Academia.eduAcademia.edu
฀ ฀ 41 Missionary J H J H 6OJWFSTJUZPG$BMJGPSOJB #FSLFMFZ “M”   -   in  consecutive hours. Scott McCloud of Understanding Comics and Reinventing Comics fame created the -hour challenge in , and the first  Hour Comics Day was held in . The concept is simple. All participants are required to start without any preliminary writings or drawings, and finish all writing, drawing, inking, and lettering within  hours. The clock does not pause for sleep or food, both of which are optional during the event. I participated in the  Hour Comics Day in  at a comic book store in Vancouver, Canada, joining over , others in  locations in  countries. I have been a lifelong fan of comics and since I wanted to experiment with new forms of academic presentation, comics naturally appealed to me as an accessible media for readers inside and outside the academia. Of course, visual representations like illustrations, maps, charts, and diagrams are already important aspects of academic publications. But I did not want to use drawings simply to illustrate the writing—I wanted to play with successive images and their productive co-existence with words. In a way, my interest in comics had less to do with drawing as it did with visual storytelling. Like maps, comics simplify a complex three-dimensional reality into a more manageable version. Especially in the first-person, anecdotal narrative structure used by artists like Joe Sacco and Marjane Satrapi, comics can produce a provocative blend of intimate self-reflexivity and incisive social criticism. Some of the most compelling and poignant stories I encountered as a child growing up in South Korea were comics. My dissertation project on evangelical missions, especially the ethnographical research, certainly has elements both unsettling and heartbreaking—sentiments that I struggle to capture in academic writing. The -hour challenge is designed to encourage spontaneity and productivity. I went in with a few reference photos and research notes, and spent the first  minutes outlining the story in broad strokes and allocating pages for each section. After that, it was all free-style writing and drawing, making decisions panel by panel, page by page. If Aether Vol. , –, June  © Copyright  ɩF$FOUFSGPS(FPHSBQIJD4UVEJFTt$BMJGPSOJB4UBUF6OJWFSTJUZ /PSUISJEHF ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ I had more than  hours, I would have drawn fewer talking heads and more dialogues and landscapes. Then again, had it not been for the intense time constraint, I would have also spent several months planning and writing, drawing and re-drawing, not to mention procrastinating and hesitating about the project. In the end, I have gained more clarity about the overall project—no doubt facilitated by the adrenaline rush of time pressure and sleep deprivation. N I have made small revisions in Photoshop after the -hour event, including minor typographic corrections and background coloring. ฀ ฀ 43 44 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 45 46 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 47 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 49 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 51 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 53 54 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 55 56 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 57 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 59 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 61 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 63 64 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀ ฀ ฀ 65 66 ฀ ฀ ฀ ฀ ฀ ฀฀ ฀