
Índice
1 | |
Chapter 2 GLOBALINTERCULTURAL USER INTERFACE DESIGN | 27 |
Chapter 3 COVERSATIONAL SPEECH INTERFACES AND TECHNOLOGIES | 53 |
Chapter 4 MULTIMEDIA USER INTERFACE DESIGN | 65 |
Chapter 5 MULTIMODAL INTERFACES | 85 |
Chapter 6 ADAPTIVE INTERFACES AND AGENTS | 105 |
Chapter 7 MOBILE INTERACTION DESIGN IN THE AGE OF EXPERIENCE ECOSYSTEMS | 131 |
Chapter 8 TANGIBLE USER INTERFACES | 141 |
Chapter 11 GROUPWARE AND COMPUTERSUPPORTED COOPERATIVE WORK | 217 |
Chapter 12 HCI AND THE WEB | 231 |
Chapter 13 HUMANCENTERED DESIGN OF DECISIONSUPPORT SYSTEMS | 245 |
Chapter 14 ONLINE COMMUNITIES | 275 |
Chapter 15 VIRTUAL ENVIRONMENTS | 293 |
Chapter 16 HUMANCOMPUTER INTERACTION VIEWED FROM THE INTERSECTION OF PRIVACY SECURITY AND TRUST | 311 |
331 | |
351 | |
MEASURES AND METHODS TO REDUCE COGNITIVE COMPLEXITY | 161 |
Chapter 10 INFORMATION VISUALIZATION | 181 |
Back cover | 365 |
Otras ediciones - Ver todo
Human-Computer Interaction: Design Issues, Solutions, and Applications Andrew Sears,Julie A. Jacko No hay ninguna vista previa disponible - 2009 |
Human-Computer Interaction: Design Issues, Solutions, and Applications Andrew Sears,Julie A. Jacko No hay ninguna vista previa disponible - 2017 |
Términos y frases comunes
ACM Press activity theory adaptive analysis applications approach Artificial Intelligence behavior cognitive collaborative color complexity Computing Systems create culture devices display domain effective errors evaluation example experience Factors in Computing feedback FIGURE flight function global goal graphics groups groupware haptic Human Factors Human-Computer Interaction hypermedia IEEE individual information visualization input integration International Conference Ishii issues Karat language Lawrence Erlbaum learning ment MMORPG modalities multimedia multimodal integration multimodal interfaces multimodal systems navigation objects online communities organization Oviatt performance permutation matrices person physical problem Proceedings query representation require social space spatial speech speech recognition Stanney structure tangible Tangible User Interface task techniques tion TreeMap trust typefaces usability user interface user model user-adaptive user’s variables virtual environments York