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Spark: Over A Barrel - Overview
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Spark: Over A Barrel

August 2012 on mlpg.co/q/

GM: MoronSonOfBoron

Share: http://goo.gl/ZzHlj

Inaugural/test campaign of the Spark RPG system.

Modifications from standard rules as written:

  • 3 quirks
  • 6 skill points, with maximum of 3 in one skill
  • 2 powers from Score 6 Element

The party is on a train ride to Appleloosa, escorting Cherry Jubilee and a shipment of cherry trees to be transplanted to the relatively new settlement. Along the way, they run into a spot of trouble with the native buffalo tribe...

PLAYER CHARACTERS

Casting Light, unicorn stallion — Player: BDN

Cutie Mark: dispersing prism (understanding the unknown)

Score: K2 G4 H5 Lo3 La6 → Balance: K5 G1 H7 Lo4 La4

Studious: Spends a lot of time analyzing and understand things.

Verbose: Uses more complex language than necessary, but gives precise information.

Unfit: Has noticeably less stamina than other ponies.

Librarian 1, Physics 2, Tinkering 3

Powers
Laughter
Curiosity: divine piece of information
Flow: ethereal form bypasses hazards, detection

Drizzle, pegasus mare — Player: Groves

Cutie Mark: umbrella (weather)

Score: K3 G2 H4 Lo6 La5 → Balance: K2 G(1) H3 Lo8 La7

Adventurous: Very curious, wants to see new places and things.

Claustrophobic: Hates being in small confined spaces, prefers the wide open skies.

Nimble: Agile and quick on her hooves, slightly smaller in size.

Martial Arts 1, Skilled Flier 3, Weather Control 2

Powers
Loyalty
Awesomeness: activate elemental avatar form
Oath of Honor: force subject to perform action

Lyrica, pegasus mare — Player: Sol

Cutie Mark: fan of instruments (musician)

Score: K4 G2 H3 Lo6 La5 → Balance: K3 G1 H1 Lo7 La8

Musician: Life's full of music! Music that just begs to be let free and listened to!

Traveller: I was totin' my pack along the dusty Winnemucca road~

Quick Thinker: Plan? What plan? Just fake it!

Communicator 1, Musician 3, Tinkering 2

Powers
Loyalty
Coolness: projects charm and earns followers
Resonance: store and replay sounds in metal

Nurse Care, earth mare — Player: Nopony

Cutie Mark: first aid kit (treating injuries)

Score: K6 G5 H3 Lo2 La4 → Balance: K8 G7 H2 Lo(1) La3

Chubby: Those extra treats munched after eight didn't do any good for keeping in shape.

Pacifist: Prefers peaceful resolution, refrains from conflict.

Sweet-tooth: Never refuses an offer of sugary food or drink.

Communicator 2, Cooking 1, Nursing 3

Powers
Kindness
Calm: suppress emotions
Telepathy: communicate without words

Quill, unicorn stallion — Player: Campfire

Cutie Mark: Oxford cap (teaching)

Score: K3 G4 H6 Lo5 La2 → Balance: K1 G5 H7 Lo7 La1

City Slicker: Gets along with other cityfolk.

Thoughtful: He takes time when making decisions.

Old: Age brings wisdom at the cost of a youthful body.

Librarian 2, Orator 1, Xenology 3

Powers
Honesty
Stone Heart: immunity to mind control
Verity: suppress lies and illusions

Strawberry Seed, earth mare — Player: Dawn

Cutie Mark: two strawberries (farming)

Score: K3 G4 H6 Lo2 La5 → Balance: K6 G2 H7 Lo4 La1

Accent: Speaks with an accent from Dodge City

Hard-working: More stamina.

Hot-headed: Quick to anger.

Animal Care 1, Gardening 3, Martial Arts 2

Powers
Honesty
Centering: alter personal gravity
Verity: suppress lies and illusions