Ya, to bad they can't have you working in Cali lol.This one is in regards to rest area's beam asked if the rest bonus can only be obtained from near Aetheryte.
BTW... Wish someone hurry up and get the LOC team position... lol every time I see that stuff on front page of the forums I end up clicking on it reading the details over and over... can do most in there except creative writing skills and moving to Japan is too hard having a family... orz
Get to level 50 quick and enjoy the game more with content. Keep up the great work FFXIV team. I'm pretty sure they will raise the cap soon anyway.
Normally 挨拶 Aisatsu is just greeting but could also mean reply/response in some cases so we'll see how much he'll speak in French lol
Last edited by Reinheart; 07-03-2012 at 12:49 AM.
This one is regards to crafting where someone in the thread asked it would be nice to be able to switch out the Rapid Synth and Careful around since we use that one more.
こんにちは。
Hello,
細かいところまで注目してくださってありがとうございます。E3で出された新生のSSからの推測ですが、おそらく通常・突貫・入魂+ゴッドセンドはアクションパレットにセットする形になりそうなので、順番も変えれるのではないかと思いますよ。
Guessing from the SS shown at E3 but probably you will be able to set the standard, rapid, careful + god send abilities in the action pallet so I think you would be able to switch around the orders.
お察しのとおり、新生では製作コマンドやゴッドセンドなどはすべてアクションパレット上で管理するようになります。
また製作コマンド自体についても、名称や効果に変更が入る予定です。
Thanks for looking closely at details.
Like you guessed in 2.0 the crafting command and god send will be managed through the action pallet. Also the crafting command itself and naming/effect is planned to be changed.
今後適切なタイミングでこの辺についてもご紹介していければと思いますが、当座の間は
また何かありましたらフィードバックをお寄せください。
I hope to be able to introduce this one at another timing but for now if you have any other feedbacks please let us know.
Let's hope it's better than Ys Origin lol. (If you never played it, search up the intro prologue with A Japanese VA speaking French xD)
I guess for some people it's hard to use WS on other mobs and going back to original target? Anyways some info from Foxclon regarding 2.0 targeting system.
こんにちは。
Hello,
ターゲットに関するフィードバックありがとうございます。
現行版では、これ以上対応することはできませんが、新生版でのターゲットシステムについて少し触れておきます。
Thank you for the feedbacks regarding targeting.
With current version we can't address any more but I would like to explain a bit regarding 2.0's targeting system
新生では可能になります。メインターゲット以外の対象にマウスオーバーすることでアクションを発動できる用になります。ゲームパッドについても同様な仕組みを入れる予定ですが、どのように実装するのが良いか検討中です。・殴ってる横の敵にWSのみを入れる場合
1回戦闘OFF横の敵に合わせてAAスタート後WS発動となってます。非常に使いにくいです。
多戦闘において殴りながら横の敵にWSできないって変じゃないですか?
仮に多く敵がいる場合タゲをそらせば戻すのはすごく大変です。
殴りながらWSをタゲ選択で選択できませんかね?
When trying to put WS to a mob next to the one you're currently hitting.
You have to target the mob next to you then start the AA then WS. It's really hard to use. Don't you think when fighting multiple mobs it's weird when you can't use WS on mobs next to you? Also if there are many mobs it's hard to get back to original target.
Wouldn't it be possible to hit the current mob and use WS by target selection at that time?
In 2.0 this will be possible. When you mouse over targets other than the main target you will be able to use actions. We're planning the same system for game pads but we are still looking into whats the best way to implement this.
新生では、あるアクションを選択した場合、当該アクションにとって意味のない対象にはターゲットが行くことはなく、また2度押しが不要なものであれば即発動にするようになります。
In 2.0 when you select certain actions it wont target those that has nothing to do with current action also for those that don't require two clicks, those will instantly go in effect. (Only need one click/confirmation to start)
これまでにもインタビュー等でコメントされていますが、新生ではゲームパッドに関して現状の階層化を全面的に見直すなど、ゲームパッド用とマウス&キーボード用でそれぞれに最適化されたユーザーインターフェイス/操作方法を用意していきます。
We have commented in interviews and such but in 2.0 we are looking to change the gamepad, and prepare a more optimized user interface/control for Gamepad and Mouse & Keyboard.
現状はマウス&キーボードをメインにチューニング中で、こちらも吉田P監修のもと一般的なMMOと同等の操作感となるように調整中です。
Currently we are main tuning the mouse & keyboard, and being checked by Yoshida P. and the controls will feel more like standard MMO.
とは言え、操作性などについては実際に触っていただかないと何とも言えないのと思いますので、今後行われるβテスト等を通じてプレイヤーの皆さんからのフィードバックも頂きたいと考えていますので、その際にはご協力よろしくお願いいたします
But we also want you all to actually try it out to comment on the control so would ike for you all to first try it in beta test and would like to get everyone's feedbacks so at that time please help us out
I'm guessing that is a keyboard/mouse issue only? As a game pad user I can easily switch the subtarget over to another target use a WS on it and resume attacking my current previously targeted target
I have no problem either using F8 to target back the closest mob so I dunno, depends on the player and how they play I guess.
Nothing really special but small bit from Soken's blog post
http://blog.jp.square-enix.com/music...blog1ff14.html
He's mainly talking about a game called Otome Break... but ignoring that part
Originally Posted by Sokenそして今夜はFinalFantasyXIV・プロデューサレターで発表されてる
「第七霊災 バトルコンテンツ(仮)」のBGMを完成させるつもりだ!!!
And tonight I am planning to complete the 7th Umbral Era Battle Content (temp name)'s BGM mentioned in FFXIV Producer Letter!!!
Last edited by Reinheart; 07-03-2012 at 03:50 AM.
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