Gatherer thread on JP side of the forum is really heated up right now and for main gatherers who bought the game to play non-fighting class they want to know what the hell is going on with Gatherer class so.... Rep responded to this one.
こんにちは。
Hello,
プロデューサーレターLIVE後のギャザラーに関する様々なフィードバックありがとうございます。
Thank you for the many feedback's regarding Gatherer after the Producer Letter Live.
まず、お願いからです。
こ れまでご投稿いただいた投稿のなかには、ディスカッションの域を超え、個人攻撃になりつつある投稿が見受けられます。テーマ上、熱い投稿が続くのはやむを 得ない部分もありますが、お心当たりの方は投稿前に今一度投稿する文面を読み直したり、投稿までに時間をおいてみたりするなどの工夫やご協力をお願いいた します。
(skipping this part, some people on forum attacking other people/trolling around on forums so rep asking to please refrain from attacking individuals and read own post before posting, or give some time before posting (cool off)...I just basically translated it...orz)
続いて、本スレッドへの回答についてです。
今週水曜日頃を目途として、吉田Pより改めてギャザラーの今後に関する説明をさせていただきますので、少しお時間をいただければと思います。
Onto the actual thread topic response,
Aiming for this Wednesday (JP Time, US Tuesday), Yoshida P will be explaining about the future of Gatherer so please hang in there.
また「プロデューサーレターLIVE 後編」の動画公開については、急ピッチで準備を進めています。
中継をご覧になっていない方はこちらもあわせてお待ちください。
Also for “Producer Letter Live 2nd half” video release; we are preparing it as fast as possible, for those that haven’t seen the live please wait for this one also.
This one is kind of dumb... the current X/Y in numeric display is just fine... unless people didn’t learn this from school.皆さん、こんばんは。
Good evening everyone,
MAP座標については、現在数字表記で(X, Y)となっています。
For map coordinates; currently is setup to show the X,Y coordinates in numbers.
片方をアルファベット表記にしてほしいというご要望がありましたが、
新生のMAP改修においても、アルファベット26文字分のマスは超えてしまう前提のため、
現状同様、X軸Y軸ともに数字表記とする予定です。
There was a request to make one side alphabet display, but, on the 2.0 Map redesign it will still go over the 26 alphabet so just like now it’s still planned to display the X axis and Y axis with numbers.
また、MAPをはじめ座標情報にX軸Y軸の記述がない点については
わかりやすい表示となるよう対応を検討していきますが、
非常に多くの箇所に座標が表示されているため、すぐに対応することが難しくなっています。
Also to start with the coordinate information not showing the X or Y; to make it easier we are looking into this.
There are many parts which displays the coordinates so we can’t address it right away.
以上の理由から、まずはパッチ1.20の段階で、代名詞を入力した際に「X:○○ Y:○○」と
表示できるよう作業を行います。
For that reason, first with patch 1.20 when entering the coordinated we will make it so it will display X:___ Y:___.
ご不便をおかけする状況もあるかと思いますが、
上記経緯をご理解いただくとともに引き続きご意見をお寄せ頂けますと幸いです。
There may be situation this may cause inconvenience but hope you can understand from above reason and if you could please keep on giving us comment would appreciate it.
Actually the confusing part of coordinates is your typical X,Y system is X is horizontal while Y is vertical, and the game has it the other way around. I don't know if this is different outside of the United States though, since we're like the only country to not use the metric system.
im pretty sure its X Y in game too.Actually the confusing part of coordinates is your typical X,Y system is X is horizontal while Y is vertical, and the game has it the other way around. I don't know if this is different outside of the United States though, since we're like the only country to not use the metric system.
Hello, Reinheart-san!
I've finally gotten around to creating a forum user, and I've been wanting to tell you: THANK YOU!!!
I've been reading your translations on an almost daily basis. Please keep up your good and hard work! ^^
Regarding ability/class changes coming up in 1.20 YoshiP promised to release information before the patch so players can discuss and comment/request changes if needed before the patch.
YoshiP's response to that one.
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
現在最終文面確認中です。
週末にかけて行った調整を元に、今夜中に吉田の確認を行います。
明日更に微調整し、翻訳を経て"クラス改修"のコンセプトと仕様概要をポスト。
続いて各バトルクラスの新アビリティ、アクション、特性一覧をポストの予定です。
もう少々お待ちを!
Currently doing final proof
With the adjustments done over the weekend, I will check through them tonight.
Tomorrow we will make some more adjustments, and having it translated and will post the concept and structure for “Class modifications”
Also planning to post each battle classes, new ability, action, traits list.
Please hang in there!
今回のクラス改修では、元のバトルクラスイメージが、クラス改修の結果、自分のやりたかったことが今までレベルを上げてきたクラスとは違うクラスに移ってしまう可能性は大いに考えられます。
そういったケースに対し、なにか救済措置的なものは用意されるのでしょうか。
From the result of class modification I think it’s possible the class I wanted to level up until now becomes a totally new class. For that type of cases are there any steps to help with those?
根本から変わってしまうほどの内容ではないと判断しています。
This times class modification, I believe that it wont change the foundation of that original battle classes image.
そのため、もちろんニュアンスは細かく変わりますが、
現在のところクラス変更のような仕組みは予定していません。
For that reason, of course the nuance will change but currently not planning for class change type of situation.
もちろん、仕様やスキル公開後に、ご要望が多いようであれば検討はします。
And also if there are many requests after presenting the setup or skill, we will look into it.
ただ、吉田としては大規模調整ではありますが、
ギリギリでMMORPGの運営調整範囲内かなと思っています!
However for myself, this is a large-scale modification but I think it’s within the limit allowed for modifications in a ongoing MMORPG.
This is most pleasing.
I simply can not wait for the crying to begin!
this is good news about class info being released. i wonder if we will get an answer to the question what is a PUG, dps or evade tank?
What I have shown you is reality. What you remember, that is the illusion.
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.