Wall
Wall
The Wall is the main defense building of a City, you can send army on the Wall to defend your City. The higher the Wall's level is, the better effect of recovering and defending the army will have.
The army will defend here, only 4 Heroes maximum are allowed.
Stationed
If you choose a Hero to defend on the Wall, you can attack pillagers or other players who attack you. If you win you won't lose any Resources, while if you lose your Resource will be pillaged. Except taking a Challenge in the Arena, the Hero you choose to defend can't do anything else.
Reinforcement
- After manning the defenses of the Wall an ally can join the reinforcement.
- The amount of Reinforcements is limited by the activated Reinforcement Position. Lv 0 Wall has 1 Position as a default. You can only pay to activate extra Positions.3. The total Force of the defender is the combination of your own Force on the Wall and the Reinforcement from your ally. The added effect will influence all 4 Heroes' Force.
- Consumption in Defending: It will consume the basic Force of the Defender, while the added part won't be consumed.
- Timeliness of Reinforcement: If the defender changes the soldiers and Hero, or the basic Force reduces to 0, the Reinforcement will be invalid, you need to send Reinforcement again.
- Only the added effect in Reinforcement of the defender is valid.
Armistice
After Newbie Protection Period you can use City Protection Card to protect your city.
Fortification
Available when the wall reaches level 5
The higher of the Wall, the more fortifications can be built
In an invasion attack, fortifications can be used to risist the attacker's soldiers
- Iron Caltrop can counteract Infantry.
- The spiking obstacles can counteract cavalry
- Traps can counteract Archers
- Rolling Log can counteract Catapult