Ready Player One PBL

ESSENTIAL QUESTION: How do the technological and environmental achievements and failures presented in Ready Player One reflect real life possibilities and concerns?


SUSTAINED INQUIRY -

Students, you will work in groups of 3-4 will work collaboratively to research a topic that answers the essential question and create a product based upon that research.

You will research the current status and applications of your specific topic, assess the viability of such a future, analyze the pros and cons, and propose solutions with detailed explanation.

As you research, you will create an annotated bibliography with at LEAST 7-10 authentic sources with reliable, accurate information.


STUDENT VOICE AND CHOICE -

As a group, you can choose the avenues of inquiry within the novel, such as (but not limited to):

  • climate change
  • virtual classrooms
  • virtual economics
  • the development of virtual reality applications and gear, etc
  • social media
  • sleep deprivation
  • effects of gaming (pro and/or con)
  • Ecological footprints
  • Appearance
  • Identity
  • Other

AUTHENTICITY;

The product you create must have a real-world context (not just a class project, but a project that has real world applications)

You can create a multi-media presentation of the research and publish it to an authentic global audience - emaze, podcasts, websites, TED Talks, Public Service Announcements (PSAs), Youtube videos, etc.

PRESENTATION:

You will present your projects to the class after your group has published online.


REFLECTION:

After your presentation, each student will type a 1-2 page reflection on the effectiveness of their inquiry and project, quality, and obstacles and how they were overcome.