Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411508 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 26, 2024, 08:41:00 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsI Dream of Ghosts
Pages: [1] 2
Print
Author Topic: I Dream of Ghosts  (Read 7322 times)
ghostwheel
Level 1
*



View Profile WWW
« on: April 17, 2012, 10:20:54 AM »

UPDATE: This first post is really old and doesn't reflect the game any longer. It is left here for historical purposes. Scroll down for the latest.

I've been working with Construct 2 lately and I'm creating a couple of adventure-ish type games. One is hard sci-fi narrative game about an uplifted cat space explorer. The other is a non-linear horror-ish narrative based on some of my dreams/nightmares. Here's a poster I made for it:



A preview of what it looks like:

« Last Edit: August 08, 2014, 01:23:40 AM by ghostwheel » Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #1 on: May 12, 2012, 08:22:08 AM »

It is tempting to force a player to follow a strict, linear path. I know. It's something I've caught myself doing on the game I'm curently working on. Even with more or less freedom movement, I've found myself attempting to direct the player. This is not the way to do things in an open environment. How can one expect players to be intelligent if one treats them like an idiot? Developers have to trust the player. Otherwise, we are simply pandering to the lowest common denominator.
Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #2 on: July 24, 2012, 04:17:43 AM »

GhostwheelGames and game projects are suspended indefinitely. Out of money, and time. I tried my best but my best wasn't good enough.
Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
shao
Level 1
*



View Profile
« Reply #3 on: July 24, 2012, 04:28:49 AM »

The second screenshot looks great, but the texture of the soil do not like.
Logged

eyeliner
Level 10
*****


I'm afraid of americans...


View Profile
« Reply #4 on: July 24, 2012, 05:21:14 AM »

The hombre has really short legs.
Logged

Yeah.
ghostwheel
Level 1
*



View Profile WWW
« Reply #5 on: July 25, 2012, 12:53:39 PM »

My wife suggested I continue work on I Dream of Ghosts. So I guess I'm not done with games entirely after all. Smiley
Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #6 on: July 25, 2012, 12:54:33 PM »

The second screenshot looks great, but the texture of the soil do not like.

Thank you. The texture on the floor is carpet, not soil. Smiley
Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
shao
Level 1
*



View Profile
« Reply #7 on: July 25, 2012, 01:02:32 PM »

AAh, well maybe it would come to change the colors or texture,  to me gave me a wrong feeling.
Logged

Scott
Level 2
**


View Profile WWW
« Reply #8 on: July 26, 2012, 07:48:12 AM »

The second screenshot looks great, but the texture of the soil do not like.

Thank you. The texture on the floor is carpet, not soil. Smiley

Actually now that you say that I find it to be a very nice carpet texture heheh.

 Grin Consider it a special blessing to have your wife's support as such.
Logged

ghostwheel
Level 1
*



View Profile WWW
« Reply #9 on: July 19, 2014, 12:04:53 PM »

I've been working on this game again and I'm getting ready to upload new concepts and such. I Dream of Ghosts has morphed into a dark, urban fantasy (heavy emphasis on the fantasy) visual novel. I've dropped the top-down view and I'm going with first-person stills, similar to adventure-lite/hidden-object games. Also, Cinders and Soul Gambler have influenced the direction. Like Cinders, it will have animated backgrounds, music and sound fx.

More coming soon!
« Last Edit: July 19, 2014, 12:43:07 PM by ghostwheel » Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #10 on: August 03, 2014, 05:29:23 AM »

I finally have a proper game blurb. It's taken a while because I've been refining the story.

I Dream of Ghosts is an urban fantasy visual novel adventure. You play as a nameless protagonist who believes she is dreaming but has no memory of her waking life. She goes on a quest to find the mysterious Kind who, she is lead to believe, holds the key to her past. As she travels the Spiral Highway, a road that crosses alternate realities, she discovers that others are looking for Kind as well and she soon draws unwanted attention from powerful and dangerous entities.


So you have something to look at, here's some new concept art. Nothing here is locked, especially Sohzuu. This character has been especially difficult and probably won't look anything like this in the finished game.





Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #11 on: August 08, 2014, 07:10:50 AM »

I'm seriously considering adding some light puzzle elements to my VN so I spent the last couple nights working on a prototype for physics enabled hidden object scenes. I don't know if physics will add anything but I'm hoping it will. I'll ask coax beg someone try a test scene once the prototype is complete.

Also, here's some more concept art (photobash ftw!). The city of Zargis. This is one of the locations the player will be able to explore.



Original photo (CC BY 2.0): http://www.flickr.com/photos/22746515@N02/2551775794/
« Last Edit: August 08, 2014, 09:51:30 AM by ghostwheel » Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #12 on: August 11, 2014, 07:13:00 AM »

I finished the hidden object prototype! It's pretty ugly so I'm not showing it. Unlike usual static hidden object scenes, this you have to move objects to reveal the hidden items, so stuff actually is hidden. The final game will likely have variations of this sort of puzzle. Along with the branching plot, this should give the game an extra dollop of interactivity to go with the story.
Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
fishtaco567
Level 0
**


View Profile WWW
« Reply #13 on: August 11, 2014, 08:10:48 AM »

So is your protagonist Dave Grohl?
Logged

Levathia Bound Devlog - A Metroidvania

Everything's procedurally generated if you think about it.
ghostwheel
Level 1
*



View Profile WWW
« Reply #14 on: August 13, 2014, 01:01:46 AM »

So is your protagonist Dave Grohl?

Lol no. That image is no longer accurate. The new protagonist is likely to be female.
Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #15 on: August 13, 2014, 01:09:09 AM »

I started writing backstory. I'm not sure how much of it will actually make it into the final game. Here's a few paragraphs:



Order & Entropy Part I
In the beginning, the universe was a single, whole entity. This wholeness existed for only a fraction of a fraction of an instant. It was too big and it’s space too small so it exploded outward. The force of the expansion was too much and it ripped itself apart – Order and Entropy were born.
     At first, Order and Entropy were sibling rivals. Order knew he had to hold the universe together, to form it and shape it. Entropy knew her goal was to ultimately erode it, to spread it out so thin it would eventually disintegrate into nothingness.
     Even in the earliest millennia, he worried. He knew that ultimately, Entropy would win. He knew this. He had all these massive, beautiful stars, filling up the new universe but some day, they would be gone. They’d blow themselves apart, spread out, get smaller and eventually fade away. He put his mind to the problem and created his greatest achievement, the thing he believed would thwart Entropy and assure his victory: the singularity. Over time, all the stuff that is the universe would be pulled into these capsules of space-time and be protected from Entropy forever, or so he thought.
     For billions of years this went on, Order’s golden age. He shaped it all: planets, stars, galaxies and eventually compressed into the jewels of the cosmos, the singularities. The singularities became, not simply vaults but engines of creation and order throughout the universe. The universe split off into other universes and those into yet more and the multiverse grew and grew, filling the void with creation. It was glorious.
     However, time was on Entropy’s side.
     She would whisper in his ear, “the more you create, the more I can tear apart.”
     She laughed at Order's struggles and taunting him pleased her. The singularities might have troubled her for a brief instant but it was not in her nature to care about anything for long. They were an amusing little artefact of Order’s paranoia. They would have been a distracting puzzle if she had been inclined to unravel them. Even so, every now and then she would stare at them, as they were beautiful in a way.
    One day (or megannum, who can tell?) she was staring at a singularity when she noticed something that had slipped past Order: there was a fatal flaw in his design – the singularity was shrinking. Particles were leaking out of the supposedly impenetrable vault. It was so slow so imperceptible that he hadn’t noticed it.
    She grinned and ran to cheerfully inform him of the defect in his beautiful creation.
« Last Edit: August 14, 2014, 06:52:25 AM by ghostwheel » Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #16 on: August 14, 2014, 06:58:42 AM »



Order & Entropy Part II
     Horrified, he knew he had made a critical mistake. He had only delayed Entropy’s victory. Out of desperation he tore a piece of himself off and made a new container but this time he made sure it was truly perfect – a locket containing the power of creation that only he could open. As long as the locket was closed, one piece of Order would be forever safe from Entropy. Even if he dissolved into the void, this one piece would ensure that her victory would never be complete. He then hid it far away in a distant dimension.
     Order tore off another piece of himself and fashioned a weapon to use against his sister. It was a frozen chunk of space-time in the form of a heavy, cold rifle. It’s projectiles would freeze all it touched, both physically and temporally. He would stop Entropy by stopping time itself. He raised an army from the life that had evolved on the countless worlds he had formed and armed them with similar weapons.
     Entropy didn’t care all that much about his anger other than it provided her with great entertainment. Why not indulge him in his little war? She saw his weapon and decided to make her own. She tore a piece of herself away and shaped a twisted black sword. As an extra insult, she fashioned it after Order’s singularities, though her sword did not capture matter and energy, it destroyed it. For it was the absence of anything, a true vacuum. Anything the blade struck, it would consume and annihilate completely. Then she created her own army, also conscripted from various worlds throughout the multiverse.
     War raged across the cosmos. Stars exploded, galaxies were torn apart and universes collapsed. Entropy clapped in delight at the destruction. Order convinced himself that sacrifices must be made to insure the future safety of the multiverse. Over time it became apparent neither side was getting the upper hand. Order could only make so much progress against an enemy that could destroy matter and energy with a touch, and Entropy’s leadership was far too erratic to be effective in the long-term. It was a stalemate, the stalemate became a ceasefire, the ceasefire became a cold war.
     Billions of years passed and doubt crept into Order’s mind. What was he fighting for? Why was he fighting? He was no longer sure of himself. His goal was to enforce Order, not creation. Creation was only a side-effect of Order. Then it came to him, the great epiphany – ultimate Entropy was perfect order! How could one have a more Ordered state than total and complete dissolution? This was his answer! Order would give himself over to Entropy – he would join her in ending the multiverse.
     He parleyed a truce to explain his realisation and discuss the ending of hostilities between them.  Why wait, he argued, for the stars to black out and the singularities to melt away? Why not end it now? They would wipe out the cosmos with their armies and power. He’d then let her strike him down with her sword and all of creation would unravel. She was mildly intrigued by the idea and humoured him with nods and smiles.
     Toward the end of the conference she said, in an almost off-handed manner, “what about your locket?”
« Last Edit: August 14, 2014, 11:58:17 AM by ghostwheel » Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #17 on: August 16, 2014, 09:26:12 AM »



The Burning City
There is no wind here, only the convection of hot, dry air to slightly less hot areas. The only sound is the crackle of fire, the popping of singed wood, and the occasional, distant crash of a collapsing roof or floor. The unnatural fires burn continuously and yet buildings still stand, though as blacken, scorched husks. Every now and then a twisted, dark shape skitters through the rubble, casting disturbing shadows onto the bricks of the fragile ruins. The burning ash constantly drifts down, like a snowfall from Hell.
     In the distance is the Rook’s Perch, an old skyscraper, lit from the inside by many small blazes, and the smoke billows from the windows in long columns into the glowing sky. Through the choking smog, the massive silhouettes of Terrys, monsters from the Deep Spiral, can be seen striding around the base of the Perch.
     This is the pocket universe of the Rook.
Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #18 on: September 08, 2014, 02:48:45 PM »

A short video update and a rant on why art must be important and why I Dream of Ghosts is the best thing I've ever done.


Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
ghostwheel
Level 1
*



View Profile WWW
« Reply #19 on: September 24, 2014, 04:42:14 AM »

New character and location concept art.

RODZI
One of the main NPCs, if not the most important. The only Private Scry in the city of Zargis.



PENUMBRA
Land of dead and dying gods. The graveyard of forgotten deities.



ZARGIS
Another Zargis concept. Zargis is a city that sits at a nexus along the interdimensional path known as the Spiral Highway. A big chunk of the action takes place or revolves around this location.




Logged

I Dream of Ghosts devlogs: Official and Tigsource. Finished game: Super Brick Bros 2: A Machine for Bricks TURBO!
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic