*bounces in her chair and claps her hands*
*bounces in her chair and claps her hands*
I have to admit, I'm a little confused about these targeting changes. They removed Sub-targeting because people didn't like it, now to solve the fact that people are irritated that they can't target a different mob, they're adding... sub-targeting. Obviously, we'll have to wait to see how it works in 2.0, but the whole thing is quite mysterious to me.
The only reason it annoyed people is the fact the current targeting system at it's core is completely off. For example targeting feels like it's coming more from your screen than it is from your character position.
How you can perform an action on a different target without subtargeting ? It's a serius question, players :|| btw sub-tageting still exist for spells, the problem is only for weapon skillsI have to admit, I'm a little confused about these targeting changes. They removed Sub-targeting because people didn't like it, now to solve the fact that people are irritated that they can't target a different mob, they're adding... sub-targeting. Obviously, we'll have to wait to see how it works in 2.0, but the whole thing is quite mysterious to me.
(last discussion post for me, to avoid clutter in Reinheart's thread)
Don't get me wrong, I actually quite like sub-targeting, and leave it turned on myself. But it struck me as odd that they "removed" it, then are "adding" it back in to "solve" the problem that was created by "removing" it in the first place.
They didn't remove sub-target. They put in the option to turn off sub target. The rest is the players choise. Let the sub target on or make some macros with sub target.I have to admit, I'm a little confused about these targeting changes. They removed Sub-targeting because people didn't like it, now to solve the fact that people are irritated that they can't target a different mob, they're adding... sub-targeting. Obviously, we'll have to wait to see how it works in 2.0, but the whole thing is quite mysterious to me.
Triairy responded on the Connect!On! August Edition thread on the JP side.
Hope that cleared up some threads talking leveling going to be fast in 2.0... as some stated saying I mistranslated... didn't think people would think leveling would be faster than now... meant as fast as now... but oh well... at least now we got YoshiP confirming it's not that fast so hope it's all good.こんばんは。
Good evening,
はい、現行版のようにMobを狩ってレベルをあげるのではなく、コンテンツをクリアしていくことで自然にレベルが上がっていくように開発作業を進めています。レベル20まではクエストなどで上がるようにする、とも以前のインタビューであるのでレベル上げを楽し むというよりかは、世界観・冒険をしていればおのずとレベルが上がっていた、という流れを想定しているのではないでしょうか
In the interview it is said you can gain up to level 20 through contents such as quests so I think it's more of not to enjoy leveling but you gain the level while you are adventuring the world.
Yes, unlike current version it's not where you kill mobs to level but the development is being done to a style where you naturally level up by clearing contents.
またレベルが上がる速度については、吉田P曰く「みんなが思ってるほど速いスピードではないよ」とのことです
Also regarding the speed of the leveling up, YoshiP said "It's not as fast as everyone is thinking"
Thank god. When he says in a short period of time you automatically assume quick if not quicker than now, since powerleveling is what speeds it up tremendously.
This makes me a happy camper. This sounds more "Final Fantasy" to me than slaughtering trash mobs.Yes, unlike current version it's not where you kill mobs to level but the development is being done to a style where you naturally level up by clearing contents.
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